publications([{ "lang": "en", "type_publi": "icolcomlec", "title": "Self-explanatory user interfaces by model-driven engineering.", "abstract": "Modern User Interfaces (UI) must deal with the increasing complexity of applications in terms of functionality as well as new properties as plasticity. The plasticity of a UI denotes its capacity of adaptation to the context of use preserving its quality. The efforts in plasticity have focused on the (meta) modeling of the UI, but the quality remains uncovered. We suggest a method for improving the quality of the UIs by providing explanations about the design of the UI itself: this is, by the use of the Self-Explanation. Self-Explanatory User Interfaces (SEUI) makes reference to the capacity of a UI to supply the end-user with all the information on the rational of the UI, about its constitution (for example, what is the purpose of this button?), its current state (why is the menu disabled?) as well as its evolution (how can I enable this feature?).", "authors": { "1": { "first_name": "Alfonso", "last_name": "García Frey" } }, "year": 2010, "uri": "http://iihm.imag.fr/publication/G10a/", "pages": "341-344 ", "bibtype": "inproceedings", "id": 656, "abbr": "G10a", "address": "Berlin, Germany", "date": "2010-06-20", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of the 2nd ACM SIGCHI Symposium on Engineering Interactive Computing System, EICS 2010" }, { "lang": "en", "publisher": "ACM Press", "type_publi": "icolcomlec", "title": "How Assessing Plasticity Design Choices Can Improve UI Quality: A Case Study ", "bibtype": "inproceedings", "abstract": "In Human Computer Interaction, plasticity refers to the\r\ncapacity of User Interfaces (UIs) to withstand variations of\r\ncontext of use while preserving quality in use. Frequently,\r\ninsuring more or less smooth transition from one context of\r\nuse to the other (from the end-user perspective) is conducted\r\nad hoc. To support a more systematic approach for\r\ncharacterizing UI tuning in terms of quality in use along\r\ncontext of use variations, we present an exploratory study\r\nfocused deliberately on platform aspects. The design process\r\nof this particular case study is detailed and all design\r\ndecisions have been recorded in terms of their influence on\r\nUI ergonomic quality, using Ergonomic Criteria. The\r\ninteresting result is that most design choices when changing\r\nthe platform lead to the reexamination of the initial designs.\r\nOngoing work is done to support the insight that considering\r\nplasticity seems to help in explicitly broadening UI design\r\nchoices and sharpening the solution.", "authors": { "1": { "first_name": "Audrey", "last_name": "Serna" }, "2": { "first_name": "Gaëlle", "last_name": "Calvary" }, "3": { "first_name": "Dominique", "last_name": "Scapin" } }, "year": 2010, "uri": "http://iihm.imag.fr/publication/SCS10a/", "pages": "29-34", "note": "June 19-23, 2010", "id": 508, "abbr": "SCS10a", "address": "Berlin, Germany", "date": "2010-04-22", "document": "http://iihm.imag.fr/publs/2010/Serna-Calvary-Scapin-EICS2010-ACMpermission.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceeding of the second ACM SIGCHI Symposium on Engineering Interactive Computing Systems (EICS 2010)" }, { "lang": "en", "publisher": "ACM New York, NY, USA", "doi": "http://dx.doi.org/10.1145/1822018.1822032", "title": "Magellan, an evolutionary system to foster user interface design creativity", "url": "http://iihm.imag.fr/dmasson/publications/2010/EICS10_Masson_Magellan.pdf", "abstract": "Fostering creativity in User Interface (UI) design is\r\nchallenging for innovation. This paper explores the\r\ncombination of model-based approaches and interactive\r\ngenetic algorithms to foster the exploration of the design\r\nspace. A user task model is given in input. Magellan\r\nproduces sketches of UIs that aim at inspiring the designer.\r\nLater on, appropriate tools may be used to tune the right\r\ndesign into the design right. Magellan is a proof of concept\r\nthat deserves further exploration. Currently it is\r\nimplemented using COMETs but it is not dependent of this\r\ntechnology.", "authors": { "1": { "first_name": "Dimitri", "last_name": "Masson" }, "2": { "first_name": "Alexandre", "last_name": "Demeure" }, "3": { "first_name": "Gaëlle", "last_name": "Calvary" } }, "year": 2010, "uri": "http://iihm.imag.fr/publication/MDC10a/", "pages": "87-92", "bibtype": "inproceedings", "id": 532, "abbr": "MDC10a", "address": "Berlin, Germany", "date": "2010-06-19", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "EICS '10 Proceedings of the 2nd ACM SIGCHI symposium on Engineering interactive computing systems", "type_publi": "icolcomlec" }, { "lang": "en", "type_publi": "icolcomlec", "title": "Using Software Metrics in the Evaluation of a Conceptual Component Model", "abstract": "Every interactive system has a functional part and an interactive part. However the software engineering and the human-computer-interaction communities work separately in terms of methods, models and tools, which induces a work overhead for integrating the results of these efforts, as well as increased inconsistency risks. We endeavour to treat this problem by proposing a design method, which couples the functional kernel and the interaction design. In particular, this method proposes a specific way of structuring the interaction and the business spaces. The structure is based on components called Symphony Objects. In this article, we attempt to evaluate the technical aspect of a Symphony Object model issued from the method by measuring its implementations with software metrics.", "authors": { "1": { "first_name": "Éric", "last_name": "Céret" }, "2": { "first_name": "Sophie", "last_name": "Dupuy-Chessa" }, "3": { "first_name": "Guillaume", "last_name": "Godet-Bar" } }, "year": 2010, "uri": "http://iihm.imag.fr/publication/CDG10a/", "pages": "507-514", "bibtype": "inproceedings", "id": 506, "abbr": "CDG10a", "address": "Nice, France", "date": "2010-03-18", "document": "http://iihm.imag.fr/publs/2010/ceret-RCIS2010-final.