publications([{ "lang": "en", "type_publi": "icolcomlec", "title": "M2Flex: a process metamodel for flexibility at runtime", "abstract": "Existing design and development methods do not meet designers’ and developers’ needs. They are difficult to learn and to use; they are complex, sequential and rigid and thus far from being adapted, reliable and efficient.\r\nThis paper presents M2Flex, a process metamodel for highly supporting flexibility. M2Flex is based on a recent definition of flexibility along four dimensions: (1) versatility, the ability of the metamodel to provide various equivalent choices, (2) granularability, the possibility of defining components with several levels of details, (3) completeness, the possibility of defining optional components and pre-defined reusable results and (4) distensibility, the capacity of the resulting process model to be extended or reduced at runtime.\r\nThis paper shows how M2Flex is original by the flexibility it offers to designers and developers at runtime.", "authors": { "1": { "first_name": "Éric", "last_name": "Céret" }, "2": { "first_name": "Sophie", "last_name": "Dupuy-Chessa" }, "3": { "first_name": "Gaëlle", "last_name": "Calvary" } }, "year": 2013, "uri": "http://iihm.imag.fr/publication/CDC13a/", "pages": "117-128", "bibtype": "inproceedings", "id": 634, "abbr": "CDC13a", "address": "Paris, France", "date": "2013-05-28", "document": "http://iihm.imag.fr/publs/2013/M2Flex, a process metamodel for flexibility at runtime.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "proceedings of 7th IEEE International Conference on Research Challenges in Information Science (RCIS 2013)" }, { "lang": "en", "publisher": "IEEE", "doi": "http://dx.doi.org/10.1109/ECTICon.2013.6559485", "title": "Optimal EMG Amplitude Detectors for Muscle-Computer Interface", "url": "http://ecticon2013.ecticon.org/", "abstract": "To develop an advanced muscle–computer interface (MCI) based on surface electromyography (EMG) signal, a suitable signal processing and classification technique has a key role to play, particularly the selection of EMG features. Two sufficient and well-known methods to extract signal amplitude are root mean square (RMS) and mean absolute value (MAV). Their classification performance is comparable to an advanced and high computational time-scale feature, e.g. discrete wavelet transform. The performance of RMS and MAV, however, depends on a probability density function (PDF) of EMG signals, i.e., Gaussian or Laplacian, and the PDF of motions associated with EMG signals is still not clear yet. In addition, both features provide the same distribution in feature space, thus only one of them should be used to avoid redundancy in a classification scheme. This study investigated the PDFs of eight hand, wrist and forearm motions and then estimated the signal-to-noise ratio (SNR), defined as a mean value divided by its fluctuation, of both amplitude detectors. On average, the experimental EMG density was closer to the Laplacian density, and MAV had slightly higher SNR than RMS for both forearm extensor and flexor muscles and both genders. Lastly, the accuracy of both features in MCI- based EMG classification was reviewed. For MCI applications, MAV is recommended to be used as an optimal EMG amplitude detector.", "authors": { "1": { "first_name": "Angkoon", "last_name": "Phinyomark" }, "2": { "first_name": "Sirinee", "last_name": "Thongpanja" }, "3": { "first_name": "Franck", "last_name": "Quaine" }, "4": { "first_name": "Yann", "last_name": "Laurillau" }, "5": { "first_name": "Chusak", "last_name": "Limsakul" }, "6": { "first_name": "Pornchai", "last_name": "Phukpattaranont" } }, "year": 2013, "uri": "http://iihm.imag.fr/publication/PTQ+13a/", "pages": "1-6", "bibtype": "inproceedings", "id": 629, "abbr": "PTQ+13a", "address": "USA", "date": "2013-05-03", "document": "http://iihm.imag.fr/publs/2013/ECTI-CON-Conference-Optimal-EMG-SNR_3rd.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of the IEEE 10th International Conference on Electrical Engineering/Electronics, Computer, Telecommunications and Information Technology (ECTI-CON 2013)", "type_publi": "icolcomlec" }, { "lang": "en", "type_publi": "icolcomlec", "doi": "http://dx.doi.org/10.1145/2493190.2493232", "title": "Mobile Pointing Task in the Physical World: Balancing Focus and Performance while Disambiguating", "abstract": "We address the problem of mobile distal selection of physical objects when pointing at them in augmented environments. We focus on the disambiguation step needed when several objects are selected with a rough pointing gesture. A usual disambiguation technique forces the users to switch their focus from the physical world to a list displayed on a handheld device’s screen. In this paper, we explore the balance between change of users’ focus and performance. We present two novel interaction techniques allowing the users to maintain their focus in the physical world. Both use a cycling mechanism, respectively performed with a wrist rolling gesture for P2Roll or with a finger sliding gesture for P2Slide. A user experiment showed that keeping users’ focus in the physical world outperforms techniques that require the users to switch their focus to a digital representation distant from the physical objects, when disambiguating up to 8 objects. ", "authors": { "1": { "first_name": "William", "last_name": "Delamare" }, "2": { "first_name": "Céline", "last_name": "Coutrix" }, "3": { "first_name": "Laurence", "last_name": "Nigay" } }, "year": 2013, "uri": "http://iihm.imag.fr/publication/DCN13b/", "pages": "89-98", "bibtype": "inproceedings", "id": 631, "abbr": "DCN13b", "address": "Munich, Germany", "date": "2013-07-01", "document": "http://iihm.imag.fr/publs/2013/FinalMobileHCI.