publications([{ "lang": "en", "bibtype": "article", "type_publi": "revcomlec", "uri": "http://iihm.imag.fr/publication/FLC20a/", "title": "Process of change: states, transitions, and determinants", "url": "https://hal.archives-ouvertes.fr/hal-03123607", "journal": "Journal d'Interaction Personne-Système", "year": 2020, "number": 1, "pages": "11-37", "volume": 9, "id": 897, "abbr": "FLC20a", "authors": { "1": { "first_name": "Alessandro", "last_name": "Fenicio" }, "2": { "first_name": "Yann", "last_name": "Laurillau" }, "3": { "first_name": "Gaëlle", "last_name": "Calvary" } }, "date": "2020-01-01", "type": "Revues nationales avec comité de lecture", "abstract": "The goal of persuasion is to change the behaviour or the attitude of a person without using any form of coercion (Oinas et al. 2010). In the last ten years, several models, approaches and theories have been developed in the research field of persuasion, producing a copious scientific literature. Different reviews of the state-of-the-art focusing on specific aspects have been proposed. Pindel et al. (Pinder et al. 2018) for example analyse the state of the art under the perspective of the mechanisms that lead to the habit forming. In this work, we report a state-of-the-art review on the key elements of the process of change using the concepts of states, transitions, and determinants to propose a common generic paradigm. We conclude with a discussion about the operationalization of persuasive processes and with a comparative analysis on the reviewed theories." }, { "lang": "en", "type_publi": "these", "title": "Engineering Human-Computer Interaction and persuasive technology: study of Persuasive Paths", "booktitle": "Thèse de Doctorat de la Communauté Grenoble-Alpes", "address": "FR", "year": 2019, "uri": "http://iihm.imag.fr/publication/F19a/", "bibtype": "phdthesis", "abbr": "F19a", "authors": { "1": { "first_name": "Alessandro", "last_name": "Fenicio" } }, "date": "2019-10-22", "document": "http://iihm.imag.fr/publs/2019/PhD_Thesis_FENICIO.pdf", "type": "Thèses et habilitations", "id": 865 }, { "lang": "en", "publisher": "ACM", "doi": "https://doi.org/10.1145/3144457.3145504", "title": "Persuasive Events and User’s Roles in Mobile-Based Interactive Solutions for Nature Discovery", "url": "http://dl.acm.org/citation.cfm?id=3145504", "abstract": "The exploration and the discovery of nature through walking, cycling, touring, trekking and hiking are targeted by this work, part of an on-going research on mobile-based persuasive user interaction. Considering HCI solutions dedicated to discover and explore nature, we uncover the concept of persuasive event and several classes of roles that users may endorse during a long-term usage of such interactive solutions. We claim the importance of these events and roles as, leveraging persuasion, they may contribute to increase the nature discovery experi- ence and to sustain motivation through user interaction. In this contribution we share these insights from our studies on the Mhikes platform, designed for such kind of nature-involved activities.", "authors": { "1": { "first_name": "Alessandro", "last_name": "Fenicio" }, "2": { "first_name": "Yann", "last_name": "Laurillau" }, "3": { "first_name": "Gaëlle", "last_name": "Calvary" } }, "year": 2017, "uri": "http://iihm.imag.fr/publication/FLC17a/", "pages": "511-519", "bibtype": "inproceedings", "id": 811, "abbr": "FLC17a", "address": "AU", "date": "2017-11-04", "document": "http://iihm.imag.fr/publs/2017/Mobiquitous_2017_paper_134-2.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of the 14th EAI International Conference on Mobile and Ubiquitous Systems: Computing, Networking and Services", "type_publi": "icolcomlec" }, { "lang": "en", "type_publi": "autre", "title": "Characterizing User Roles in HCI Technologies for Nature Exploration", "url": "http://www.naturechi.net/papers/NatureHCI2017-Fenicio.pdf", "abstract": "The exploration and the discovery of nature through walk- ing, cycling, touring, trekking and hiking are targeted by this work, part of an on-going research on persuasive user in- teraction. Considering HCI solutions dedicated to discover and explore nature, we uncover several classes of roles that users may endorse during a long-term usage of such in- teractive solutions. We claim the importance of these roles as, leveraging persuasion, they may contribute to increase the nature discovery experience and to sustain motivation through user interaction. In this contribution we share the early insights from our first studies on the Mhikes platform, designed for such kind of nature-involved activities, and present our research directions for further investigations.", "authors": { "1": { "first_name": "Alessandro", "last_name": "Fenicio" }, "2": { "first_name": "Gaëlle", "last_name": "Calvary" }, "3": { "first_name": "Yann", "last_name": "Laurillau" } }, "year": 2017, "uri": "http://iihm.imag.fr/publication/FCL17a/", "pages": "5", "bibtype": "unpublished", "id": 790, "abbr": "FCL17a", "address": "AUS", "date": "2017-09-21", "document": "http://iihm.imag.fr/publs/2017/NatureHCI2017-Fenicio.pdf", "type": "Autres publications", "booktitle": "The 