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "4th Int. Conf. on Research Challenge in Information Science (RCIS’2010)" }, { "lang": "en", "publisher": "ACM Press", "doi": "http://doi.acm.org.gate6.inist.fr/10.1145/1822018.1822026", "title": "Xplain: an Editor for building Self-Explanatory User Interfaces by Model-Driven Engineering", "abstract": "Modern User Interfaces (UI) must deal with the increasing complexity of applications in terms of functionality as well as new properties as plasticity. The plasticity of a UI denotes its capacity of adaptation to the context of use while preserving its quality. The efforts in plasticity have focused on the (meta) modeling of the UI, but the quality remains uncovered. This paper describes an on-going research that studies a method to develop Self-Explanatory User Interfaces as well as an editor that implements this method. Self-explanation makes reference to the capacity of a UI to provide the end-user with information about its rationale (which is the purpose of the UI), its design rationale (why is the UI structured into this set of workspaces?, what’s the purpose of this button?), its current state (why is the menu disabled?) as well as the evolution of the state (how can I enable this feature?). Explanations are provided by embedded models.", "authors": { "1": { "first_name": "Alfonso", "last_name": "García Frey" }, "2": { "first_name": "Gaëlle", "last_name": "Calvary" }, "3": { "first_name": "Sophie", "last_name": "Dupuy-Chessa" } }, "year": 2010, "uri": "http://iihm.imag.fr/publication/GCD10b/", "pages": "41-46", "bibtype": "inproceedings", "id": 517, "abbr": "GCD10b", "address": "Berlin, Germany", "date": "2010-07-02", "document": "http://iihm.imag.fr/publs/2010/p41-garcia-frey.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of the second ACM SIGCHI Symposium on Engineering Interactive Computing Systems (EICS 2010)", "type_publi": "icolcomlec" }, { "lang": "en", "publisher": "ACM publ.", "type_publi": "icolcomlec", "title": "User Interface Plasticity: Model Driven Engineering to the Limit!", "bibtype": "inproceedings", "abstract": "Ten years ago, I introduced the notion of user interface plasticity to denote the capacity of user interfaces to adapt, or to be adapted, to the context of use while preserving usability. The Model Driven Engineering (MDE) approach, which was used for user interface generation since the early eighties in HCI, has recently been revived to address this complex problem. Although MDE has resulted in interesting and convincing results for conventional WIMP user interfaces, it has not fully demonstrated its theoretical promises yet. In this paper, we discuss how to push MDE to the limit in order to reconcile high-level modeling techniques with low-level programming in order to go beyond WIMP user interfaces.", "authors": { "1": { "first_name": "Joëlle", "last_name": "Coutaz" } }, "year": 2010, "uri": "http://iihm.imag.fr/publication/C10a/", "pages": "1-8", "note": "Keynote paper.", "id": 515, "abbr": "C10a", "address": "Berlin, Germany", "date": "2010-06-20", "document": "http://iihm.imag.fr/publs/2010/eics2010_coutaz.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "ACM, Engineering Interactive Computing Systems (EICS 2010) International Conference. Keynote paper." }, { "lang": "en", "publisher": "ACM", "type_publi": "icolcomlec", "title": "DisQo : A user needs analysis method for smart home", "abstract": "How can people identify the services that they might expect from their smart home when they have little to no knowledge about novel technologies? This paper reports on a user needs analysis method designed to answer this question: DisQo. We have recruited 17 families and used a combination of interviews and playful cultural probes. Results show that families are willing to couple smart objects to improve their lives.", "authors": { "1": { "first_name": "Joëlle", "last_name": "Coutaz" }, "2": { "first_name": "Emeric", "last_name": "Fontaine" }, "3": { "first_name": "Nadine", "last_name": "Mandran" }, "4": { "first_name": "Alexandre", "last_name": "Demeure" } }, "year": 2010, "uri": "http://iihm.imag.fr/publication/CFM+10b/", "pages": "615-618", "bibtype": "inproceedings", "id": 527, "abbr": "CFM+10b", "address": "Reykjavik, Iceland", "date": "2010-10-19", "document": "http://iihm.imag.fr/publs/2010/nordichi2010-DisQo.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "in Proceedings of ACM NordiCHI 2010 International Conference" }, { "lang": "en", "publisher": "ACM New York, NY, USA", "type_publi": "icolcomlec", "title": "Wavelet Menus on Handheld Devices: Stacking Metaphor for Novice Mode and Eyes-Free Selection for Expert Mode", "abstract": "This paper presents the design and evaluation of the Wavelet menu and its implementation on the iPhone. The Wavelet menu consists of a concentric hierarchical Marking menu using simple gestures. The novice mode, i.e. when the menu is displayed, is well adapted to the limited screen space of handheld devices because the representation of the menu hierarchy is inverted, the deeper submenu being always displayed at the center of the screen. The visual design is based on a stacking metaphor to reinforce the perception of the hierarchy and to help users to quickly understand how the technique works. The menu also supports submenu previsualization, a key property to navigate efficiently in a hierarchy of commands. The quantitative evaluation shows that the Wavelet menu provides an intuitive way for supporting efficient gesture-based navigation. The expert mode, i.e. gesture without waiting for the menu to pop-up, is another key property of the Wavelet menu: By providing stroke shortcuts, the Wavelet favors the selection of frequent commands in expert mode and makes eyes-free selection possible. A user experiment shows that participants are able to select commands, eyes-free, while walking. \r\n", "authors": { "1": { "first_name": "Jeremie", "last_name": "Francone" }, "2": { "first_name": "Gilles", "last_name": "Bailly" }, "3": { "first_name": "Éric", "last_name": "Lecolinet" }, "4": { "first_name": "Nadine", "last_name": "Mandran" }, "5": { "first_name": "Laurence", "last_name": "Nigay" } }, "year": 2010, "uri": "http://iihm.imag.fr/publication/FBL+10a/", "pages": "173-180", "bibtype": "inproceedings", "id": 512, "abbr": "FBL+10a", "address": "Roma, Italy", "date": "2010-05-25", "document": "http://iihm.imag.fr/publs/2010/AVI10-Francone-Bailly-Lecolinet-Nigay.