publications([{ "lang": "en", "type_publi": "icolcomlec", "title": "Pop-up Depth Views for Improving 3D Target Acquisition", "url": "http://portal.acm.org/citation.cfm?id=1992925", "abstract": "We present the design and experimental evaluation of pop-up depth views, a novel interaction technique for aiding in the placement or positioning of a 3D cursor or object. Previous work found that in a 3D placement task, a 2D mouse used with multiple orthographic views outperformed a 3D input device used with a perspective view with stereo. This was the case, even though the mouse required two clicks to complete the task instead of only the single click required with the 3D input device. We improve performance with 3D input devices with pop-up depth views, small inset views in a perspective display of the scene. These provide top- and side-views of the immediate 3D neighborhood of the cursor, thereby allowing the user to see more easily along the depth dimension, improving the user's effective depth acuity. In turn, positioning with the 3D input device is also improved. Furthermore, because the depth views are displayed near the 3D cursor, only tiny eye movements are required for the user to perceive the 3D cursor's depth with respect to nearby objects. Pop-up depth views are a kind of depth view, only displayed when the user's cursor slows down. In this manner, they do not occlude the 3D scene when the user is moving quickly. Our experimental evaluation shows that the combination of a 3D input device used with a perspective view, stereo projection, and pop-up depth views, outperforms a 2D mouse in a 3D target acquisition task, in terms of both movement time and throughput, but at the cost of a slightly higher error rate.", "authors": { "1": { "first_name": "Guangyu", "last_name": "Wang" }, "2": { "first_name": "Michael J.", "last_name": "McGuffin" }, "3": { "first_name": "François", "last_name": "Bérard" }, "4": { "first_name": "Jeremy R.", "last_name": "Cooperstock" } }, "year": 2011, "uri": "http://iihm.imag.fr/publication/WMB+11a/", "pages": "41-48", "bibtype": "inproceedings", "id": 539, "abbr": "WMB+11a", "address": "School of Computer Science, University of Waterloo, Waterloo, Ontario, Canada", "date": "2011-05-25", "document": "http://iihm.imag.fr/publs/2011/GI2011_Wang_3DPopUp.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "GI '11: Proceedings of Graphics Interface 2011" }, { "lang": "en", "type_publi": "icolcomlec", "doi": "http://doi.acm.org/10.1145/1978942.1979180", "title": "Benchmarking Pointing Techniques with Distractors: Adding a Density Factor to Fitts' Pointing Paradigm", "url": "http://iihm.imag.fr/blanch/projects/distractors/", "abstract": "Fitts' pointing paradigm is widely used to conduct controlled experiments and to evaluate new interaction techniques enhancing target acquisition. Many of them change the behavior of the cursor according to various inputs, most notably the positions of potential targets.\r\n\r\nWe propose to extend Fitts' paradigm in order to challenge those techniques with distractors (i.e., potential targets which are not the goal of the user) in a controlled manner. To reduce variability, we add a single new factor to the paradigm, the distractor density. We specify a distractors distribution, fully determined by this factor together with those of Fitts' task, aimed at reducing bias toward a specific technique.\r\n\r\nWe also propose a preliminary extension of Fitts' law to take account of the sensitivity to the density of distractors as well as of the task difficulty. In an experiment, we compare five existing pointing techniques, and show that this extended protocol enables contrasted comparisons between them.\r\n", "authors": { "1": { "first_name": "Renaud", "last_name": "Blanch" }, "2": { "first_name": "Michael", "last_name": "Ortega" } }, "year": 2011, "uri": "http://iihm.imag.fr/publication/BO11a/", "pages": "1629-1638", "bibtype": "inproceedings", "id": 558, "abbr": "BO11a", "address": "Vancouver, Canada", "date": "2011-05-09", "document": "http://iihm.imag.fr/publs/2011/CHI11-distractors-blanch.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of the 29th international conference on Human factors in computing systems (CHI 2011)" }, { "lang": "en", "publisher": "Springer", "type_publi": "icolcomlec", "title": "On the Limits of the Human Motor Control Precision: the Search for a Device's Human Resolution", "url": "http://www.springerlink.com/content/t7v183m86p1n15t0/", "abstract": "Input devices are often evaluated in terms of their throughput, as measured by Fitts' Law, and by their resolution. However, little effort has been made to understand the limit of resolution that is controllable or \"usable\" by the human using the device. What is the point of a 5000 dpi computer mouse if the human motor control system is far from being able to achieve this level of precision? This paper introduces the concept of a Device's Human Resolution (DHR): the smallest target size that users can acquire with an ordinary amount of effort using one particular device. We report on our attempt to find the DHR through a target acquisition experiment involving very small target sizes. Three devices were tested: a gaming mouse (5700 dpi), a PHANTOM (450 dpi), and a free-space device (85 dpi). The results indicate a decrease in target acquisition performance that is not predicted by Fitts' Law when target sizes become smaller than certain levels. In addition, the experiment shows that the actual achievable resolution varies greatly depending on the input device used, hence the need to include the \"device\" in the definition of DHR.", "authors": { "1": { "first_name": "François", "last_name": "Bérard" }, "2": { "first_name": "Guangyu", "last_name": "Wang" }, "3": { "first_name": "Jeremy R.", "last_name": "Cooperstock" } }, "year": 2011, "uri": "http://iihm.imag.fr/publication/BWC11a/", "pages": "107-122", "bibtype": "inproceedings", "id": 568, "abbr": "BWC11a", "address": "Berlin, Heidelberg", "date": "2011-09-29", "document": "http://iihm.imag.fr/publs/2011/INTERACT11_berard_threshold.