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of the 15th International Conference on Human-Computer Interaction with Mobile Devices and Services (MobileHCI 2013)" }, { "lang": "en", "type_publi": "icolcomlec", "title": "The SWEET_HOME Project: Audio Technology in Smart Homes to improve Well-being and Reliance", "abstract": "The\tSWEET-HOME\tproject\taims\tat\tproviding audio-based interaction technology that lets the user have full control over their home environment, at detecting distress situations and at easing the social inclusion of the elderly and frail population. This paper presents an overview of the project focusing on the implemented techniques for speech and sound recognition as context-aware decision making with uncertainty. A user experiment in a smart home demonstrates the interest of this audio-based technology.", "authors": { "1": { "first_name": "Michel", "last_name": "Vacher" }, "2": { "first_name": "Pedro", "last_name": "Chahuara" }, "3": { "first_name": "Benjamin", "last_name": "Lecouteux" }, "4": { "first_name": "Dan", "last_name": "Istrate" }, "5": { "first_name": "François", "last_name": "Portet" }, "6": { "first_name": "Thierry", "last_name": "Joubert" }, "7": { "first_name": "Mohamed", "last_name": "Sehili" }, "8": { "first_name": "Brigitte", "last_name": "Meillon" }, "9": { "first_name": "Nicolas", "last_name": "Bonnefond" }, "10": { "first_name": "Sébastien", "last_name": "Fabre" }, "11": { "first_name": "Camille", "last_name": "Roux" }, "12": { "first_name": "Sybille", "last_name": "Caffiau" } }, "year": 2013, "uri": "http://iihm.imag.fr/publication/VCL+13a/", "pages": "7298-7301", "bibtype": "inproceedings", "id": 677, "abbr": "VCL+13a", "address": "Osaka, Japan", "date": "2013-07-03", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of 35th Annual International Conference of the IEEE Engineering in Medicine and Biology Society (EMBC'13)" }, { "lang": "en", "publisher": "ACM", "doi": "http://doi.acm.org/10.1145/2468356.2468578", "title": "Overcoming Limitations of the Trackpad for 3D Docking Operations", "abstract": "From notebook trackpads to mobile phones to tabletop surface computing, multitouch input surfaces have become one of the most dominant interfaces for human-computer interaction. Although these are clearly effective for interaction with 2D graphical user interfaces, we suspect that they are not as well suited for interaction requiring greater degrees of freedom (DoF). Here, we consider the possibility of exploiting two such surfaces, one for each hand, as a means of affording efficient control over higher dimensional tasks. We investigate performance on a 6 DoF task, comparing such a two-surface multitouch input device against the results obtained using a standard 2D mouse, a single multitouch surface, and a 6 DoF free-space device. Our results indicate that two multitouch surfaces significantly improve user performance compared to the mouse and to a single surface.", "authors": { "1": { "first_name": "David", "last_name": "Glesser" }, "2": { "first_name": "François", "last_name": "Bérard" }, "3": { "first_name": "Jeremy R.", "last_name": "Cooperstock" } }, "year": 2013, "uri": "http://iihm.imag.fr/publication/GBC13a/", "pages": "1239-1244 ", "bibtype": "inproceedings", "id": 630, "abbr": "GBC13a", "address": "New York, NY, USA", "date": "2013-04-27", "document": "http://iihm.imag.fr/publs/2013/CHI13_Glesser_MagicCube.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "CHI '13 Extended Abstracts on Human Factors in Computing Systems", "type_publi": "icolcomlec" }, { "lang": "en", "volume": 8120, "type_publi": "icolcomlec", "title": "The PEW Framework for Worth Mapping", "bibtype": "inproceedings", "abstract": "In Human Computer Interaction, it is more and more clear that usability is not enough. In order to take into account the other criteria that may be relevant for design, G. Cockton introduced the notion of “worth” and the Worth Centered Design (WCD) framework for its operationalization. The WCD framework structures the development process and provides designers with a set of tools, including Worth Maps (WMs). \r\nWorth maps connect systems attributes to human ones, and as such represent a promising tool. However, they remain understudied and under-experimented. \r\nThis paper presents the results of our experience with WMs. More precisely, it proposes the PEW (Perceived and Expected Worth) framework for worth mapping, reports findings from a study conducted with 5 experts regarding many aspects of WMs, and discusses future directions for research. \r\nKeywords: Interactive systems design, worth, Worth Maps (WMs).\r\n", "publisher": "Springer Berlin Heidelberg", "year": 2013, "uri": "http://iihm.imag.fr/publication/CCD13b/", "pages": "667-674", "note": "September 2-6, 2013", "authors": { "1": { "first_name": "Fatoumata", "last_name": "Camara" }, "2": { "first_name": "Gaëlle", "last_name": "Calvary" }, "3": { "first_name": "Rachel", "last_name": "Demumieux" } }, "id": 666, "editor": "Kotzé, Paula and Marsden, Gary and Lindgaard, Gitte and Wesson, Janet and Winckler, Marco", "address": "Cape Town, South Africa", "date": "2013-09-18", "document": "http://iihm.imag.fr/publs/2013/interact13-camara.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "INTERACT 2013, 14th IFIP TC 13 International Conference", "abbr": "CCD13b" }, { "lang": "en", "publisher": "IEEE", "doi": "http://dx.doi.org/10.3402/jartt.v1i0.22501", "title": "Effects of Window Size and Contraction Types on the Stationarity of Biceps Brachii Muscle EMG Signals", "url": "http://dl.acm.org/citation.cfm?id=2567480&CFID=496452259&CFTOKEN=46792879", "abstract": "In order to analyze surface electromyography (EMG) signals, it is necessary to use techniques based on time (temporal) domain or frequency (spectral) domain. However, these techniques are based on the mathematical assumption of signal stationarity. On the other hand, EMG signal stationarity varies depending on analysis window size and contraction types. So in this paper, a suitable window size for an analysis of EMG during static and dynamic contractions was investigated using a stationarity test, the modified reverse arrangement test. More than 90% of the signals measured during static contraction can be considered as stationary signals for all window sizes. On average, a window size of 375 ms provides the most stationary information, 94.29% of EMG signals for static muscle contraction. For dynamic muscle contraction, the percentage of stationary signals decreased as the window size was increased. If the threshold of 80% stationarity was set to validate stationarity for each window size, a suitable window size should be 250 ms or lesser. For a real-time application that a size of analysis window plus processing time should be less than 300 ms, a window size of 250 ms is suggested for both contraction types.", "authors": { "1": { "first_name": "Sirinee", "last_name": "Thongpanja" }, "2": { "first_name": "Angkoon", "last_name": "Phinyomark" }, "3": { "first_name": "Franck", "last_name": "Quaine" }, "4": { "first_name": "Yann", "last_name": "Laurillau" }, "5": { "first_name": "Wongkittisuksa", "last_name": "Booncharoen" }, "6": { "first_name": "Chusak", "last_name": "Limsakul" }, "7": { "first_name": "Pornchai", "last_name": "Phukpattaranont" } }, "year": 2013, "uri": "http://iihm.imag.fr/publication/TPQ+13a/", "pages": "44:1--44:4", "bibtype": "inproceedings", "id": 643, "abbr": "TPQ+13a", "address": "US", "date": "2013-08-20", "document": "http://iihm.imag.fr/publs/2013/Full_Paper_Stationarity_6th.