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Conference Proceedings of ACM-AVI 2010, ACM Press, Roma, Italy, May 25-29, 2010" }, { "lang": "en", "publisher": "British Computer Society Swinton, UK", "type_publi": "icolcomlec", "title": "Spaces of Interaction", "url": "http://portal.acm.org/citation.cfm?id=1811182.1811185&coll=ACM&dl=ACM&CFID=98926168&CFTOKEN=46279371", "abstract": "As the world becomes increasingly computationally enabled, so our view of human-computer interaction (HCI) needs to evolve. The proliferation of wireless connectivity and mobile devices in all their various forms moves people from being outside a computer and interacting with it to being inside an information space and moving through it. Sensors on the body, wearable computers, wireless sensor networks, increasingly believable virtual characters and speech-based systems are all contributing to new interactive environments. New forms of interaction such as gesture and touch are rapidly emerging and interactions involving emotion and a real sense of presence are beginning. These are the new spaces of interaction we need to understand, design and engineer. Most importantly these new forms of interaction are fundamentally embodied. Older views of a disembodied cognition need to be replaced with an understanding of how people with bodies live in and move through spaces of interaction. \r\n", "authors": { "1": { "first_name": "David", "last_name": "Benyon" }, "2": { "first_name": "Kristina", "last_name": "Höök" }, "3": { "first_name": "Laurence", "last_name": "Nigay" } }, "year": 2010, "uri": "http://iihm.imag.fr/publication/BHN10a/", "pages": "1-7", "bibtype": "inproceedings", "id": 513, "abbr": "BHN10a", "address": "Edinburgh, United Kingdom", "date": "2010-04-14", "document": "http://iihm.imag.fr/publs/2010/Benyon-Hook-Nigay.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of the 2010 ACM-BCS Visions of Computer Science Conference (Edinburgh, United Kingdom, April 14 - 16, 2010)" }, { "lang": "en", "type_publi": "icolcomlec", "title": "Tools and Methods for Efficiently Designing Serious Games ", "booktitle": "Games Based Learning, ECGBL 2010", "address": "Copenhagen, Denmark", "year": 2010, "uri": "http://iihm.imag.fr/publication/MGT10a/", "id": 543, "bibtype": "inproceedings", "abbr": "MGT10a", "authors": { "1": { "first_name": "Iza", "last_name": "Marfisi-Schottman" }, "2": { "first_name": "Sébastien", "last_name": "George" }, "3": { "first_name": "Franck", "last_name": "Tarpin-Bernard" } }, "date": "2010-10-15", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "pages": "226-234" }, { "lang": "en", "publisher": "ACM New York, NY, USA", "doi": "http://doi.acm.org/10.1145/1822018.1822038", "title": "COMM Notation for Specifying Collaborative and MultiModal Interactive Systems", "url": "http://dl.acm.org/citation.cfm?id=1822018.1822038", "abstract": "Multi-user multimodal interactive systems involve multiple users that can use multiple interaction modalities. Although multi-user multimodal systems are becoming more prevalent (especially multimodal systems involving multitouch surfaces), their design is still ad-hoc without properly keeping track of the design process. Addressing this issue of lack of design tools for multi-user multimodal systems, we present the COMM (Collaborative and MultiModal) notation and its on-line editor for specifying multi-user multimodal interactive systems. Extending the CTT notation, the salient features of the COMM notation include the concepts of interactive role and modal task as well as a refinement of the temporal operators applied to tasks using the Allen relationships. A multimodal military command post for the control of unmanned aerial vehicles (UAV) by two operators is used to illustrate the discussion. \r\n", "authors": { "1": { "first_name": "Frédéric", "last_name": "Jourde" }, "2": { "first_name": "Yann", "last_name": "Laurillau" }, "3": { "first_name": "Laurence", "last_name": "Nigay" } }, "year": 2010, "uri": "http://iihm.imag.fr/publication/JLN10a/", "pages": "125-134", "bibtype": "inproceedings", "id": 507, "abbr": "JLN10a", "address": "Berlin, Germany", "date": "2010-06-19", "document": "http://iihm.imag.fr/publs/2010/EICS10-Jourde-Laurillau-Nigay.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of the second ACM SIGCHI Symposium on Engineering Interactive Computing Systems (Berlin, Germany - June 19-23, 2010) (EICS 2010)", "type_publi": "icolcomlec" }, { "lang": "en", "publisher": "Elsevier", "type_publi": "irevcomlec", "uri": "http://iihm.imag.fr/publication/GRD10a/", "title": "HCI and business practices in a collaborative method for augmented reality systems ", "journal": "Information and Software Technology, Elseiver", "year": 2010, "number": 52, "pages": "492-505", "bibtype": "article", "id": 504, "abbr": "GRD10a", "authors": { "1": { "first_name": "Guillaume", "last_name": "Godet-Bar" }, "2": { "first_name": "Dominique", "last_name": "Rieu" }, "3": { "first_name": "Sophie", "last_name": "Dupuy-Chessa" } }, "date": "2010-02-01", "document": "http://iihm.imag.fr/publs/2010/godet-IST2010-publie.pdf", "type": "Revues internationales avec comité de lecture", "abstract": "Context: Every interactive system is composed of a functional core and a user interface. However, the software engineering (SE) and human–computer interaction (HCI) communities do not share the same methods, models or tools. This usually induces a large work overhead when specialists from the two domains try to connect their applicative studies, especially when developing augmented reality systems that feature complex interaction cores.