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Human-Computer Interaction – INTERACT 2011, part II" }, { "lang": "en", "publisher": "ACM New York, NY, USA", "doi": "http://dx.doi.org/10.1145/2070481.2070552", "title": "Service-Oriented Autonomic Multimodal Interaction in a Pervasive Environment ", "abstract": "Heterogeneity and dynamicity of pervasive environments require the construction of flexible multimodal interfaces at run time. In this paper, we present how we use an autonomic approach to build and maintain adaptable input multimodal interfaces in smart building environments. We have developed an autonomic solution relying on partial interaction models specified by interaction designers and developers. The role of the autonomic manager is to build complete interaction techniques based on runtime conditions and in conformity with the predicted models. The sole purpose here is to combine and complete partial models in order to obtain an appropriate multimodal interface. We illustrate our autonomic solution by considering a running example based on an existing application and several input devices. \r\n", "authors": { "1": { "first_name": "Pierre-Alain", "last_name": "Avouac" }, "2": { "first_name": "Philippe", "last_name": "Lalanda" }, "3": { "first_name": "Laurence", "last_name": "Nigay" } }, "year": 2011, "uri": "http://iihm.imag.fr/publication/ALN11a/", "pages": "369-376", "bibtype": "inproceedings", "id": 571, "abbr": "ALN11a", "address": "Alicante, Spain", "date": "2011-11-14", "document": "http://iihm.imag.fr/publs/2011/ICMI2011.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Conference Proceedings of ICMI’11, the 13th international conference on Multimodal interfaces, Spain, November 14-18, 2011, ACM Press", "type_publi": "icolcomlec" }, { "lang": "en", "publisher": "ACM", "doi": "http://dx.doi.org/10.1145/2070481.2070494", "title": "Pseudo-haptics: from the theoretical foundations to practical system design guidelines", "abstract": "Pseudo-haptics, a form of haptic illusion exploiting the brain's capabilities and limitations, has been studied for about a decade. Various interaction techniques making use of it emerged in different fields. However, important questions remain unanswered concerning the nature and the fundamentals of pseudo-haptics, the problems frequently encountered, and sophisticated means supporting the development of new systems and applications. We provide the theoretical background needed to understand the key mechanisms involved in the perception of / interaction with pseudo-haptic phenomena. We synthesise a framework resting on two theories of human perception, cognition and action: The Interacting Cognitive Subsystems model by Barnard et al. and the Bayesian multimodal cue integration framework by Ernst et al. Based on this synthesis and in order to test its utility, we discuss a recent pseudo-haptics example. Finally, we derive system design recommendations meant to facilitate the advancement in the field of pseudo-haptics for user interface researchers and practitioners.", "authors": { "1": { "first_name": "Andreas", "last_name": "Pusch" }, "2": { "first_name": "Anatole", "last_name": "Lécuyer" } }, "year": 2011, "uri": "http://iihm.imag.fr/publication/PL11a/", "pages": "57-64", "bibtype": "inproceedings", "id": 575, "abbr": "PL11a", "address": "Alicante, Spain", "date": "2011-11-24", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of the 13th International Conference on Multimodal Interfaces (ICMI 2011)", "type_publi": "icolcomlec" }, { "lang": "en", "type_publi": "icolcomlec", "title": "OP: A Novel Programming Model for Integrated Design and Prototyping of Mixed Objects", "abstract": "In the context of mixed systems that seek to smoothly merge physical and digital worlds, designing and prototyping interaction involves physical and digital aspects of mixed objects. However, even though mixed objects are recurrent in the literature, none of the existing prototyping tools explicitly supports this object level. Moreover, designers have to use distinct tools, on the one hand, tools for designing ideas and on the other hand tools for prototyping them: this makes the design process difficult. To help alleviate these two problems, we present OP (Object Prototyping), a toolkit that provides a new programming model focusing on mixed objects and allows us to seamlessly go back and forth from conceptual ideas to functional physical prototypes, making the iterative design process smooth and integrated. Indeed, OP is explicitly based on an existing conceptual design model, namely the Mixed Interaction Model that has been shown to be useful for exploring the design space of mixed objects. Our user studies show that, despite its threshold, designers and developers using OP can rapidly prototype functional physical objects as part of a design process deeply intertwining conceptual design with prototyping activities.", "authors": { "1": { "first_name": "Céline", "last_name": "Coutrix" }, "2": { "first_name": "Laurence", "last_name": "Nigay" } }, "year": 2011, "uri": "http://iihm.imag.fr/publication/CN11a/", "pages": "54-72", "bibtype": "inproceedings", "id": 566, "abbr": "CN11a", "address": "Lisbon, Portugal", "date": "2011-09-08", "document": "http://iihm.imag.fr/publs/2011/Interact2011-OP-Coutrix.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of the 13th IFIP TC13 Conference on Human-Computer Interaction (Interact'11), Part III, 5-9 September 2011, Lisbon, Portugal, Springer, LNCS 6948" }, { "lang": "en", "publisher": "ACM New York, NY, USA", "type_publi": "icolcomlec", "title": "Towards autonomic multimodal interaction", "abstract": "Heterogeneity and dynamism of pervasive environment prevent to build static multimodal interaction. In this paper, we present how we  use  the  autonomic  approach  to build  and maintain adaptable multimodal interaction. We describes characteristic of adaptation, realized by an autonomic manager that relies on models specified by interaction designers and developers. Finally, an example with a real application and existing devices is explained. \r\n", "authors": { "1": { "first_name": "Pierre-Alain", "last_name": "Avouac" }, "2": { "first_name": "Philippe", "last_name": "Lalanda" }, "3": { "first_name": "Laurence", "last_name": "Nigay" } }, "year": 2011, "uri": "http://iihm.imag.fr/publication/ALN11b/", "pages": "25-29", "bibtype": "inproceedings", "id": 583, "abbr": "ALN11b", "address": "Paris, France", "date": "2011-05-12", "document": "http://iihm.imag.fr/publs/2011/MAASC11-Avouacetal.