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "IEEE 7th International Convention on Rehabilitation Engineering and Assistive Technology 2013 (i-Create 2013)", "type_publi": "icolcomlec" }, { "lang": "en", "publisher": "ACM", "doi": "http://doi.acm.org/10.1145/2480296.2480299", "title": "IOWAState: Models and Design Patterns for Identity-Aware User Interfaces Based on State Machines", "url": "http://dl.acm.org/citation.cfm?id=2494603.2480299", "abstract": "The emergence of interactive surfaces and technologies able to differentiate users allows the design and development of Identity-Aware (IA) interfaces, a new and richer set of user interfaces (UIs). Such user interfaces are able to adapt their behavior depending on who is interacting. However, existing implementations, mostly as software toolkits, are still ad-hoc and mostly based on existing GUI toolkits which are not designed to support user differentiation. The problem is that the development of IA interfaces is more complex than the development of traditional UIs and still requires extra programming efforts. To address these issues, we present a set of implementation models, named IOWAState models, to specify the behavior as state machines, the architecture and the components of IA interfaces. In addition, based on our IOWAState models and a classification of IA user interfaces, we detail a set of design patterns to implement the behavior of IA user interfaces.", "authors": { "1": { "first_name": "Yann", "last_name": "Laurillau" } }, "year": 2013, "uri": "http://iihm.imag.fr/publication/L13a/", "pages": "59-68", "bibtype": "inproceedings", "id": 623, "abbr": "L13a", "address": "New-York", "date": "2013-04-09", "document": "http://iihm.imag.fr/publs/2013/EICS-final.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of the 5th ACM SIGCHI Symposium on Engineering Interactive Computing Systems (EICS 2013)", "type_publi": "icolcomlec" }, { "lang": "en", "type_publi": "icolcomlec", "doi": "http://dx.doi.org/10.1007/978-3-642-40483-2_9", "title": "Precise pointing techniques for handheld Augmented Reality", "abstract": "We propose two techniques that improve accuracy of pointing at physical objects for handheld Augmented Reality (AR). In handheld AR, pointing accuracy is limited by both touch input and camera viewpoint instability due to hand jitter. The design of our techniques is based on the relationship between the touch input space and two visual reference frames for on-screen content, namely the screen and the physical object that one is pointing at. The first technique is based on Shift, a touch-based pointing technique, and video freeze, in order to combine the two reference frames for precise pointing. Contrastingly -without freezing the video-, the second technique offers a precise mode with a cursor that is stabilized on the physical object and controlled with relative touch inputs on the screen. Our experimental results show that our techniques are more accurate than the baseline techniques, namely direct touch on the video and screen-centered crosshair pointing.\r\n\r\n", "authors": { "1": { "first_name": "Thomas", "last_name": "Vincent" }, "2": { "first_name": "Laurence", "last_name": "Nigay" }, "3": { "first_name": "Takeshi", "last_name": "Kurata" } }, "year": 2013, "uri": "http://iihm.imag.fr/publication/VNK13a/", "pages": "122-139", "bibtype": "inproceedings", "id": 624, "abbr": "VNK13a", "address": "Cape Town, South Africa", "date": "2013-09-04", "document": "http://iihm.imag.fr/publs/2013/Precise_Pointing_Techniques_For_Handheld_AR.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of the 14th IFIP TC13 Conference on Human-Computer Interaction (Interact 2013)" }, { "lang": "en", "type_publi": "icolcomlec", "doi": "http://doi.acm.org/10.1145/2480296.2480309", "title": "Designing Disambiguation Techniques for Pointing in the Physical World", "abstract": "Several ways for selecting physical objects exist, including touching and pointing at them. Allowing the user to interact at a distance by pointing at physical objects can be challenging when the environment contains a large number of interactive physical objects, possibly occluded by other everyday items. Previous pointing techniques highlighted the need for disambiguation techniques. Addressing this challenge, this paper contributes a design space that organizes along groups and axes a set of options for designers to relevantly (1) describe, (2) classify, and (3) design disambiguation techniques. First, we have not found techniques in the literature yet that our design space could not describe. Second, all the techniques show a different path along the axes of our design space. Third, it allows defining of several new paths/solutions that have not yet been explored. We illustrate this generative power with the example of such a designed technique, Physical Pointing Roll (P2Roll).", "authors": { "1": { "first_name": "William", "last_name": "Delamare" }, "2": { "first_name": "Céline", "last_name": "Coutrix" }, "3": { "first_name": "Laurence", "last_name": "Nigay" } }, "year": 2013, "uri": "http://iihm.imag.fr/publication/DCN13a/", "pages": "197-206", "bibtype": "inproceedings", "id": 628, "abbr": "DCN13a", "address": "London, UK", "date": "2013-04-22", "document": "http://iihm.imag.fr/publs/2013/finalEICS2013.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of the 5th ACM SIGCHI Symposium on Engineering Interactive Computing Systems (EICS 2013)" }, { "lang": "en", "type_publi": "icolcomlec", "title": "Towards a General Architecture for a Co-Learning of Brain Computer Interfaces", "abstract": "In this article we propose a software architecture for asynchronous BCIs based on co-learning, where both the system and the user jointly learn by providing feedback to one another. We propose the use of recent filtering techniques such as Riemann Geometry and ICA followed by multiple classifications, by both incremental supervised classifiers and minimally supervised classifiers. The classifier outputs are then combined adaptively according to the feedback using recursive neural networks.", "year": 2013, "uri": "http://iihm.imag.fr/publication/KT13b/", "id": 679, "bibtype": "inproceedings", "abbr": "KT13b", "authors": { "1": { "first_name": "Nataliya", "last_name": "Kos'myna" }, "2": { "first_name": "Franck", "last_name": "Tarpin-Bernard" } }, "date": "2013-11-06", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of the 6th International IEEE EMBS Conference on Neural Engineering (NER 2013)" }, { "lang": "en", "type_publi": "icolcomlec", "doi": "http://dx.doi.org/10.1145/2512349.2512796", "title": "Two Touch System Latency Estimators: High Accuracy and Low Overhead", "url": "http://brouet.imag.fr/fberard/Research/ITS13", "abstract": "The end-to-end latency of interactive systems is well known to degrade user’s performance. Touch systems exhibit notable amount of latencies, but it is seldom characterized, probably because latency estimation is a difficult and time consuming undertaking. In this paper, we introduce two novel approaches to estimate the latency of touch systems. Both approaches require an operator to slide a finger on the touch surface, and provide automatic processing of the recorded data.