\r\nObjective: We present in this paper the essential activities and concepts of a development method integrating the SE and HCI development practices, from the specifications down to the design, as well as their application on a case study.\r\nMethod: The efficiency of the method was tested in a qualitative study involving four pairs of SE and HCI experts in the design of an application for which an augmented reality interaction would provide better user performance than a classic interactive system. The effectivity of the method was evaluated in a qualitative study comparing the quality of three implementations of the same application fragment (based on the same analysis model), using software engineering metrics.\r\nResults: The first evaluation confirmed the ease of use of our method and the relevance of our tools for guiding the design process, but raised concerns on the handling of conflicting collaborative activities. The second evaluation gave indications that the structure of the analysis model facilitates the implementation of quality software (in terms of coupling, stability and complexity).\r\nConclusion: It is concluded that our method enables design teams with different backgrounds in application development to collaborate for integrating augmented reality applications with information systems. Areas of improvement are also described." }, { "lang": "en", "publisher": "NeuroScience Publishers", "type_publi": "irevcomlec", "title": "Exploratory Investigation of a Customized cognitive remediation program for individuals living with schizophrenia", "bibtype": "article", "journal": "The Journal of Cognitive Rehabilition", "year": 2010, "uri": "http://iihm.imag.fr/publication/VDC+10a/", "id": 542, "volume": 28, "abbr": "VDC+10a", "authors": { "1": { "first_name": "Pascal", "last_name": "Vianin" }, "2": { "first_name": "Patricia", "last_name": "Deppen" }, "3": { "first_name": "Bernard", "last_name": "Croisile" }, "4": { "first_name": "Franck", "last_name": "Tarpin-Bernard" }, "5": { "first_name": "P.", "last_name": "Sarrazin-Bruchez" }, "6": { "first_name": "R.", "last_name": "Dukes" }, "7": { "first_name": "M.", "last_name": "Grillon" } }, "date": "2010-10-15", "type": "Revues internationales avec comité de lecture", "pages": "11-21" }, { "bibtype": "article", "publisher": "Springer", "type_publi": "irevcomlec", "lang": "en", "uri": "http://iihm.imag.fr/publication/SN10a/", "title": "A wizard of oz component-based approach for rapidly prototyping and testing input multimodal interfaces", "url": "http://www.springerlink.com/content/f116502x844117t6", "journal": "Journal on Multimodal User Interfaces, Springer Publ.", "year": 2010, "number": 3, "pages": "215-225", "volume": 3, "id": 509, "abbr": "SN10a", "authors": { "1": { "first_name": "Marcos", "last_name": "Serrano" }, "2": { "first_name": "Laurence", "last_name": "Nigay" } }, "date": "2010-04-01", "type": "Revues internationales avec comité de lecture", "abstract": "In this paper we present a novel approach for prototyping, testing and evaluating multimodal interfaces, OpenWizard. OpenWizard allows the designer and the developer to rapidly evaluate a non-fully functional multimodal prototype by replacing one modality or a composition of modalities that are not yet available by wizard of oz techniques. OpenWizard is based on a conceptual component-based approach for rapidly developing multimodal interfaces, an approach first implemented in the ICARE software tool and more recently in the OpenInterface tool. We present a set of wizard of oz components that are implemented in OpenInterface. While some wizard of oz (WoZ) components are generic to be reused for different multimodal applications, our approach allows the integration of tailored WoZ components. We illustrate OpenWizard using a multimodal map navigator." }, { "lang": "fr", "publisher": "ACM", "type_publi": "colcomlec", "title": "Cocoon, un système de recommandation sensible au contexte : analyse de la valeur par une étude qualitative", "abstract": "L’informatique ambiante permet la diffusion et l’accès à l’information en tout lieu, à tout moment, sur toute plate-forme. Mais quelle en est la valeur pour le citoyen ? Sa qualité de vie en sera-t-elle améliorée ? Cet article s’intéresse à un système particulier, Cocoon : un système de recommandation sensible au contexte. Cet article rela-te l’application de la méthode de conception centrée va-leur de G. Cockton (WCD pour Worth Centered Design) pour identifier les éléments de valeur de Cocoon. Le tra-vail porte sur la première phase de WCD : l'analyse des besoins. Elle s’est faite via des entretiens individuels. Une liste d’exigences pour la conception de Cocoon a été établie. Ces exigences ainsi que le protocole sont pré-sentés dans cet article. Une discussion est ensuite menée sur l’intérêt et les limites de l’approche.", "authors": { "1": { "first_name": "Fatoumata", "last_name": "Camara" }, "2": { "first_name": "Rachel", "last_name": "Demumieux" }, "3": { "first_name": "Gaëlle", "last_name": "Calvary" }, "4": { "first_name": "Nadine", "last_name": "Mandran" } }, "year": 2010, "uri": "http://iihm.imag.fr/publication/CDC+10a/", "pages": "211-218", "bibtype": "inproceedings", "id": 555, "editor": "Calvary, G. and Wolff, M.", "address": "Biarritz, France", "date": "2010-10-10", "document": "http://iihm.imag.fr/publs/2010/ergoia10-camara.pdf", "type": "Conférences nationales avec comité de lecture sur texte complet", "booktitle": "Actes de la conférence Ergo 'IA 2010", "abbr": "CDC+10a" }, { "lang": "fr", "publisher": "ACM New York, NY, USA", "type_publi": "colcomlec", "title": "Reconnaissance d'Emotions : un Point de Vue Interaction Multimodale ", "abstract": "Le domaine de la reconnaissance d'émotions atteint un stade de maturité où commence à émerger un besoin en termes d’ingénierie et en particulier de modèles de