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Conference Proceedings of MAASC 2011, the 1st Workshop on Middleware and Architectures for Autonomic and Sustainable Computing, ACM Press, Paris, France, May 12, 2011" }, { "lang": "en", "type_publi": "icolcomlec", "title": "A case Study for Improving a Collaborative Design Process", "abstract": "We propose a design method for supporting the design of rich user interfaces. It integrates software engineering and human-computer interaction practices through collaborations and focuses on the traceability of processes and models. In this paper, we investigate these collaborative aspects with a case study, which gave us some insights in order to improve the process. ", "authors": { "1": { "first_name": "Sophie", "last_name": "Dupuy-Chessa" }, "2": { "first_name": "Nadine", "last_name": "Mandran" }, "3": { "first_name": "Guillaume", "last_name": "Godet-Bar" }, "4": { "first_name": "Dominique", "last_name": "Rieu" } }, "year": 2011, "uri": "http://iihm.imag.fr/publication/DMG+11a/", "pages": "97-101", "bibtype": "inproceedings", "id": 548, "abbr": "DMG+11a", "address": "Paris, France", "date": "2011-03-15", "document": "http://iihm.imag.fr/publs/2011/dupuy-ME2011.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "IFIP WG8.1 Working conférence on Method Engineering (ME’2011)" }, { "lang": "en", "publisher": "ACM Press", "doi": "http://dx.doi.org/10.1145/1996461.1996534", "title": "QUIMERA: a Quality Metamodel to Improve Design Rationale", "url": "http://dl.acm.org/citation.cfm?id=1996534", "abstract": "With the increasing complexity of User Interfaces (UI) it is more and more necessary to make users understand the UI. We promote a Model-Driven approach to improve the perceived quality through an explicit and observable design rationale. The design rationale is the logical reasons given to justify a designed artifact. The design decisions are not taken arbitrarily, but following some criteria. We propose a Quality Metamodel to justify these decisions along a Model-Driven Engineering approach.", "authors": { "0": { "first_name": "Alfonso", "last_name": "García Frey" }, "1": { "first_name": "Éric", "last_name": "Céret" }, "2": { "first_name": "Sophie", "last_name": "Dupuy-Chessa" }, "3": { "first_name": "Gaëlle", "last_name": "Calvary" } }, "year": 2011, "uri": "http://iihm.imag.fr/publication/GCD+11a/", "pages": "265-270", "bibtype": "inproceedings", "id": 556, "abbr": "GCD+11a", "address": "Pisa, Italy", "date": "2011-03-21", "document": "http://iihm.imag.fr/publs/2011/lbr0137-frey.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of the third ACM SIGCHI Symposium on Engineering Interactive Computing Systems (EICS 2011)", "type_publi": "icolcomlec" }, { "lang": "en", "publisher": "ACM", "doi": "http://dx.doi.org/10.1145/1943403.1943414", "title": "A Novel Taxonomy for Gestural Interaction Techniques Based on Accelerometers", "abstract": "A large variety of gestural interaction techniques based on accelerometers is now available.\r\nIn this article, we propose a new taxonomic space as a systematic structure for supporting the comparative analysis of these techniques as well as for designing new ones.\r\nAn interaction technique is plotted as a point in a space where the vertical axis denotes the semantic coverage of the techniques, and the horizontal axis expresses the physical actions users are engaged in, i.e. the lexicon.\r\nIn addition, syntactic modifiers are used to express the interpretation process of input tokens into semantics, as well as pragmatic modifiers to make explicit the level of indirection between users’ actions and system responses.\r\nTo demonstrate the coverage of the taxonomy, we have classified 25 interaction techniques based on accelerometers.\r\nThe analysis of the design space per se reveals directions for future research.\r\n", "authors": { "1": { "first_name": "Adriano", "last_name": "Scoditti" }, "2": { "first_name": "Renaud", "last_name": "Blanch" }, "3": { "first_name": "Joëlle", "last_name": "Coutaz" } }, "year": 2011, "uri": "http://iihm.imag.fr/publication/SBC11a/", "pages": "63-72", "bibtype": "inproceedings", "id": 534, "abbr": "SBC11a", "address": "Palo Alto, California, USA", "date": "2011-02-18", "document": "http://iihm.imag.fr/publs/2011/long_TaxonomyForGesturalInteraction-scoditti.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of the 15th international conference on Intelligent User Interfaces (IUI 2011)", "type_publi": "icolcomlec" }, { "lang": "en", "publisher": "ACM", "type_publi": "icolcomlec", "bibtype": "inproceedings", "title": "Examples Galleries Generated by Interactive Genetic Algorithms", "url": "http://iihm.imag.fr/dmasson/publications/2011/Desire11-Masson-ExampleGallery.pdf", "abstract": "Examples browsing is a common designer practice in user interface design. Several design galleries can be found on Internet. However, those galleries are hand crafted and thus limited and cumbersome to build. In this paper, we claim for tools for supporting both the production and exploration of examples.. We describe a running prototype based on Interactive Genetic Algorithms (IGA), and relate an early evaluation. ", "authors": { "1": { "first_name": "Dimitri", "last_name": "Masson" }, "2": { "first_name": "Alexandre", "last_name": "Demeure" }, "3": { "first_name": "Gaëlle", "last_name": "Calvary" } }, "year": 2011, "uri": "http://iihm.imag.fr/publication/MDC11b/", "pages": "61-71", "note": "October 19-21, 2011, Eindhoven, the Netherlands", "id": 578, "abbr": "MDC11b", "address": "Eindhoven, the Netherlands", "date": "2011-10-20", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Procedings of the Second Conference on Creativity and Innovation in Design (DESIRE’2011)" }, { "lang": "en", "type_publi": "icolcomlec", "doi": "http://doi.acm.org/10.1145/2021164.2021176", "title": "Gesture-based design of 2D contours: an alternative to sketching?", "url": "http://hal.inria.fr/inria-00606353/fr/", "abstract": "In addition to being a very expressive media, 2D sketches representing the contour of a shape are commonly used as a basis for 3D sketch-based modeling.