\r\n\r\nThe High Accuracy (HA) approach requires an external camera and careful calibration, but provides a large sample set of accurate latency estimations. The Low Overhead (LO) approach, while not offering as much accuracy as the HA approach, does not require any additional equipment and is implemented in a few lines of code. In a set of experiments, we show that the HA approach can generate a highly detailed picture of the latency distribution of the system, and that the LO approach provides average latency estimates no further than 4 ms from the HA estimate.\r\n", "authors": { "1": { "first_name": "François", "last_name": "Bérard" }, "2": { "first_name": "Renaud", "last_name": "Blanch" } }, "year": 2013, "uri": "http://iihm.imag.fr/publication/BB13a/", "pages": "241-250", "bibtype": "inproceedings", "id": 647, "abbr": "BB13a", "address": "St Andrews, Scotland, UK", "date": "2013-10-07", "document": "http://iihm.imag.fr/publs/2013/ITS13_Berard_LatencyEstimators.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of the 2013 ACM international conference on Interactive Tabletops and Surfaces (ITS 2013)" }, { "lang": "en", "type_publi": "icolcomlec", "doi": "http://dx.doi.org/10.1007/978-3-642-40483-2_20", "title": "Understanding hand degrees of freedom and natural gestures for 3D interaction on tabletop", "url": "http://hal.inria.fr/hal-00814014", "abstract": "Interactively creating and editing 3D content requires the manipulation of many degrees of freedom (DoF). For instance, docking a virtual object involves 6 DoF (position and orientation). Multi-touch surfaces are good candidates as input devices for those interactions: they provide a direct manipulation where each finger contact on the table controls 2 DoF. This leads to a theoretical upper bound of 10 DoF for a single-handed interaction.\r\n\r\nWith a new hand parameterization, we investigate the number of DoF that one hand can effectively control on a multi-touch surface. A first experiment shows that the dominant hand is able to perform movements that can be parameterized by 4 to 6 DoF, and no more (i.e., at most 3 fingers can be controlled independently). Through another experiment, we analyze how gestures and tasks are associated, which enable us to discover some principles for designing 3D interactions on tabletop.", "authors": { "1": { "first_name": "Rémi", "last_name": "Brouet" }, "2": { "first_name": "Renaud", "last_name": "Blanch" }, "3": { "first_name": "Marie-Paule", "last_name": "Cani" } }, "year": 2013, "uri": "http://iihm.imag.fr/publication/BBC13a/", "pages": "297-314", "bibtype": "inproceedings", "id": 622, "abbr": "BBC13a", "address": "Cape Town, South Africa", "date": "2013-09-02", "document": "http://iihm.imag.fr/publs/2013/Interact13-understanding_hand_DoF-brouet.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of the 14th IFIP TC13 Conference on Human-Computer Interaction (Interact 2013)" }, { "lang": "en", "publisher": "IEEE", "doi": "http://dx.doi.org/10.1109/3DUI.2013.6550208", "title": "Hook: Heuristics for Selecting 3D Moving Objects in Dense Target Environments", "abstract": "This paper presents Hook, a new interaction technique for selecting moving targets. As opposed to existing techniques, Hook uses heuristic methods. It allows pointing in dense 3D environments, and on targets moving with high velocity. Moreover, Hook minimizes the impact of its visual feedback for maintaining user’s interaction comfort. Two adaptations of Hook for 2 dof (degrees-of-freedom) and 3 dof interaction for 3D environments have been evaluated. Results clearly show that Hook outperforms the existing methods in pointing time and error rates, for fast and slow targets, in the two configurations. All the participants confirmed the expected feeling with regards to ease of use.", "authors": { "1": { "first_name": "Michael", "last_name": "Ortega" } }, "year": 2013, "uri": "http://iihm.imag.fr/publication/O13a/", "pages": "119-122", "bibtype": "inproceedings", "id": 625, "abbr": "O13a", "address": "Orlando, FLORIDA", "date": "2013-03-16", "document": "http://iihm.imag.fr/publs/2013/FINAL.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of the IEEE 8th Symposium on 3D User Interfaces (3DUI 2013)", "type_publi": "icolcomlec" }, { "lang": "en", "publisher": "ACM", "doi": "http://doi.acm.org/10.1145/2470654.2470681", "title": "3D object Position using Automatic Viewpoint Transitions", "abstract": "This paper presents IUCA (Interaction Using Camera Animations), a new interaction technique for 3D objects manipulation. IUCA allows efficient interaction in a full-resolution perspective view by integrating transients animated transitions to orthographic views into the manipulation task. This provides an interaction in context, with precise object positioning and alignment. An evaluation of the technique shows that, compared to the classical configurations, IUCA allows to reduce pointing time by 14% on average. Testing with professional 3D designers and novice users indicate that IUCA is easy to use and to learn; and that users feel comfortable with it.", "authors": { "1": { "first_name": "Michael", "last_name": "Ortega" } }, "year": 2013, "uri": "http://iihm.imag.fr/publication/O13b/", "pages": "193-196", "bibtype": "inproceedings", "id": 627, "abbr": "O13b", "address": "Paris, FRANCE", "date": "2013-04-29", "document": "http://iihm.imag.fr/publs/2013/Final_CR.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of the international conference on Human factors in computing systems (CHI 2013)", "type_publi": "icolcomlec" }, { "lang": "en", "publisher": "Springer", "doi": "http://dx.doi.org/10.1007/978-3-642-40477-1_9", "title": "Model-Based Self-Explanatory UIs for free, but are they valuable?", "abstract": "Model-Driven Engineering (MDE) has been extensively used for generating User Interfaces (UIs) from models. As long as these models are kept alive at runtime, the UIs are capable of adapting to variations of the context of use. This paper investigates a potentially powerful side effect: the possibility of enriching the UIs with explanations directly generated from these models. This paper first describes a software infrastructure that supports this generation of explanations. It then reports on a user study that evaluates the added value of such model based self-explanations.", "authors": { "0": { "first_name": "Alfonso", "last_name": "García Frey" }, "1": { "first_name": "Gaëlle", "last_name": "Calvary" }, "2": { "first_name": "Sophie", "last_name": "Dupuy-Chessa" }, "3": { "first_name": "Nadine", "last_name": "Mandran" } }, "year": 2013, "uri": "http://iihm.imag.fr/publication/GCD+13a/", "pages": "144-161", "bibtype": "inproceedings", "id": 618, "abbr": "GCD+13a", "address": "Cape Town, South Africa", "date": "2013-03-18", "document": "http://iihm.imag.fr/publs/2013/interact13v7.