publications([{ "lang": "en", "publisher": "ACM", "doi": "http://doi.acm.org/10.1145/2782758", "uri": "http://iihm.imag.fr/publication/KTR15d/", "title": "Brains, computers, and drones: think and control!", "bibtype": "misc", "journal": "ACM Interactions", "year": 2015, "number": 4, "pages": "44-47", "volume": 22, "id": 734, "abbr": "KTR15d", "authors": { "1": { "first_name": "Nataliya", "last_name": "Kos'myna" }, "2": { "first_name": "Franck", "last_name": "Tarpin-Bernard" }, "3": { "first_name": "Bertrand", "last_name": "Rivet" } }, "date": "2015-06-30", "type": "Diffusion de la connaissance, vulgarisation scientifique", "abstract": "Imagine you could control the world with your thoughts. Sounds appealing, doesn’t it? There is a technology that can capture your brain activity and issue commands to computer systems, such as robots, prosthetics, and games. Indeed, brain-computer interfaces (BCIs) have been around since the 1970s, and have improved with each passing decade. You might wonder: “Wait! If this technology has been around all this time, how come we’re not all using it? I mean, we hear about great applications sometimes in the press—controlling a drone, for instance—but then nothing seems to come of it. Why is that?”", "type_publi": "diffusion" }]);