\r\nThis paper investigates an alternative to the standard way of creating such sketches: instead of carefully following the contour with a pen and erasing or over-sketching, the user progressively shapes the contour from a simple input curve, only through intuitive deformation gestures.\r\nNo menus or sliders are used.\r\nThis is achieved by providing an automatic selection mechanism between a minimal set of deformation operators, inspired from Michael Leyton's perceptual theory of shapes.\r\nThe shape representation and the active operator parameters are kept transparent to the user.\r\nThis enables user to focus on the design and makes the system immediately usable by anybody.\r\nWe validate this new paradigm through a user study that includes a comparison with standard sketching.\r\n", "authors": { "1": { "first_name": "Thomas", "last_name": "Delamé" }, "2": { "first_name": "Jean-Claude", "last_name": "Léon" }, "3": { "first_name": "Marie-Paule", "last_name": "Cani" }, "4": { "first_name": "Renaud", "last_name": "Blanch" } }, "year": 2011, "uri": "http://iihm.imag.fr/publication/DLC+11a/", "pages": "63-70", "bibtype": "inproceedings", "id": 565, "abbr": "DLC+11a", "address": "Vancouver, Canada", "date": "2011-08-05", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of the eighth Eurographics symposium on Sketch-Based Interface and Modeling (SBIM 2011)" }, { "lang": "en", "publisher": "ACM press", "doi": "http://dx.doi.org/10.1145/2044354.2044360", "bibtype": "inproceedings", "title": "Using the Userʼs Point of View for Interaction on Mobile Devices", "url": "http://iihm.imag.fr/demo/hcpmobile/", "abstract": "We study interaction modalities for mobile devices (smartphones and tablets) that rely on a camera-based head tracking. This technique defines new possibilities for input and output interaction. For output, by computing the position of the device according to the user’s head, it is for example possible to realistically control the viewpoint on a 3D scene (Head-Coupled Perspective, HCP). This technique improves the output interaction bandwidth by enhancing the depth perception and by allowing the visualization of large workspaces (virtual window). For input, head movement can be used as a means of interacting with a mobile device. Moreover such an input modality does not require any additional sensor except the built-in front facing camera. In this paper, we classify the interaction possibilities offered by head tracking on smartphones and tablets. We then focus on the output interaction by introducing several applications of HCP on both smartphones and tablets and by presenting the results of a qualitative user experiment. \r\n", "authors": { "1": { "first_name": "Jeremie", "last_name": "Francone" }, "2": { "first_name": "Laurence", "last_name": "Nigay" } }, "year": 2011, "uri": "http://iihm.imag.fr/publication/FN11a/", "pages": "25-31", "note": "Prix du meilleur article long de recherche", "id": 570, "abbr": "FN11a", "address": "Sophia Antipolis, France", "date": "2011-10-24", "document": "http://iihm.imag.fr/publs/2011/IHM2001-FranconeNigay.pdf", "type": "Conférences nationales avec comité de lecture sur texte complet", "booktitle": "Actes de la 23ème Conférence francophone sur l’Interaction Homme-Machine (IHM’2011, Nice, Octobre2011)", "type_publi": "colcomlec" }, { "lang": "fr", "bibtype": "inproceedings", "type_publi": "colcomlec", "title": "Un profil d’application de LOM pour les Serious Games", "booktitle": "Actes de la conférence \"Environnements Informatiques pour l'Apprentissage Humain\" (EIAH 2011)", "authors": { "1": { "first_name": "Iza", "last_name": "Marfisi-Schottman" }, "2": { "first_name": "Sébastien", "last_name": "George" }, "3": { "first_name": "Franck", "last_name": "Tarpin-Bernard" } }, "year": 2011, "uri": "http://iihm.imag.fr/publication/MGT11a/", "id": 547, "note": "Mons, Belgique", "abbr": "MGT11a", "address": "Mons, Belgique", "date": "2011-06-15", "type": "Conférences nationales avec comité de lecture sur texte complet", "pages": "81-94" }, { "lang": "fr", "bibtype": "inproceedings", "type_publi": "colcomlec", "title": "Inspirer, Explorer : Magellan, un Environnement Interactif Evolutionnaire pour la Génération d’Exemples", "url": "http://iihm.imag.fr/dmasson/publications/2011/IHM11-Masson-InspirerExplorer.pdf", "abstract": "La créativité est une qualité essentielle en conception\r\nd'Interfaces Homme-Machine (IHM). Si plusieurs méthodes et\r\noutils support existent, la présentation d'exemples pour inspirer\r\nle designer reste peu explorée. Cet article propose Magellan, un\r\nenvironnement interactif évolutionnaire pour générer semiautomatiquement\r\ndes galeries d'exemples adaptés au problème\r\nde conception traité. Nous présentons une évaluation qualitative\r\nde l’outil menée dans le cadre de la conception d'une IHM de\r\nmessagerie instantanée.", "authors": { "1": { "first_name": "Dimitri", "last_name": "Masson" }, "2": { "first_name": "Alexandre", "last_name": "Demeure" }, "3": { "first_name": "Gaëlle", "last_name": "Calvary" } }, "year": 2011, "uri": "http://iihm.imag.fr/publication/MDC11a/", "pages": "1-10", "note": "Nice-Sophia Antipolis", "id": 561, "abbr": "MDC11a", "address": "Sophia Antipolis, France", "date": "2011-06-02", "type": "Conférences nationales avec comité de lecture sur texte complet", "booktitle": "Actes de la 23ème conférence francophone sur l’Interaction Homme-Machine (IHM’2011)" }, { "lang": "fr", "bibtype": "inproceedings", "type_publi": "colcomlec", "title": "Efficacité des serious games pour la stimulation/rééducation cognitive", "booktitle": "Actes de la 2nde conférence \"Accessibilité et Systèmes de Suppléance aux personnes en sItuaTions de Handicap\" (ASSISTH 2011)", "authors": { "1": { "first_name": "Franck", "last_name": "Tarpin-Bernard" } }, "year": 2011, "uri": "http://iihm.imag.fr/publication/T11a/", "id": 544, "note": "Conférence invitée", "abbr": "T11a", "address": "Paris, France", "date": "2011-01-15", "type": "Conférences nationales avec comité de lecture sur texte complet", "pages": "20-29" }, { "lang": "en", "type_publi": "colcomlec", "doi": "http://dx.doi.org/10.1145/2044354.2044362", "title": "TouchOver: Decoupling Positioning from Selection on Touch-based Handheld Devices", "abstract": "When compared to conventional desktop mouse input, touch input on handheld devices suffers from the lack of a main feature: that of a mouseover state that can provide users with dynamic pro-active information. In addition, with touch screens, selection precision is limited by undesired extra finger tracking during finger press and lift movements.