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of the 14th IFIP TC13 Conference on Human-Computer Interaction (INTERACT'13), 2-6 September 2013, Cape Town, South Africa", "type_publi": "icolcomlec" }, { "bibtype": "article", "publisher": "World Scientific Company", "doi": "http://doi.org/10.1142/S0219477513500168", "lang": "en", "uri": "http://iihm.imag.fr/publication/PQL+13a/", "title": "EMG Amplitude Estimators Based on Probability Distribution for Muscle-Computer Interface", "url": "http://www.worldscientific.com/doi/abs/10.1142/S0219477513500168", "journal": "Fluctuation and Noise Letters", "year": 2013, "number": 3, "pages": "1350016-1-1350016-18", "volume": 12, "id": 642, "abbr": "PQL+13a", "authors": { "1": { "first_name": "Angkoon", "last_name": "Phinyomark" }, "2": { "first_name": "Franck", "last_name": "Quaine" }, "3": { "first_name": "Yann", "last_name": "Laurillau" }, "4": { "first_name": "Sirinee", "last_name": "Thongpanja" }, "5": { "first_name": "Chusak", "last_name": "Limsakul" }, "6": { "first_name": "Pornchai", "last_name": "Phukpattaranont" } }, "date": "2013-08-20", "document": "http://iihm.imag.fr/publs/2013/Manuscript_RMSMAV_3rdDraft.pdf", "type": "Revues internationales avec comité de lecture", "abstract": "To develop an advanced muscle–computer interface (MCI) based on surface electromyo- graphy (EMG) signal, the amplitude estimations of muscle activities, i.e., root mean square (RMS) and mean absolute value (MAV) are widely used as a convenient and accurate input for a recognition system. Their classification performance is comparable to advanced and high computational time-scale methods, i.e., the wavelet transform. However, the signal-to-noise-ratio (SNR) performance of RMS and MAV depends on a probability density function (PDF) of EMG signals, i.e., Gaussian or Laplacian. The PDF of upper-limb motions associated with EMG signals is still not clear, especially for dynamic muscle contraction. In this paper, the EMG PDF is investigated based on surface EMG recorded during finger, hand, wrist and forearm motions. The results show that on average the experimental EMG PDF is closer to a Laplacian density, partic- ularly for male subject and flexor muscle. For the amplitude estimation, MAV has a higher SNR, defined as the mean feature divided by its fluctuation, than RMS. Due to a same discrimination of RMS and MAV in feature space, MAV is recommended to be used as a suitable EMG amplitude estimator for EMG-based MCIs.", "type_publi": "irevcomlec" }, { "lang": "en", "volume": 26, "doi": "http://dx.doi.org/10.1016/j.engappai.2013.01.004", "bibtype": "article", "title": "A Feasibility Study on the Use of Anthropometric Variables to Make Muscle-Computer Interface More Practical", "url": "http://www.sciencedirect.com/science/article/pii/S0952197613000146", "abstract": "High classification accuracy has been achieved for muscle–computer interfaces (MCIs) based on surface electromyography (EMG) recognition in many recent works with an increasing number of discrimi- nated movements. However, there are many limitations to use these interfaces in the real-world contexts. One of the major problems is compatibility. Designing and training the classification EMG system for a particular individual user is needed in order to reach high accuracy. If the system can calibrate itself automatically/semi-automatically, the development of standard interfaces that are compatible with almost any user could be possible. Twelve anthropometric variables, a measurement of body dimensions, have been proposed and used to calibrate the system in two different ways: a weighting factor for a classifier and a normalizing value for EMG features. The experimental results showed that a number of relationships between anthropometric variables and EMG time-domain features from upper-limb muscles and movements are statistically strong and significant. In this paper, the feasibility to use anthropometric variables to calibrate the EMG classification system is shown obviously and the proposed calibration technique is suggested to further improve the robustness and practical use of MCIs based on EMG pattern recognition.", "publisher": "Elsevier", "year": 2013, "uri": "http://iihm.imag.fr/publication/PQC+13a/", "pages": "1681-1688", "note": "IF 1.84", "id": 614, "abbr": "PQC+13a", "authors": { "1": { "first_name": "Angkoon", "last_name": "Phinyomark" }, "2": { "first_name": "Franck", "last_name": "Quaine" }, "3": { "first_name": "Sylvie", "last_name": "Charbonnier" }, "4": { "first_name": "Christine", "last_name": "Serviere" }, "5": { "first_name": "Franck", "last_name": "Tarpin-Bernard" }, "6": { "first_name": "Yann", "last_name": "Laurillau" } }, "date": "2013-01-20", "document": "http://iihm.imag.fr/publs/2013/Manuscript_Anthropometric1_4thDraft.pdf", "type": "Revues internationales avec comité de lecture", "journal": "International Scientific Journal Engineering Applications of Artificial Intelligence", "type_publi": "irevcomlec" }, { "bibtype": "article", "publisher": "ACM SIGCHI Romania", "type_publi": "irevcomlec", "lang": "en", "uri": "http://iihm.imag.fr/publication/CGD+13a/", "title": "Sustaining Designers' and Users' Quality of Life in the Paradigm of Plastic UIs", "url": "http://rochi.utcluj.ro/rrioc/en/rrioc-2013-3.html#Sustaining_Designers_and_Users_Quality", "journal": "Revista Română de Interacţiune Om-Calculator", "year": 2013, "number": 3, "pages": "269-289", "volume": 6, "id": 654, "editor": "Jean Vanderdonckt", "authors": { "1": { "first_name": "Éric", "last_name": "Céret" }, "2": { "first_name": "Alfonso", "last_name": "García Frey" }, "3": { "first_name": "Sophie", "last_name": "Dupuy-Chessa" }, "4": { "first_name": "Gaëlle", "last_name": "Calvary" } }, "date": "2013-07-31", "document": "http://iihm.imag.fr/publs/2013/RRIOC-6-3-Ceret.pdf", "type": "Revues internationales avec comité de lecture", "abstract": "Modern User Interfaces need to dynamically adapt to their context of use, i.e. mainly to the changes that occur in the environment or in the platform. Model-Driven Engineering offers powerful solutions to handle the design and the implementation of such User Interfaces. However, this approach requires the creation of an important amount of models and transformations, each of them in turn requiring specific knowledge and competencies. This leads to the need of adapted process models and tools sustaining the designers’ work. Moreover, automatic adaptation to new devices implies that users could have questions about the interaction with the same UI in such new devices. As this adaption is automatically performed at runtime, designers cannot foresee all the possible combinations of contexts of use at design time in order to conveniently support the users. For this reason, dynamic help systems are necessary to generate dynamic explanations to the end-user at runtime.