2nd workshop on NatureCHI - Unobtrusive User Experiences with Technology in Nature (MobileHCI '17)" }, { "lang": "en", "type_publi": "icolcomlec", "title": "ProSPer: a MOST model extension applied to persuasive interactive system", "url": "https://dl.acm.org/citation.cfm?id=3114809", "abstract": "Developing persuasive interactive system faces the challenge of describing multiple-domain goals to be achieved, along with an context-aware driving of persuasion. We developed ProSPer, a model capable of dealing with this challenges and we implemented two experiments using an Android application and a selfmonitoring bracelet. The preliminary results shows that participants understood and applied effectively the model, giving further design prospectives of research and development.", "authors": { "1": { "first_name": "Alessandro", "last_name": "Fenicio" }, "2": { "first_name": "Gaëlle", "last_name": "Calvary" }, "3": { "first_name": "Yann", "last_name": "Laurillau" }, "4": { "first_name": "Jean", "last_name": "Vanderdonckt" } }, "year": 2016, "uri": "http://iihm.imag.fr/publication/FCL+16a/", "pages": "3", "bibtype": "inproceedings", "id": 763, "abbr": "FCL+16a", "address": "Bournemouth, UK", "date": "2016-07-08", "document": "http://iihm.imag.fr/publs/2016/ewic_hci16_wip_paper20.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of British HCI 2016 Conference (HCI 2016)" }, { "lang": "en", "type_publi": "colcomlec", "doi": "http://dx.doi.org/10.1145/3004107.3004129", "title": "ProSPer: modeling the change, driving the persuasion", "url": "http://dl.acm.org/citation.cfm?id=3004129", "abstract": "The development of persuasive interactive systems is ty- pically achieved in an opportunistic way for shipping one persuasive system at a time, thus negatively affecting inter- nal modularity (persuasion concepts are typically mixed up throughout the development life cycle) and reusabi- lity (parts or the whole persuasive system is of little reuse for another domain of human activity). In order to ad- dress these challenges, this paper introduces, motivates, and defines MOST4P, a Mission-Operation-Strategy-Tactic 4-level model for structuring the development of a persua- sive interactive system and ProSPer, a MOST4P-based framework for developing persuasive interactive systems, software-based and/or manual-based that explicitly sa- tisfy modularity (MOST concepts satisfy the separation of concerns) and multiple-domain applicability (MOST concepts could be reused from one domain to another). The paper then reports on a pilot study involving twelve participants evaluating how MOST4P concepts have been used in a self monitoring bracelet and in a mobile ProSPer- based persuasive interactive system. This study suggests that overall subjective satisfaction and usefulness are the most appreciated criteria, followed by interaction and in- formation qualities.", "authors": { "1": { "first_name": "Alessandro", "last_name": "Fenicio" }, "2": { "first_name": "Gaëlle", "last_name": "Calvary" }, "3": { "first_name": "Yann", "last_name": "Laurillau" }, "4": { "first_name": "Jean", "last_name": "Vanderdonckt" } }, "year": 2016, "uri": "http://iihm.imag.fr/publication/FCL+16b/", "pages": "59-69", "bibtype": "inproceedings", "id": 764, "abbr": "FCL+16b", "address": "France", "date": "2016-09-23", "document": "http://iihm.imag.fr/publs/2016/IHM-Prosper.pdf", "type": "Conférences nationales avec comité de lecture sur texte complet", "booktitle": "Actes de la 28ème Conférence Francophone sur l’Interaction Homme-Machine (IHM 2016)" }, { "lang": "en", "type_publi": "icolcomlec", "doi": "http://doi.org/10.1007/978-3-319-26005-1_17", "title": "Persuasion through an ambient device: proof of concept and early evaluation of CRegrette, a smoking cessation system", "abstract": "Smoking cessation has become a real social challenge in healthcare domain and persuasive technologies combined with ambient intelligence figure as a possible approaches against this addiction. Choosing an effective persuasive design relies on different models and principles coming from several scientific contexts. We evaluate the triggers defined by the B.J.Fogg’s model in different design strategies implementing three experiments: the first using smoking tools, the second with an Android application and a third one using the same application coupled with an Arduino-based ambient device. The CRegrette system’s proof of concept suggests that statistics combined with an ambient device are more effective than notifications, mirroring and self-monitoring approaches. This article furthermore proposes some design strategies and research perspectives to support further research in the field of persuasion and ambient device design.", "authors": { "1": { "first_name": "Alessandro", "last_name": "Fenicio" }, "2": { "first_name": "Gaëlle", "last_name": "Calvary" } }, "year": 2015, "uri": "http://iihm.imag.fr/publication/FC15a/", "pages": "252-267", "bibtype": "inproceedings", "id": 739, "abbr": "FC15a", "address": "Athens, Greece", "date": "2015-10-30", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of the European Conference on Ambient Intelligence (AmI 2015)" }]);