\r\n\r\nWe propose TouchOver, a multi-modal input technique for touch-screen accelerometers-enabled handheld devices where positioning is performed with a finger on the touch surface, while selection is triggered by a gentle \"tilt forward\" of the device. By doing so, TouchOver adds a mouseover-like state and improves selection precision while remaining compatible with existing interaction techniques such as Shift devised to improve precision. Our formal user study shows a significant precision improvement over two other selection techniques as well as a good tradeoff between speed and accuracy.\r\n", "authors": { "1": { "first_name": "Adriano", "last_name": "Scoditti" }, "2": { "first_name": "Thomas", "last_name": "Vincent" }, "3": { "first_name": "Joëlle", "last_name": "Coutaz" }, "4": { "first_name": "Renaud", "last_name": "Blanch" }, "5": { "first_name": "Nadine", "last_name": "Mandran" } }, "year": 2011, "uri": "http://iihm.imag.fr/publication/SVC+11a/", "pages": "37-40", "bibtype": "inproceedings", "id": 574, "abbr": "SVC+11a", "address": "Nice, France", "date": "2011-10-25", "document": "http://iihm.imag.fr/publs/2011/touchover_ihm2011.pdf", "type": "Conférences nationales avec comité de lecture sur texte complet", "booktitle": "Actes de la 23ème conférence francophone sur l'Interaction Homme-Machine (IHM 2011)" }, { "lang": "fr", "bibtype": "inproceedings", "type_publi": "colcomlec", "title": "Flexibilité dans les plans pour une planification centrée humain", "abstract": "La flexibilité de l’interaction est une propriété fondamentale en interaction Homme-\r\nMachine. Elle est exacerbée en informatique ubiquitaire où l’utilisateur final devient le programmeur\r\nde son environnement : il convient dès lors de produire des plans partiellement\r\nrésolus. Les plans dits flexibles permettent de différer certains choix de conception à l’exécution.\r\nDans cet article, nous étudions des plans flexibles car permettant à l’utilisateur de\r\ndécider de l’ordre d’application d’un traitement spécifique (corps de boucle) à un ensemble\r\nd’objets (variants de boucle).\r\nNous proposons l’algorithme \u0015-graphplan fondé sur l’approche de planification de graphe.\r\n\u0015-graphplan n’a besoin d’aucune connaissance spécifique pour fournir des plans flexibles.\r\nEn relâchant des contraintes mutex dans le graphe de planification, \u0015-graphplan découvre\r\nles variants de boucle et construit des macro-actions constituant le corps des boucles. Nous\r\nmontrons que \u0015-graphplan est performant aussi bien avec des domaines “itératifs” que “linéaires”.", "authors": { "1": { "first_name": "Cyrille", "last_name": "Martin" }, "2": { "first_name": "Humbert", "last_name": "Fiorino" }, "3": { "first_name": "Gaëlle", "last_name": "Calvary" } }, "year": 2011, "uri": "http://iihm.imag.fr/publication/MFC11a/", "pages": "1500-1900", "note": "Juin 2011", "id": 560, "editor": "Bruno Zanuttini", "address": "Rouen, France", "date": "2011-06-02", "document": "http://iihm.imag.fr/publs/2011/jfpda2011.pdf", "type": "Conférences nationales avec comité de lecture sur texte complet", "booktitle": "Actes des Sixièmes Journées Francophones de Planification, Décision et Apprentissage pour la conduite de systèmes (JFPDA 2011)", "abbr": "MFC11a" }, { "lang": "fr", "volume": 30, "type_publi": "revcomlec", "uri": "http://iihm.imag.fr/publication/GCF11a/", "title": "Composition d’Interfaces Homme-Machine en contexte : approche par planification automatique", "bibtype": "article", "abstract": "En informatique ambiante, les objectifs de l’utilisateur peuvent émerger opportunément. Il devient, dès lors, nécessaire de savoir générer à la volée des systèmes interactifs. Un système interactif est composé d’un noyau fonctionnel et d’une Interface Homme-Machine (IHM). Cet article traite de la composition d’IHM pour un objectif utilisateur et un contexte d’usage (utilisateur, plate-forme, environnement) donnés. Un état de l’art sur la composition d’IHM positionne notre travail et en montre la complémentarité par rapport aux travaux existants. Le principe est de composer un modèle de tâches puis de composer l’IHM concrète à l’aide d’une boîte à outils d’interacteurs définis au niveau tâches. La composition du modèle de tâches se fait par planification automatique. L’étude montre que les planificateurs existants ne répondent pas au problème. Aussi, un planificateur a été spécifiquement développé pour l’IHM. Son utilisation est illustrée dans un prototype Compose. Le travail est original à deux titres : d’une part, son approche « Composition de modèles de tâches » est une extension de la littérature ; d’autre part, la composition d’IHM est un nouveau cadre applicatif pour les algorithmes de planification.", "publisher": "Hermès", "year": 2011, "number": 10, "pages": "1143-1166", "note": "Numéro Spécial Composition, Décembre 2011", "id": 559, "abbr": "GCF11a", "authors": { "1": { "first_name": "Yoann", "last_name": "Gabillon" }, "2": { "first_name": "Gaëlle", "last_name": "Calvary" }, "3": { "first_name": "Humbert", "last_name": "Fiorino" } }, "date": "2011-05-27", "document": "http://iihm.imag.fr/publs/2011/TSI-gabillon-calvary-fiorino.pdf", "type": "Revues nationales avec comité de lecture", "journal": "Technique et Science Informatiques (TSI)" }, { "lang": "en", "publisher": "Springer", "type_publi": "chapitre", "title": "Envisioning Advanced User Interfaces for E-Government Applications: A Case Study", "abstract": "The increasing use of the Web as a software platform together with the advance of\r\ntechnology has promoted Web applications as a starting point for improving the\r\ncommunication