\r\nThis paper presents (1) a new vision of process model flexibility that makes it possible to adapt the process model to the designer's knowledge and know-how, (2) the \"flexibilization\" of the UsiXML methodology, (3) the principles supporting self-explanatory UIs and (4) the integration of all these notions in UsiComp, an integrated and open framework for designing and executing plastic User Interfaces. UsiComp relies on a service-based architecture. It offers two modules, for design and execution. The implementation has been made using OSGi services offering dynamic possibilities for using and extending the tool. This paper describes the architecture and shows the extension capacities of the framework through two running examples.", "abbr": "CGD+13a" }, { "bibtype": "article", "publisher": "RoCHI (ACM SIGCHI Romania)", "type_publi": "irevcomlec", "lang": "en", "uri": "http://iihm.imag.fr/publication/GCM+13a/", "title": "A need, no app: just do it! But do people support dynamic composition of interactive systems for fulfilling emergent needs?", "url": "http://rochi.utcluj.ro/rrioc/rrioc-2013-3.html#A_need_no_app_just_do_it", "journal": "Revista Română de Interacţiune Om-Calculator", "year": 2013, "number": 3, "pages": "195-210", "volume": 6, "id": 665, "abbr": "GCM+13a", "authors": { "1": { "first_name": "Yoann", "last_name": "Gabillon" }, "2": { "first_name": "Gaëlle", "last_name": "Calvary" }, "3": { "first_name": "Nadine", "last_name": "Mandran" }, "4": { "first_name": "Humbert", "last_name": "Fiorino" } }, "date": "2013-02-18", "document": "http://iihm.imag.fr/publs/2013/RRIOC-6-3-Gabillon.pdf", "type": "Revues internationales avec comité de lecture", "abstract": "In Human Computer Interaction engineering, both the context of use () and the user task () are supposed to be set at design time. However, in ubiquitous computing, the context of use is dynamic, making user needs possibly emerge on the fly.\r\nAs a consequence, there is a need to go beyond precomputed User Interfaces (UIs) and to be capable of dynamically composing UIs for fulfilling such emergent needs.\r\nThis paper relates a user study conducted for understanding to which extent dynamic composition of UIs can match user needs.\r\nThe study consists of 26 qualitative interviews and 3 focus groups.\r\nIt provides interesting insights for future research.\r\n" }, { "lang": "en", "publisher": "Elsevier", "type_publi": "irevcomlec", "uri": "http://iihm.imag.fr/publication/CDC+13a/", "title": "A Taxonomy of Design Methods Process Models", "bibtype": "article", "journal": "Information and Software Technology", "year": 2013, "number": 5, "pages": "795–821", "volume": 55, "id": 620, "abbr": "CDC+13a", "authors": { "1": { "first_name": "Éric", "last_name": "Céret" }, "2": { "first_name": "Sophie", "last_name": "Dupuy-Chessa" }, "3": { "first_name": "Gaëlle", "last_name": "Calvary" }, "4": { "first_name": "Agnès", "last_name": "Front" }, "5": { "first_name": "Dominique", "last_name": "Rieu" } }, "date": "2013-03-21", "type": "Revues internationales avec comité de lecture", "abstract": "Context: Designers and developers are increasingly expected to deliver high quality systems, i.e. systems that are usable, robust, consistent as well as evolutionary, and that fulfill users’ needs. To produce such systems, Design Methods suggest many approaches. However, the important number of existing approaches makes the choice of a method among the others particularly difficult. In addition to this, and because of the time required for understanding (and then operationalizing) new methods, designers tend to use already known methods, even\r\nthough those which sometimes may not really be adapted to their needs.\r\nObjective: This paper proposes a classification of characteristics of design methods process models. In other terms, it proposes a taxonomy that aims to facilitate the discovery and the choice of methods for designers and developers.\r\nMethod: From a study of process models of several design methods, we identify six main axes, namely Cycle, Collaboration, Artifacts, Recommended Use, Maturity and Flexibility, which are in turn divided into 34 characteristics.\r\nResults: This paper provides a deep theorical insight. For each characteristic identified from relevant litterature, a definition and a gradation, illustrated using examples, are given. Moreover, it presents a web site that offers various tools for exploring the axes of our taxonomy. This web site provides an overview of process models as well as means for comparing them, textually or graphically. Finally, the paper relates the first evaluation conducted in order to estimate designers’ adhesion to the taxonomy in terms of easiness of learning, completeness and intention to use.\r\nConclusion: We show, based on evaluation results, that our taxonomy of process models facilitates the discovery of new methods and helps designers in choosing suitable methods, really adapted to their needs. Therefore, it enhances chances to conduct high quality projects." }, { "lang": "en", "publisher": "IEEE", "doi": "http://dx.doi.org/10.1109/TCIAIG.2012.2230003", "title": "Evaluation and comparison of a multimodal combination of BCI paradigms and Eye-tracking in a gaming context", "journal": "IEEE Transactions on Computational Intelligence and AI in Games (T-CIAIG)", "year": 2013, "uri": "http://iihm.imag.fr/publication/KT13a/", "pages": "150-154", "bibtype": "article", "id": 612, "abbr": "KT13a", "authors": { "1": { "first_name": "Nataliya", "last_name": "Kos'myna" }, "2": { "first_name": "Franck", "last_name": "Tarpin-Bernard" } }, "date": "2013-02-06", "type": "Revues internationales avec comité de lecture", "abstract": "This paper evaluates the usability and efficiency of three multimodal combinations of brain-computer interface (BCI) and eye tracking in the context of a simple puzzle game involving tile selection and rotations using affordable consumer-grade hardware. It presents preliminary results indicating that the BCI interaction is interesting but very tiring and imprecise, and may be better suited