conception. Partant de cette constatation, nous proposons d’exploiter les résultats obtenus en ingénierie de l’interaction multimodale pour les appliquer et les adapter à la reconnaissance d’émotions, une émotion étant intrinséquement multimodale. En particulier, nous adaptons la définition d’une modalité d’interaction au cas des modalités mises en jeu lors de la reconnaissance passive d’émotions. Une modalité définie, nous étudions ensuite les relations entre modalités en nous appuyant sur les propriétés CARE de l’interaction multimodale. Nous soulignons le pouvoir génératif de CARE ainsi que les apports de notre modèle en ingénierie de la reconnaissance d’émotions. \r\n", "authors": { "1": { "first_name": "Alexis", "last_name": "Clay" }, "2": { "first_name": "Nadine", "last_name": "Couture" }, "3": { "first_name": "Laurence", "last_name": "Nigay" } }, "year": 2010, "uri": "http://iihm.imag.fr/publication/CCN10b/", "pages": "157-160", "bibtype": "inproceedings", "id": 523, "abbr": "CCN10b", "address": "Luxembourg", "date": "2010-09-20", "document": "http://iihm.imag.fr/publs/2010/IHM2010-Clay-Couture-Nigay.pdf", "type": "Conférences nationales avec comité de lecture sur texte complet", "booktitle": "Actes de la 22ème Conférence francophone sur l’Interaction Homme-Machine (IHM’2010, Luxembourg, Septembre 2010)" }, { "lang": "fr", "publisher": "ACM New York, NY, USA", "doi": "http://dx.doi.org/10.1145/1941007.1941048", "title": " e-COMM, un éditeur pour spécifier lʼinteraction multimodale et multiutilisateur", "url": "http://dl.acm.org/citation.cfm?id=1941007.1941048", "abstract": "Cet article présente l’éditeur e-COMM pour la spécification de systèmes interactifs multimodaux et multiutilisateurs à l’aide de la notation COMM. La majorité des notations dédiées à la conception des collecticiels offrent des moyens limités pour décrire l’interaction multimodale. Ainsi la notation COMM comble ce manque en introduisant de nouveaux concepts (tâche modale et rôle interactif) pour lier ces deux aspects : l’interaction multimodale et multiutilisateur. L’éditeur e-COMM vise alors deux objectifs : founir un outil facilement accessible et aider le concepteur à se concentrer sur la tâche d’édition en reposant autant que possible sur la manipulation directe.", "authors": { "1": { "first_name": "Frédéric", "last_name": "Jourde" }, "2": { "first_name": "Yann", "last_name": "Laurillau" }, "3": { "first_name": "Laurence", "last_name": "Nigay" } }, "year": 2010, "uri": "http://iihm.imag.fr/publication/JLN10b/", "pages": "225-228", "bibtype": "inproceedings", "id": 524, "abbr": "JLN10b", "address": "Luxembourg", "date": "2010-09-20", "document": "http://iihm.imag.fr/publs/2010/IHM2010-Jourde-Laurillau-Nigay.pdf", "type": "Conférences nationales avec comité de lecture sur texte complet", "booktitle": "Actes de la 22ème Conférence francophone sur l’Interaction Homme-Machine (IHM’2010, Luxembourg, Septembre 2010)", "type_publi": "colcomlec" }, { "lang": "fr", "publisher": "ACM New York, NY, USA", "type_publi": "colcomlec", "title": "eMotion : un outil pour personnaliser la reconnaissance d’émotions ", "abstract": "L’expression émotionnelle d’un individu est influencée par sa personnalité bien sûr, mais également par sa position, les contraintes qui s’exercent sur lui ou l’agencement de son environnement de travail. L’expression émotionnelle par le mouvement est particulièrement sensible à ces divers facteurs. Il est donc nécessaire de pouvoir paramétrer la reconnaissance d’émotions d’un sujet selon les particularités de l’environnement de travail évalué. Les systèmes actuels de reconnaissance d’émotions ne permettent pas une telle adaptabilité. Dans cet article nous présentons l’outil logiciel eMotion pour la reconnaissance d’émotions par le mouvement. eMotion présente des interfaces permettant à un évaluateur de paramétrer l’extraction de caractéristiques émotionnellement pertinentes à ses besoins.", "authors": { "1": { "first_name": "Alexis", "last_name": "Clay" }, "2": { "first_name": "Nadine", "last_name": "Couture" }, "3": { "first_name": "Laurence", "last_name": "Nigay" } }, "year": 2010, "uri": "http://iihm.imag.fr/publication/CCN10a/", "pages": "59-66", "bibtype": "inproceedings", "id": 514, "abbr": "CCN10a", "address": "Biarritz, France", "date": "2010-06-14", "document": "http://iihm.imag.fr/publs/2010/ERGOIA-2010-ClayCoutureNigay.pdf", "type": "Conférences nationales avec comité de lecture sur texte complet", "booktitle": "Actes de la conférence ERGO'IA 2010" }, { "lang": "fr", "publisher": "ACM New York, NY, USA", "type_publi": "colcomlec", "title": "Pointage bi-manuel avec le CubTile dans un espace 2D de type Focus+Contexte ", "abstract": "Le CubTile est un dispositif de forme cubique qui dispose de 5 faces tactiles multi-point. Conçu initialement pour l’interaction 3D, dans cet article nous explorons son usage pour la navigation et le pointage dans un espace 2D. Pour cela, nous proposons d’appliquer la division du travail bi-manuel aux faces tactiles du CubTile dans le cas d’une visualisation de l’espace d’information de type focus+contexte. La main non dominante déplace le focus (vue détaillée au sein de l’espace) avec une face du CubTile tandis que la main dominante pointe à l’intérieur du focus en utilisant une autre face du CubTile. Les résultats d’une première étude expérimentale prospective nous permettent d’établir qu’un réglage dissymétrique avec une amplification faible des gestes de la main non-dominante et plus forte des gestes de la main dominante offre les meilleurs résultats dans le cadre d’une tâche de pointage. Ces résultats sont un premier pas vers des réglages optimaux des faces tactiles pour l’interaction bimanuelle asymétrique.", "authors": { "1": { "first_name": "Guillaume", "last_name": "Rivière" }, "2": { "first_name": "Laurence", "last_name": "Nigay" } }, "year": 2010, "uri": "http://iihm.imag.fr/publication/RN10a/", "pages": "73-80", "bibtype": "inproceedings", "id": 