between citizens and administration. Currently, several egovernment\r\nWeb portals propose applications for accessing information regarding\r\nhealthcare, taxation, registration, housing, agriculture, education, and social\r\nservices, which otherwise may be difficult to obtain. However, the adoption of\r\nservices provided to citizens depends upon how such applications comply with the\r\nusers’ needs. Unfortunately, building an e-government web site doesn’t guarantee\r\nthat all citizens who come to use it can access its contents. These services need to be\r\naccessible to all citizens/customers equally to ensure wider reach and subsequent\r\nadoption of the e-government services. User disabilities, computer or language\r\nilliteracy (e.g., foreign language), flexibility on information access (e.g., user\r\nremotely located in rural areas, homeless, mobile users), and ensuring user privacy on sensitive data are some of the barriers that must be taken into\r\naccount when designing the User Interface (UI) of e-government applications.\r\n Although several initiatives (such as the W3C WAI) focus on how\r\nto promote usability and accessibility of content provided via e-government, many\r\ngovernments are enhancing their technology to make their services compatible with\r\nnew communication channels available through multiple devices including\r\ninteractive digital TVs (iTV), personal digital assistants (PDAs), and mobile phones.\r\nIn this chapter we focus on this latter issue, which means the development of\r\nmulti-target government services available across several platforms. Hereafter we\r\ndiscuss the major constraints underlining the importance of investment on the UI’s\r\ndesign of e-government applications. Moreover, we propose a framework for\r\nenvisioning advanced UIs where the adaptation to the user’s capabilities, and\r\navailable devices as well as physical and social environment will play a major role.", "year": 2011, "uri": "http://iihm.imag.fr/publication/CSC+11a/", "pages": "205-228", "bibtype": "inbook", "id": 549, "editor": "S. Assar, I. Boughzala, I. Boydens", "authors": { "1": { "first_name": "Gaëlle", "last_name": "Calvary" }, "2": { "first_name": "Audrey", "last_name": "Serna" }, "3": { "first_name": "Joëlle", "last_name": "Coutaz" }, "4": { "first_name": "Dominique", "last_name": "Scapin" }, "5": { "first_name": "Florence", "last_name": "Pontico" }, "6": { "first_name": "Marco", "last_name": "Winckler" } }, "date": "2011-01-01", "type": "Chapitres d'ouvrages", "booktitle": "Practical Studies in E-Government. Best Practices from Around the World", "abbr": "CSC+11a" }, { "chapter": 11, "publisher": "ISTE Ltd and John Wiley & Sons, Inc.", "type_publi": "chapitre", "lang": "en", "title": "Transport: a fertile ground for the plasticity of user interfaces", "abstract": "This chapter structures the key elements of UI evolution in ambient intelligence. It shows how UI plasticity acts as an integrator for these evolutions from a user’s perspective. Plasticity is then illustrated in the field of transport, which proves to be an extremely fertile application framework. ", "year": 2011, "uri": "http://iihm.imag.fr/publication/CSK+11a/", "pages": "343-368", "bibtype": "inbook", "id": 569, "editor": "C. Kolski", "authors": { "1": { "first_name": "Gaëlle", "last_name": "Calvary" }, "2": { "first_name": "Audrey", "last_name": "Serna" }, "3": { "first_name": "Christophe", "last_name": "Kolski" }, "4": { "first_name": "Joëlle", "last_name": "Coutaz" } }, "date": "2011-09-30", "document": "http://iihm.imag.fr/publs/2011/11 Chapter 11.pdf", "type": "Chapitres d'ouvrages", "booktitle": "Human-Computer Interactions in Transport", "abbr": "CSK+11a" }, { "bibtype": "phdthesis", "type_publi": "these", "title": "Composition d’Interfaces Homme-Machine par planification automatique", "year": 2011, "uri": "http://iihm.imag.fr/publication/G11a/", "id": 589, "note": "Thèse de l'Université de Grenoble, préparée au Laboratoire d'Informatique de Grenoble", "abbr": "G11a", "authors": { "1": { "first_name": "Yoann", "last_name": "Gabillon" } }, "date": "2011-10-14", "document": "http://iihm.imag.fr/publs/2011/phd-gabillon.pdf", "type": "Thèses et habilitations", "pages": "172" }, { "bibtype": "phdthesis", "doi": "http://tel.archives-ouvertes.fr/tel-00665047", "title": "Gestural interaction techniques for handheld devices combining accelerometers and multipoint touch screens", "year": 2011, "uri": "http://iihm.imag.fr/publication/S11b/", "id": 581, "note": "Thèse de l'Université de Grenoble", "abbr": "S11b", "authors": { "1": { "first_name": "Adriano", "last_name": "Scoditti" } }, "date": "2011-09-28", "document": "http://iihm.imag.fr/publs/2011/21882_SCODITTI_2011_archivage1.pdf", "type": "Thèses et habilitations", "pages": "242", "type_publi": "these" }, { "lang": "fr", "bibtype": "phdthesis", "type_publi": "these", "title": "Modélisation en Interaction Homme-Machine et en Système d’Information : à la croisée des chemins", "abstract": "Mes recherches visent à inventer des méthodes de conception ou des composants de méthodes (c’est-à-dire des modèles de produits, de processus, et des outils) de nature à soutenir le développement de Systèmes d’Information (SI) innovants, bénéficiant des avancées techno- logiques pour assurer à l’utilisateur une qualité en tout contexte d’usage. Elles se situent ainsi à la croisée de trois communautés, introduisant cha- cune une préoccupation : l’Interaction Homme-Machine (IHM) pour la prise en compte de l’utilisateur final ; les Systèmes d’Information (SI) pour la considération du contexte organisationnel; et le Génie Logiciel (GL) pour l’étude et l’invention des techniques et outils supports. Mes contribu- tions s’articulent autour de trois axes : 1) la mise en commun des pratiques des domaines de l’IHM et des SI pour favoriser la prise en compte des spé- cificités de ces deux domaines ; 2) l’étude conjointe de l’auto-explication pour avancer, avec les spécificités de chacun, vers le défi commun des mo- dèles interactifs ; 3) les pratiques et outils de gestion de modèles au delà des domaines de l’IHM et des SI.", "year": 2011, "uri": "http://iihm.imag.fr/publication/D11a/", "note": "Habilitation