as an optional and complementary modality to other interaction techniques.", "type_publi": "irevcomlec" }, { "bibtype": "article", "volume": 40, "doi": "http://dx.doi.org/10.1016/j.eswa.2013.02.023", "lang": "en", "uri": "http://iihm.imag.fr/publication/PQC+13b/", "title": "EMG Feature Evaluation for Improving Myoelectric Pattern Recognition Robustness", "url": "http://www.sciencedirect.com.gate6.inist.fr/science/article/pii/S0957417413001395", "abstract": "In pattern recognition-based myoelectric control, high accuracy for multiple discriminated motions is presented in most of related literature. However, there is a gap between the classification accuracy and the usability of practical applications of myoelectric control, especially the effect of long-term usage. This paper proposes and investigates the behavior of fifty time-domain and frequency-domain features to classify ten upper limb motions using electromyographic data recorded during 21 days. The most stable single feature and multiple feature sets are presented with the optimum configuration of myoelectric control, i.e. data segmentation and classifier. The result shows that sample entropy (SampEn) outperforms other features when compared using linear discriminant analysis (LDA), a robust classifier. The averaged test classification accuracy is 93.37%, when trained in only initial first day. It brings only 2.45% decrease compared with retraining schemes. Increasing number of features to four, which consists of SampEn, the fourth order cepstrum coefficients, root mean square and waveform length, increase the classification accuracy to 98.87%. The proposed techniques achieve to maintain the high accuracy without the retraining scheme. Additionally, this continuous classification allows the real-time operation.", "publisher": "Elsevier", "year": 2013, "number": 12, "pages": "4832–4840", "note": "IF: 2.203", "id": 616, "abbr": "PQC+13b", "authors": { "1": { "first_name": "Angkoon", "last_name": "Phinyomark" }, "2": { "first_name": "Franck", "last_name": "Quaine" }, "3": { "first_name": "Sylvie", "last_name": "Charbonnier" }, "4": { "first_name": "Christine", "last_name": "Serviere" }, "5": { "first_name": "Franck", "last_name": "Tarpin-Bernard" }, "6": { "first_name": "Yann", "last_name": "Laurillau" } }, "date": "2013-02-22", "document": "http://iihm.imag.fr/publs/2013/ESWA-Draft.pdf", "type": "Revues internationales avec comité de lecture", "journal": "Expert Systems with Applications", "type_publi": "irevcomlec" }, { "lang": "fr", "type_publi": "colcomlec", "title": "Modélisation graphique des SI : Du traitement visuel de modèles complexes", "abstract": "Aux problématiques de gestion de la complexité des systèmes succèdent aujourd’hui celles relevant de la maîtrise de la complexité croissante des modèles de systèmes. Nonobstant diverses avancées significatives récentes pour la conception et la manipulation de modèles, force est de constater que les solutions actuelles demeurent inopérantes dans le cas de modèles devenus complexes, à la fois hétérogènes et à « dimension \"métier\" ». Après un premier état des lieux signalant les diverses particularités et propriétés de ces modèles complexes, nous tacherons de montrer au sein du présent article que de nouveaux apports peuvent émerger du croisement interdisciplinaire entre l’Ingénierie dirigée par les Modèles, l’Ingénierie de la conception de systèmes, l’Ergonomie Cognitive et le Design d’interface.", "authors": { "1": { "first_name": "David", "last_name": "Bihanic" }, "2": { "first_name": "Max", "last_name": "Chevalier" }, "3": { "first_name": "Sophie", "last_name": "Dupuy-Chessa" }, "4": { "first_name": "Xavier", "last_name": "Le Pallec" }, "5": { "first_name": "Thierry", "last_name": "Morineau" }, "6": { "first_name": "Thomas", "last_name": "Polacsek" } }, "year": 2013, "uri": "http://iihm.imag.fr/publication/BCD+13a/", "pages": "99-114", "bibtype": "inproceedings", "id": 637, "abbr": "BCD+13a", "address": "Paris, France", "date": "2013-05-30", "document": "http://iihm.imag.fr/publs/2013/1 Bihanic.pdf", "type": "Conférences nationales avec comité de lecture sur texte complet", "booktitle": "XXXIème Congrès INFORSID, Paris, France, Mai 2013" }, { "lang": "en", "type_publi": "colcomlec", "doi": "http://doi.acm.org/10.1145/2534903.2534905", "title": "Handheld Augmented Reality: Effect of registration jitter on cursor-based pointing techniques", "url": "http://hal.inria.fr/hal-00875440", "abstract": "Handheld Augmented Reality relies on the registration of digital content on physical objects. Yet, the accuracy of this registration depends on environmental conditions. It is therefore important to study the impact of registration jitter on interaction and in particular on pointing at augmented objects where precision may be required. We present an experiment that compares the effect of registration jitter on the following two pointing techniques: (1) screen-centered crosshair pointing; and (2) relative pointing with a cursor bound to the physical object’s frame of reference and controlled by indirect relative touch strokes on the screen. The experiment considered both tablet and smartphone form factors. Results indicate that relative pointing in the frame of the physical object is less error prone and is less subject to registration jitter than screen-centered crosshair pointing.", "authors": { "1": { "first_name": "Thomas", "last_name": "Vincent" }, "2": { "first_name": "Laurence", "last_name": "Nigay" }, "3": { "first_name": "Takeshi", "last_name": "Kurata" } }, "year": 2013, "uri": "http://iihm.imag.fr/publication/VNK13c/", "pages": "1-6", "bibtype": "inproceedings", "id": 649, "abbr": "VNK13c", "address": "Bordeaux, France", "date": "2013-11-13", "document": "http://iihm.imag.fr/publs/2013/IHM13_HARPointing.pdf", "type": "Conférences nationales avec comité de lecture sur texte complet", "booktitle": "Actes de la 25ème conférence francophone sur l'Interaction Homme-Machine (IHM 2013)" }, { "lang": "fr", "publisher": "ACM", "doi": "http://doi.acm.org/10.1145/2534903.2534909", "title": "Flexibility in MDE for scaling up from simple applications to real case studies: illustration on a Nuclear Power Plant", "abstract": "Model Driven Engineering provides powerful solutions for the development of User Interfaces. However, concepts and techniques are difficult to master and to apply: the threshold of use is said to be high, making designers and developers reluctant to use it. This paper investigates process model flexibility as a solution. We present three kinds of flexibility for improving design and development process models: (1) variability for equivalent choices, (2) granularability for several levels of details, (3) completeness