522, "abbr": "RN10a", "address": "Luxembourg", "date": "2010-09-20", "document": "http://iihm.imag.fr/publs/2010/IHM2010-Riviere-Nigay2.pdf", "type": "Conférences nationales avec comité de lecture sur texte complet", "booktitle": "Actes de la 22ème Conférence francophone sur l’Interaction Homme-Machine (IHM’2010, Luxembourg, Septembre 2010)" }, { "lang": "fr", "publisher": "ACM", "type_publi": "colcomlec", "title": "Penser “Plasticité” peut améliorer la Qualité des Interfaces Homme-Machine : une étude de cas", "abstract": "En Interaction Homme-Machine, la plasticité désigne la capacité des Interfaces Homme-Machine (IHM) à s’adapter aux variations du contexte d’usage () en conservant la qua-lité attendue par l’utilisateur. La plasticité a fait l’objet de nombreuses études ; l’adaptation d’un contexte d’usage à un autre y était envisagée dans le but de satis-faire l’utilisateur final. Dans cet article, la perspective est différente : la plasticité n’est plus l’objet de l’étude mais un moyen pour le concepteur d’améliorer la qualité des IHM. L’étude de cas présentée dans cet article est la conception d’une téléprocédure citoyenne plastique. Nous relatons tous les choix de conception et étudions leur impact sur la qualité des IHM. En particulier, nous montrons que concevoir une IHM pour un petit écran permet d’améliorer la qualité d’une version grand écran conçue au préalable.", "authors": { "1": { "first_name": "Audrey", "last_name": "Serna" }, "2": { "first_name": "Gaëlle", "last_name": "Calvary" }, "3": { "first_name": "Dominique", "last_name": "Scapin" } }, "year": 2010, "uri": "http://iihm.imag.fr/publication/SCS10b/", "pages": "77-84", "bibtype": "inproceedings", "id": 511, "editor": "Calvary, G. and Wolff, M.", "address": "Biarritz, France", "date": "2010-06-04", "type": "Conférences nationales avec comité de lecture sur texte complet", "booktitle": "Actes de la conférence Ergo'IA 2010", "abbr": "SCS10b" }, { "chapter": 1, "publisher": "ACM", "type_publi": "revcomlec", "lang": "fr", "uri": "http://iihm.imag.fr/publication/CCD+10a/", "title": "Premiers retours d'expérience sur l’utilisabilité et les usages de systèmes interactifs plastiques", "bibtype": "article", "journal": "Journal d’Interaction Personne-Système (JIPS)", "year": 2010, "number": 1, "pages": "1-37", "volume": 1, "id": 554, "abbr": "CCD+10a", "authors": { "1": { "first_name": "Fatoumata", "last_name": "Camara" }, "2": { "first_name": "Gaëlle", "last_name": "Calvary" }, "3": { "first_name": "Rachel", "last_name": "Demumieux" }, "4": { "first_name": "Vincent", "last_name": "Ganneau" } }, "date": "2010-01-01", "document": "http://iihm.imag.fr/publs/2010/jips10-camara.pdf", "type": "Revues nationales avec comité de lecture", "abstract": "La propriété de plasticité a été introduite en 1999 en France en réponse à une variabilité nouvelle du contexte d’usage en intelligence ambiante. Une Interface Homme-Machine (IHM) est dite plastique lorsqu’elle est douée d’adaptation à son contexte d’usage dans le respect de propriétés centrées utilisateur. Dix ans plus tard, les avancées sont certaines. On recense de nombreux résultats aussi bien théoriques que pratiques. Cependant, l'utilisabilité et l'acceptabilité des IHM plastiques soulèvent de nombreuses questions qui nécessitent la mise en œuvre d’évaluations auprès d’utilisateurs. Cet article présente l’état de l'art en plasticité et en évaluation (méthodes et difficultés). Il décrit trois démonstrateurs et présente les premiers retours d’évaluations menées en laboratoire et sur le terrain." }, { "lang": "fr", "volume": 29, "type_publi": "revcomlec", "title": "A la croisée de l’Ingénierie de l’Interaction Homme-Machine et de l’Ingénierie Dirigée par les Modèles", "bibtype": "article", "abstract": "L’Ingénierie de l’Interaction Homme-Machine (IIHM) s’est très tôt tournée vers les modèles pour expliciter ses savoirs. Dès lors, l’explicitation et la capitalisation de ses savoir-faire via des outils de génération automatique d’Interfaces Homme-Machine (IHM) par transformations de modèles furent très vite explorées pour diminuer les coûts de développement. Mais la qualité décevante des IHM générées condamna rapidement l’approche. Aujourd’hui, ces mêmes modèles sont revisités et étendus avec les exigences de l’informatique ambiante. L’Ingénierie des Modèles s’avère un angle d’approche prometteur pour la mise en œuvre opérationnelle de ces exigences. Cet article retrace les points clés de la rencontre IHM-Modèles et montre la puissance des perspectives pour les communautés IDM et IHM.", "publisher": "Lavoisier", "year": 2010, "uri": "http://iihm.imag.fr/publication/CDO+10a/", "pages": "479-503", "note": "Blay-Fornarino, M., Duchien, L. (Eds)", "id": 553, "abbr": "CDO+10a", "authors": { "1": { "first_name": "Gaëlle", "last_name": "Calvary" }, "2": { "first_name": "Anne-Marie", "last_name": "Dery-Pinna" }, "3": { "first_name": "Audrey", "last_name": "Occello" }, "4": { "first_name": "Philippe", "last_name": "Renevier" } }, "date": "2010-04-30", "type": "Revues nationales avec comité de lecture", "journal": "Revue Technique et science informatiques-RSTI série TSI, Numéro spécial Ingénierie dirigée par les modèles" }, { "lang": "fr", "publisher": "Hermès", "type_publi": "revcomlec", "uri": "http://iihm.imag.fr/publication/PDR10a/", "title": "Approche orientée services pour la construction des environnements de modélisation", "bibtype": "article", "journal": "revue des Sciences et Technologies de l’Information, série Ingénierie des Systèmes d’Information", "year": 2010, "number": 4, "pages": "113-137", "volume": 15, "id": 521, "abbr": "PDR10a", "authors": { "1": { "first_name": "Jorge-Luis", "last_name": "Pérez-Medina" }, "2": { "first_name": "Sophie", "last_name": "Dupuy-Chessa" }, "3": { "first_name": "Dominique", "last_name": "Rieu" } }, "date": "2010-07-12", "document": "http://iihm.imag.fr/publs/2010/perez-ISI-2010-publie.pdf", "type": "Revues nationales avec comité de lecture", "abstract": "L’ingénierie des modèles considère tout artefact logiciel comme un modèle. La gestion de modèles regroupe tout un ensemble de fonctionnalités permettant de représenter, créer, stocker et manipuler les modèles. Actuellement les besoins des concepteurs en termes de gestion de processus et produits sont divers et les outils de modélisation ne sont pas complets car les besoins autour des modèles ne sont pas consensuels. Pour remédier à l’hétérogénéité et aux limitations fonctionnelles des outils de gestion de modèles, l’objectif de nos recherches, est de faciliter le travail des concepteurs de modèles et chef de projets en les aidant dans le choix de processus, des modèles et d’environnements de modélisation adaptés à leurs besoins spécifiques. Cet article détaille l’utilisation d’une approche orientée services pour la gestion de modèles, selon les besoins des concepteurs. Nos propositions portent sur trois niveaux d’abstraction: opérationnel, organisationnel et intentionnel. Le niveau opérationnel, permet de choisir l’ensemble d’outils appropriés, le niveau organisationnel facilite la sélection d’un processus et le niveau intentionnel permet d’expliciter les besoins des concepteurs en termes de gestion de modèles." }, { "lang": "fr", "publisher": "ACM", "type_publi": "ouvrage", "title": "Ergonomie et Informatique avancée", "bibtype": "book", "abstract": "Ergo'IA 2010\r\nInnovation, Interactions, Qualité de vie\r\n\r\nDepuis 20 ans, ERGO IA est le cadre francophone d’échanges sur l’Ergonomie et l’Informatique Avancée. Ces rencontres biannuelles ont conduit à la constitution d’une communauté qui s’enrichit continuellement avec de nouvelles collaborations entre différents champs disciplinaires.\r\n\r\nEn 2009, il a été décidé d’organiser un workshop entre deux éditions pour permettre à la communauté d’échanger sur des thèmes émergents en relation avec les évolutions technologiques. Ce premier workshop sur le thème « Emotion, Innovation, Technologie » préfigurait le sujet d’ERGO IA 2010 « Innovation, Interactions et Qualité de Vie », qui se propose d’explorer l’incidence de l’innovation sur nos interactions au quotidien et plus largement sur notre vie sociale et/ou professionnelle :\r\n\r\n- Innovation dans les nouvelles technologies et le monde numérique\r\n \r\n- Interactions humaines dans et avec les mondes réel et virtuel \r\n \r\n- Qualité de vie liée à la transformation des activités quotidiennes dans un contexte privé et/ou professionnel en perpétuelle évolution. Qualité de vie promise ou permise par les innovations. Qualité de vie perceptible et durable, témoignant des promesses du développement durable.\r\n\r\nERGO IA propose un éclairage scientifique, technologique et éthique sur le sujet, tous secteurs confondus : bâtiment et transports intelligents, santé et handicaps, culture et loisirs, réseaux sociaux et famille, entreprises et environnements virtuels, outils au travail, etc. Autant de domaines d’étude pour lesquels l’ergonomie et l’informatique avancée ont une carte à jouer. Les communications de la communauté francophone, mais également internationale, couvriront différents aspects : analyse des besoins, conception ergonomique, conception logicielle, implémentation, évaluation, etc. Elles présenteront des travaux originaux relatifs aux méthodes, modèles, outils ou résultats d’évaluation de nature à faire progresser les connaissances sur les thèmes de la conférence.", "year": 2010, "uri": "http://iihm.imag.fr/publication/CW10a/", "pages": "236 pages", "note": "Biarritz France", "id": 552, "abbr": "CW10a", "authors": { "1": { "first_name": "Gaëlle", "last_name": "Calvary" }, "2": { "first_name": "Marion", "last_name": "Wolff" } }, "date": "2010-10-10", "type": "Livres", "booktitle": "Actes de la conférence Ergo'IA 2010" }, { "lang": "fr", "publisher": "Hermes Lavoisier Publications, Paris", "type_publi": "chapitre", "title": "Les transports : un terrain fertile pour la plasticité des Interfaces Homme-Machine", "abstract": "Ce chapitre structure les éléments clés de l'évolution des IHM en intelligence ambiante. Il montre, selon une perspective utilisateur, que la plasticité se pose finalement comme intégrateur de ces évolutions. La plasticité est ensuite illustrée dans le domaine des transports qui se révèle être un terrain extrêmement fertile à son application.", "year": 2010, "uri": "http://iihm.imag.fr/publication/CSK+10a/", "pages": "287-312", "bibtype": "inbook", "id": 525, "editor": "C. Kolski", "authors": { "1": { "first_name": "Gaëlle", "last_name": "Calvary" }, "2": { "first_name": "Audrey", "last_name": "Serna" }, "3": { "first_name": "Christophe", "last_name": "Kolski" }, "4": { "first_name": "Joëlle", "last_name": "Coutaz" } }, "date": "2010-09-09", "document": "http://iihm.imag.fr/publs/2010/CalvaryPlasticiteTransport_HermesBook.pdf", "type": "Chapitres d'ouvrages", "booktitle": "Interaction homme-machine dans les transports - information voyageur, personnalisation et assistance", "abbr": "CSK+10a" }, { "bibtype": "phdthesis", "type_publi": "these", "title": "Interaction multimodale en entrée : Conception et Prototypage", "year": 2010, "uri": "http://iihm.imag.fr/publication/S10a/", "id": 529, "note": "Thèse de doctorat Informatique préparée au Laboratoire d'Informatique de Grenoble (LIG), Université Joseph Fourier. 283 pages.", "abbr": "S10a", "authors": { "1": { "first_name": "Marcos", "last_name": "Serrano" } }, "date": "2010-06-30", "document": "http://iihm.imag.fr/publs/2010/These-Serrano2010.pdf", "type": "Thèses et habilitations", "pages": "1-283" }, { "lang": "fr", "type_publi": "colloque", "title": "Algorithme de recommandation adaptable pour la personnalisation d'un système mobile", "booktitle": "6ème Journées Francophones Ubiquité et Mobilité : UBIMOB 2010", "address": "Lyon, France", "year": 2010, "uri": "http://iihm.imag.fr/publication/PRC10a/", "id": 516, "bibtype": "inproceedings", "abbr": "PRC10a", "authors": { "1": { "first_name": "Mathieu", "last_name": "Petit" }, "2": { "first_name": "Cyril", "last_name": "Ray" }, "3": { "first_name": "Christophe", "last_name": "Claramunt" } }, "date": "2010-06-08", "document": "http://iihm.imag.fr/publs/2010/UBIMOB_2010_Petit_Ray_Claramunt.pdf", "type": "Autres conférences et colloques avec actes", "pages": "59-62" }, { "lang": "en", "type_publi": "colloque", "doi": "http://dx.doi.org/10.1109/TIC-STH.2009.5444422", "title": "A New Layout Method for Graphical User Interfaces", "abstract": "The layout mechanisms for many GUI toolkits are hard to understand, the associated tools and API's often difficult to use. This work investigates new, easy-to-understand layout mechanisms and evaluates its implementation. We will analyze the requirements for the definition of layouts of a graphical user interface. Part of the issue is that several aspects need to be considered simultaneously while laying-out a component: the alignment with other components as well as its own behaviour while resizing its container. Moreover, the used tools should isolate the designer/drawer from the implementation details of the framework. We present the details of our new GUI layout system, discuss the choices we made for our new layout algorithm and detail implementation issues. Moreover, we present also the user interface for our new GUI builder system that contains several innovations, such as a preview window to show the effects of layout configuration choices in real-time. We present an evaluation of our new system by attacking the complex GUI layout problem mentioned above.", "authors": { "1": { "first_name": "Adriano", "last_name": "Scoditti" }, "2": { "first_name": "Wolfgang", "last_name": "Stuerzlinger" } }, "year": 2010, "uri": "http://iihm.imag.fr/publication/SS10a/", "pages": "642-647", "bibtype": "inproceedings", "id": 526, "abbr": "SS10a", "address": "Toronto, ON, Canada", "date": "2010-09-15", "document": "http://iihm.imag.fr/publs/2010/intuilayout.pdf", "type": "Autres conférences et colloques avec actes", "booktitle": "IEEE Symposium on Human Factors and Ergonomics 2009" }, { "lang": "en", "type_publi": "colloque", "title": "Self-Explanatory User Interfaces by Model-Driven Engineering", "abstract": "Modern User Interfaces (UI) must deal with the increasing complexity of applications as well as new features such as the capacity of UIs to be dynamically adapted to the con- text of use. The complexity does not necessarily imply a better quality. Thus, it becomes necessary to make users un- derstand the UIs. This paper describes an on-going research about Self-Explanatory User Interfaces (SE-UI) by Model- Driven Engineering (MDE). Self-explanation makes refer- ence to the capacity of a UI to provide the end-user with information about its rationale (which is the purpose of the UI), its design rationale (why is the UI structured into this set of workspaces?, what’s the purpose of this button?), its current state (why is the menu disabled?) as well as the evo- lution of the state (how can I enable this feature?). Explana- tions are provided by embedded models. We explore model- driven engineering to understand why and how this approach can lead us to overcome shortcomings of UI quality success- fully.", "authors": { "1": { "first_name": "Alfonso", "last_name": "García Frey" }, "2": { "first_name": "Gaëlle", "last_name": "Calvary" }, "3": { "first_name": "Sophie", "last_name": "Dupuy-Chessa" } }, "year": 2010, "uri": "http://iihm.imag.fr/publication/GCD10a/", "pages": "1-4", "bibtype": "inproceedings", "id": 505, "abbr": "GCD10a", "address": "Atlanta, USA", "date": "2010-03-16", "document": "http://iihm.imag.fr/publs/2010/mddaui.pdf", "type": "Autres conférences et colloques avec actes", "booktitle": "Proceedings of the CHI'10 Workshop on Model Driven Development of Advanced User Interfaces (MDDAUI'10)" }, { "lang": "fr", "bibtype": "misc", "type_publi": "diffusion", "title": "Serious Games", "booktitle": "Assises GDR I3", "year": 2010, "uri": "http://iihm.imag.fr/publication/T10a/", "note": "Conférence invitée", "abbr": "T10a", "authors": { "1": { "first_name": "Franck", "last_name": "Tarpin-Bernard" } }, "date": "2010-07-02", "type": "Diffusion de la connaissance, vulgarisation scientifique", "id": 545 }, { "lang": "fr", "publisher": "Centre d’Analyse Stratégique – Premier Ministre", "type_publi": "diffusion", "title": "Quelle efficacité des Serious Games", "journal": "Journée d’études « Le vieillissement cognitif : quelles caractéristiques ? quelles stratégies préventives ? quels enjeux pour les politiques publiques ? »", "year": 2010, "uri": "http://iihm.imag.fr/publication/T10b/", "id": 546, "bibtype": "misc", "abbr": "T10b", "authors": { "1": { "first_name": "Franck", "last_name": "Tarpin-Bernard" } }, "date": "2010-06-15", "type": "Diffusion de la connaissance, vulgarisation scientifique", "pages": "37-40" }, { "lang": "en", "publisher": "ACM publ.", "type_publi": "autre", "title": "About Composing Our Own Smart Home", "bibtype": "unpublished", "abstract": "This paper reports on an empirical study designed as a follow-up of a theoretical model intended to support reasoning about the composition of smart artifacts by end users. We have solicited 17 families and used a combination of interviews and playful cultural probes. Results show that families are willing to couple smart objects to improve their lives, and that the theoretical questions raised by our model are sound.", "authors": { "1": { "first_name": "Joëlle", "last_name": "Coutaz" }, "2": { "first_name": "Emeric", "last_name": "Fontaine" }, "3": { "first_name": "Nadine", "last_name": "Mandran" }, "4": { "first_name": "Alexandre", "last_name": "Demeure" } }, "year": 2010, "uri": "http://iihm.imag.fr/publication/CFM+10a/", "id": 510, "note": "EUD4Services (End-User Development for Services) workshop, in Conjunction with AVI 2010, Rome, May 2010.", "abbr": "CFM+10a", "address": "Rome, Italy", "date": "2010-05-28", "document": "http://iihm.imag.fr/publs/2010/EUD4Services_Coutaz_final.pdf", "type": "Autres publications", "booktitle": "Workshop on End-User development for Services, in conjunction with AVI2010, Rome" }]);