à diriger des recherches, Université de Grenoble", "abbr": "D11a", "authors": { "1": { "first_name": "Sophie", "last_name": "Dupuy-Chessa" } }, "date": "2011-12-01", "document": "http://iihm.imag.fr/publs/2011/HDR-dupuy-finale.pdf", "type": "Thèses et habilitations", "id": 577 }, { "type_publi": "these", "title": "Collecticiel et Multimodalité : spécification de l'interaction, la notation COMM et l'éditeur e-COMM", "url": "https://jips.episciences.org/658", "journal": "Journal d'Interaction Personne-Système (JIPS)", "year": 2011, "uri": "http://iihm.imag.fr/publication/J11a/", "id": 567, "bibtype": "phdthesis", "abbr": "J11a", "authors": { "1": { "first_name": "Frédéric", "last_name": "Jourde" } }, "date": "2011-06-09", "document": "http://iihm.imag.fr/publs/2011/21759_JOURDE_2011_archivage_1_.pdf", "type": "Thèses et habilitations", "pages": "301" }, { "lang": "fr", "bibtype": "inproceedings", "type_publi": "colloque", "title": "Interaction sur Dispositifs Mobiles : glisser-déposer devant/derrière bi-manuel", "abstract": "We study interaction techniques for mobile devices such as smartphones that rely on both a front and a rear touch surfaces used simultaneously. The additional rear touch surface offers new possibilities for multimodal interaction techniques. We present a bi-manual (or two-finger) technique for drag-and-drop tasks. The dominant hand holds the device: the user can select and drag an icon by touching the rear surface with his index. The user can simultaneously flip icon pages by using his non-dominant hand on the front surface. We experimentally showed that this technique is faster than the traditional front-surface-only technique. \r\n", "authors": { "1": { "first_name": "Quentin", "last_name": "Sauret" }, "2": { "first_name": "Jeremie", "last_name": "Francone" }, "3": { "first_name": "Laurence", "last_name": "Nigay" } }, "year": 2011, "uri": "http://iihm.imag.fr/publication/SFN11a/", "pages": "4", "note": "Communication informelle et démonstration", "id": 573, "abbr": "SFN11a", "address": "Sophia Antipolis, France", "date": "2011-10-24", "document": "http://iihm.imag.fr/publs/2011/SauretIHM2011.pdf", "type": "Autres conférences et colloques avec actes", "booktitle": "Actes Complémentaires de la 23ème Conférence francophone sur l’Interaction Homme-Machine (IHM’2011, Nice, Octobre 2011)" }, { "lang": "en", "publisher": "Springer HCI", "type_publi": "colloque", "title": "Automated planning for user interface composition", "abstract": "In ubiquitous computing, both the context of use and the users’ needs may change dynamically with users’ mobility and with the availability of interaction resources. In such changing environment, an interactive system must be dynamically composable according to the user’s need and to the current context of use. This article elicits the degrees of freedom User Interfaces (UI) composition has to face, and investigates automated planning to compose UIs without relying on a predefined task model. This composition process considers a set of ergonomic criterions, the current context of use, and the user’s goal as inputs of a planning problem. A running case study illustrates the approach: the end-user specifies his/her goal (e.g., Get medical assistance); the system composes a UI in turn by assembling fragments of models in a planning process.", "authors": { "1": { "first_name": "Yoann", "last_name": "Gabillon" }, "2": { "first_name": "Mathieu", "last_name": "Petit" }, "3": { "first_name": "Gaëlle", "last_name": "Calvary" }, "4": { "first_name": "Humbert", "last_name": "Fiorino" } }, "year": 2011, "uri": "http://iihm.imag.fr/publication/GPC+11a/", "id": 538, "bibtype": "inproceedings", "abbr": "GPC+11a", "address": "Palo Alto, CA", "date": "2011-02-13", "document": "http://iihm.imag.fr/publs/2011/SEMAIS11-gabillon.pdf", "type": "Autres conférences et colloques avec actes", "booktitle": "Proceedings of the 2nd International Workshop on Semantic Models for Adaptive Interactive Systems: SEMAIS'11 at IUI 2011 conference" }, { "lang": "en", "publisher": "Springer HCI", "type_publi": "colloque", "title": "Graphs of models for exploring design spaces in the engineering of Human Computer Interaction", "url": "http://iihm.imag.fr/dmasson/publications/2011/Semais11-Demeure-GraphOfModels.pdf", "abstract": "Model Driven Engineering (MDE) has focused on the latest stages of the design process so far and as a result has missed the opportunity to foster creativity in the early phases. Our research aims at stretching MDE all over the design process including the creative phases so that to go beyond the well-known „fast-food UIs‟ limit of MDE. We propose to consider sketches and prototypes as models. This paper claims for storing these models in a graph so that to both inspire designers and support adaptation at runtime.", "authors": { "1": { "first_name": "Alexandre", "last_name": "Demeure" }, "2": { "first_name": "Dimitri", "last_name": "Masson" }, "3": { "first_name": "Gaëlle", "last_name": "Calvary" } }, "year": 2011, "uri": "http://iihm.imag.fr/publication/DMC11a/", "id": 533, "bibtype": "inproceedings", "abbr": "DMC11a", "address": "Palo Alto, CA", "date": "2011-02-13", "type": "Autres conférences et colloques avec actes", "booktitle": "Proceeding of the 2nd SEMAIS workshop of the IUI 2011 conference" }, { "lang": "fr", "bibtype": "unpublished", "type_publi": "autre", "title": "QUIMERA - Toward an unifying quality metamodel", "abstract": "Différents modèles et méta-modèles de qualité existent pour les Systèmes d'Information, le Génie Logiciel ou l'Interaction Homme-Machine. Certains sont orientés vers l'évaluation de code et ne considèrent pas les modèles du système ; d'autres ne traitent pas des résultats de l'évaluation de la qualité. Enfin il leur manque parfois une des perspectives sur la qualité. Pour couvrir tous ces aspects, nous proposons QUIMERA, un méta-modèle de qualité qui unifie les exigences de qualité des différents domaines. Ce papier illustre QUIMERA sur deux cas d'études relevant de l'IHM et des systèmes d'information.", "authors": { "1": { "first_name": "Alfonso", "last_name": "García Frey" }, "2": { "first_name": "Éric", "last_name": "Céret" }, "3": { "first_name": "Sophie", "last_name": "Dupuy-Chessa" }, "4": { "first_name": "Gaëlle", "last_name": "Calvary" } }, "year": 2011, "uri": "http://iihm.imag.fr/publication/GCD+11b/", "pages": "1-10", "note": "6 pages", "id": 557, "abbr": "GCD+11b", "address": "Lille, France", "date": "2011-04-12", "document": "http://iihm.imag.fr/publs/2011/inforsid2011-quimera_.pdf", "type": "Autres publications", "booktitle": "Congrès INFORSID'11 " }, { "lang": "en", "bibtype": "unpublished", "type_publi": "autre", "title": "Flexible Plans for Adaptation by End-Users", "abstract": "Ubiquitous computing promotes flexibility for the enduser.