for possibly optional and pre-defined reusable components. Flexibility decreases the threshold of use by reusability of knowledge, know- how and pieces of code. We illustrate these forms of flexibility on an industrial case study from the nuclear power plant domain. We explain how they are implemented in FlexiLab, a running prototype based on OSGi. The innovation is twofold: on one hand, the operationalization of flexibility; on the other hand, the jump from simple applications to real case studies thanks to flexibility.", "authors": { "1": { "first_name": "Éric", "last_name": "Céret" }, "2": { "first_name": "Gaëlle", "last_name": "Calvary" }, "3": { "first_name": "Sophie", "last_name": "Dupuy-Chessa" } }, "year": 2013, "uri": "http://iihm.imag.fr/publication/CCD13a/", "pages": "10", "bibtype": "inproceedings", "id": 653, "abbr": "CCD13a", "address": "Bordeaux, France", "date": "2013-11-14", "type": "Conférences nationales avec comité de lecture sur texte complet", "booktitle": "Proceedings of the 25ème Conférence Francophone sur L'Interaction Homme-Machine (IHM'13)", "type_publi": "colcomlec" }, { "lang": "fr", "publisher": "Hermès", "type_publi": "revcomlec", "uri": "http://iihm.imag.fr/publication/ABB+13a/", "title": "Ingénierie dirigée par les modèles : quels supports à l'interopérabilité des systèmes d'information ?", "bibtype": "article", "journal": "Ingénierie des Systèmes d'Information", "year": 2013, "number": 2, "pages": "13-44", "volume": 18, "id": 636, "abbr": "ABB+13a", "authors": { "1": { "first_name": "Annie", "last_name": "Authosserre-Cavarero" }, "2": { "first_name": "Frédéric", "last_name": "Bertrand" }, "3": { "first_name": "Mireille", "last_name": "Blay-Fornarino" }, "4": { "first_name": "Philippe", "last_name": "Collet" }, "5": { "first_name": "Hubert", "last_name": "Dubois" }, "6": { "first_name": "Stéphane", "last_name": "Ducasse" }, "7": { "first_name": "Sophie", "last_name": "Dupuy-Chessa" }, "8": { "first_name": "Catherine", "last_name": "Faron-Zucker" }, "9": { "first_name": "Cyril", "last_name": "Faucher" }, "10": { "first_name": "Jean-Yves", "last_name": "Lafaye" }, "11": { "first_name": "Philippe", "last_name": "Lahire" }, "12": { "first_name": "Olivier", "last_name": "Le Goaer" }, "13": { "first_name": "Johan", "last_name": "Montagnat" }, "14": { "first_name": "Anne-Marie", "last_name": "Pinna" } }, "date": "2013-07-22", "type": "Revues nationales avec comité de lecture", "abstract": "Les systèmes d’information sont de plus en plus souvent construits à partir de l’agrégation de systèmes informatiques qu’il convient de maintenir et faire évoluer avec agilité et sans entropie non contrôlée. Ceci n’est pas sans poser des problèmes d’interopérabilité ! L’ingénierie dirigée par les modèles (IDM) a entre autres objectifs d’apporter des solutions aux difficultés d’interopérabilité entre les systèmes. Cet article est le résumé des réflexions menées au sein de l’action spécifique « Interopérabilité des systèmes d’information et ingénierie des modèles » soutenue par inforsid : quels défis, quelles solutions ? Nous proposons une synthèse d’un ensemble d’approches basées sur l’IDM répondant à diff ́érents problèmes posés par l’interopérabilité. De nombreuses questions et limites ont été soulevées lors de nos rencontres qui sont ici également rapportées dans cet article." }, { "lang": "fr", "publisher": "Société Informatique de France", "type_publi": "revcomlec", "uri": "http://iihm.imag.fr/publication/C13a/", "title": "Essai sans prétention sur l'Interaction Homme-Machine et son évolution", "journal": "Bulletin de la Société Informatique de France", "year": 2013, "number": 1, "pages": "15-33", "bibtype": "article", "id": 645, "editor": "C. de la Higuera", "authors": { "1": { "first_name": "Joëlle", "last_name": "Coutaz" } }, "date": "2013-09-05", "document": "http://iihm.imag.fr/publs/2013/1024-coutaz_.pdf", "type": "Revues nationales avec comité de lecture", "abstract": "Cet article est une réflexion personnelle sur l’Interaction Homme-Machine, domaine auquel j’ai contribué à petits pas depuis une bonne trentaine d’années. Il s’agit donc d’une analyse incomplète et nécessairement biaisée. Mes amis informaticiens, qu’ils soient académiques ou industriels, ont (trop) longtemps sous-estimé le rôle de l’Interaction Homme-Machine dans les processus de développement des logiciels. Cet article est une réponse à ce constat.", "abbr": "C13a" }, { "lang": "fr", "publisher": "Génie logiciel et ingénierie de système", "type_publi": "revcomlec", "title": "Plasticité des Interfaces Homme-Machine par Ingénierie Dirigée par les Modèles", "bibtype": "article", "journal": "Génie Logiciel", "year": 2013, "uri": "http://iihm.imag.fr/publication/CDC13b/", "pages": "45-51", "volume": 105, "id": 635, "abbr": "CDC13b", "authors": { "1": { "first_name": "Éric", "last_name": "Céret" }, "2": { "first_name": "Sophie", "last_name": "Dupuy-Chessa" }, "3": { "first_name": "Gaëlle", "last_name": "Calvary" } }, "date": "2013-06-21", "document": "http://iihm.imag.fr/publs/2013/Neptune2013.pdf", "type": "Revues nationales avec comité de lecture", "abstract": "Avec l'avènement de l'informatique ambiante, les Interfaces Homme-Machine (IHM) doivent désormais pouvoir s'adapter dynamiquement aux changements qui peuvent survenir dans leur contexte d'usage, c'est-à-dire dans l'environnement de l'utilisateur, la ou les plate-forme(s) d’interaction qu’il utilise ou ses caractéristiques personnelles. De telles IHMs sont dites plastiques. L'Ingénierie Dirigée par les Modèles offre des pistes innovantes pour les concevoir et les développer. Dans cet article, nous présentons les modèles qui en permettent la mise en œuvre : modèle de tâches, IHM abstraite, IHM concrète, contexte d’usage, etc. L’approche et les techniques étant encore peu pratiquées, nous présentons ensuite le principe de flexibilité pour en limiter le coût d'entrée et en réduire la rigidité. Nous montrons comment introduire de la flexibilité dans les processus de développement pour respecter les pratiques actuelles tout en produisant des IHM plastiques." }, { "lang": "en", "publisher": "Wiley", "type_publi": "ouvrage", "title": "Computer Science and Ambient Intelligence", "abstract": "In recent years, Information and Communication Science and Technology have witnessed awesome advances thanks to the groundbreaking nature of new materials, calculation processes and data sources. ‘Grey box’ computers now only represent a small proportion of calculation resources and data sources. Indeed, more than 80% of processors are today integrated into various sophisticated devices. The number of sensors integrated into components with processing and signal transmission units has significantly increased. