publications([{ "lang": "en", "type_publi": "icolcomlec", "doi": "https://doi.org/10.1109/VR.2018.8447552", "title": "Pointing at 3D Wiggle Displays", "abstract": "This paper presents two new pointing techniques for wiggle 3D displays, which present the 2D projection of 3D content with automatic (rotatory) motion parallax. Standard pointing at targets in wiggle 3D displays is challenging as the content is constantly in motion. The two pointing techniques presented here take advantage of the cursor’ s current position or the user’ s gaze direction for collocating the wiggle rotation center and potential targets. We evaluate the performance of the pointing techniques with a novel methodology that integrates 3D distractors into the ISO-9241-9 standard task. The experimental results indicate that the new techniques are significantly more efficient than standard pointing techniques in wiggle 3D displays. Given that we observed no performance variation for different targets, our new techniques seem to negate any interaction performance penalties of wiggle 3D displays.", "authors": { "1": { "first_name": "Michael", "last_name": "Ortega" }, "2": { "first_name": "Wolfgang", "last_name": "Stuerzlinger" } }, "year": 2018, "uri": "http://iihm.imag.fr/publication/OS18a/", "pages": "335-340", "bibtype": "inproceedings", "id": 814, "editor": "IEEE", "address": "Reutlingen", "date": "2018-03-22", "document": "http://iihm.imag.fr/publs/2018/author_version.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "abbr": "OS18a" }, { "lang": "en", "publisher": "ACM", "doi": "http://dx.doi.org/10.1145/2807442.2807496", "title": "SHOCam: A 3D Orbiting Algorithm", "url": "http://dl.acm.org/citation.cfm?id=2807496", "abstract": "In this paper we describe a new orbiting algorithm, called SHOCam, which enables simple, safe and visually attractive control of a camera moving around 3D objects. Compared with existing methods, SHOCam provides a more consistent mapping between the user’s interaction and the path of the camera by substantially reducing variability in both camera motion and look direction. Also, we present a new orbiting method that prevents the camera from penetrating object(s), making the visual feedback – and with it the user experience – more pleasing and also less error prone. Finally, we present new solutions for orbiting around multiple objects and multi-scale environments.", "authors": { "1": { "first_name": "Michael", "last_name": "Ortega" }, "2": { "first_name": "Wolfgang", "last_name": "Stuerzlinger" }, "3": { "first_name": "Doug", "last_name": "Scheurich" } }, "year": 2015, "uri": "http://iihm.imag.fr/publication/OSS15a/", "pages": "119-128 ", "bibtype": "inproceedings", "id": 735, "editor": "ACM", "address": "Charlotte, USA", "date": "2015-07-03", "document": "http://iihm.imag.fr/publs/2015/2015_UIST.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of the 28th Annual ACM Symposium on User Interface Software and Technology, UIST", "type_publi": "icolcomlec", "abbr": "OSS15a" }, { "lang": "en", "type_publi": "colloque", "doi": "http://dx.doi.org/10.1109/TIC-STH.2009.5444422", "title": "A New Layout Method for Graphical User Interfaces", "abstract": "The layout mechanisms for many GUI toolkits are hard to understand, the associated tools and API's often difficult to use. This work investigates new, easy-to-understand layout mechanisms and evaluates its implementation. We will analyze the requirements for the definition of layouts of a graphical user interface. Part of the issue is that several aspects need to be considered simultaneously while laying-out a component: the alignment with other components as well as its own behaviour while resizing its container. Moreover, the used tools should isolate the designer/drawer from the implementation details of the framework. We present the details of our new GUI layout system, discuss the choices we made for our new layout algorithm and detail implementation issues. Moreover, we present also the user interface for our new GUI builder system that contains several innovations, such as a preview window to show the effects of layout configuration choices in real-time. We present an evaluation of our new system by attacking the complex GUI layout problem mentioned above.", "authors": { "1": { "first_name": "Adriano", "last_name": "Scoditti" }, "2": { "first_name": "Wolfgang", "last_name": "Stuerzlinger" } }, "year": 2010, "uri": "http://iihm.imag.fr/publication/SS10a/", "pages": "642-647", "bibtype": "inproceedings", "id": 526, "abbr": "SS10a", "address": "Toronto, ON, Canada", "date": "2010-09-15", "document": "http://iihm.imag.fr/publs/2010/intuilayout.pdf", "type": "Autres conférences et colloques avec actes", "booktitle": "IEEE Symposium on Human Factors and Ergonomics 2009" }]);