\r\nThis means that some design choices have to be shifted from design-time to run-time in order to involve the end-user into the decision process.\r\nIn this paper, we study flexible plans, i.e. plans that let the end-user arrange tasks planned by an automated process seeking to achieve his needs.\r\nMore precisely, we present an algorithm\u0015 -graphplan that lets the end-user to decide the order of specific treatments (loop body) execution to a set of objects (loop variants).\r\n\u0015-graphplan is based on graph planning structure.\r\nIts strength is that it does not require any problem dependent knowledge to compute flexible plans.\r\nBy relaxing mutex constraints in the planning graph, \u0015-graphplan discovers the loop variants and builds the\r\nmacro-actions that constitute the loop bodies.\r\nWe show that \u0015-graphplan is performant with “iterative” as well as with “linear” domains.", "authors": { "1": { "first_name": "Cyrille", "last_name": "Martin" }, "2": { "first_name": "Humbert", "last_name": "Fiorino" }, "3": { "first_name": "Gaëlle", "last_name": "Calvary" } }, "year": 2011, "uri": "http://iihm.imag.fr/publication/MFC11b/", "note": "International Workshop on Generalized Planning, Conference , AAAI 2011, August 8th, 2011, San Francisco", "abbr": "MFC11b", "address": "San Francisco, USA", "date": "2011-06-02", "document": "http://iihm.imag.fr/publs/2011/aaai.pdf", "type": "Autres publications", "id": 562 }, { "lang": "en", "type_publi": "autre", "title": "A novel taxonomy for gestural interaction techniques: considerations for automotive environments", "abstract": "A large variety of gestural interaction techniques is now available. In this article, we use a new taxonomic space as a comparative structure to analyze the applicability of these techniques on automotive environment. The taxonomy plots a gestural interaction technique as a point in a space where the vertical axis denotes the semantic coverage of the technique, and the horizontal axis expresses the physical actions users are engaged in. In addition, syntactic modifiers are used to express the interpretation process of input tokens into semantics, as well as pragmatic modifiers to make explicit the level of indirections between users actions and system responses. In the taxonomy, the complexity of the gestural interaction lexicon, and the syntactic/pragmatic modifiers it is decorated with, are indexes of the cognitive load users are engaged in during the interaction. The integration of modern mobile devices, complex user interfaces and gestural interaction techniques into automotive environment rise the necessity to analyze gestural interaction technique from their cognitive load point of view.", "address": "Palo-Alto, USA", "year": 2011, "uri": "http://iihm.imag.fr/publication/SBC11b/", "id": 535, "bibtype": "unpublished", "abbr": "SBC11b", "authors": { "1": { "first_name": "Adriano", "last_name": "Scoditti" }, "2": { "first_name": "Renaud", "last_name": "Blanch" }, "3": { "first_name": "Joëlle", "last_name": "Coutaz" } }, "date": "2011-02-13", "document": "http://iihm.imag.fr/publs/2011/short_TaxonomyAppliedToAutomotive-scoditti.pdf", "type": "Autres publications", "booktitle": "International Workshop on Multimodal Interfaces for Automotive Applications (MIAA)" }, { "lang": "en", "type_publi": "autre", "title": "Handheld AR/AV indoor navigation and detailed information with contextual interaction", "url": "http://ismar2011.vgtc.org/demos.html", "abstract": "The demonstration shows a handheld system for indoor navigation to a specific exhibit item followed by detailed information about the exhibit with contextual AR/AV interaction. The system provides the following four key functions: \r\n\r\n(1) Indoor navigation based on a PDR (Pedestrian Dead Reckoning) localization method combined with map matching using the built-in sensors (3-axis accelerometers, gyroscopes and magnetometers) of the waist mounted device.\r\n\r\n(2) Coarse estimation of location and orientation by making correspondence between Virtualized-Reality (VR) models of environments and images from the handheld device camera.\r\n\r\n(3) Fine estimation of location and attitude of the handheld device based on visual AR tracking methods.\r\n\r\n(4) Contextual AR/AV (Augmented Virtuality) interaction widgets (e.g., buttons and menus) that provide detailed information about the exhibit. Widgets are contextual according to the relative position of the user to the exhibit.\r\n\r\nAny participant can experience the AR/AV system, by being directed to search for a target exhibit to obtain further detailed information about the exhibit.\r\n\r\nWhat makes our demonstration unique is the integration of indoor navigation capabilities with interactive AR/AV functionalities for augmenting an exhibit.", "year": 2011, "uri": "http://iihm.imag.fr/publication/KMV+11a/", "id": 584, "bibtype": "unpublished", "abbr": "KMV+11a", "authors": { "1": { "first_name": "Masakatsu", "last_name": "Kourogi" }, "2": { "first_name": "Koji", "last_name": "Makita" }, "3": { "first_name": "Thomas", "last_name": "Vincent" }, "4": { "first_name": "Takashi", "last_name": "Okuma" }, "5": { "first_name": "Jun", "last_name": "Nishida" }, "6": { "first_name": "Tomoya", "last_name": "Ishikawa" }, "7": { "first_name": "Laurence", "last_name": "Nigay" }, "8": { "first_name": "Takeshi", "last_name": "Kurata" } }, "date": "2011-10-26", "type": "Autres publications", "booktitle": "Demonstration, Conference ISMAR 2011, 10th IEEE International Symposium on Mixed and Augmented Reality, Switzerland, October 26-29, 2011" }]);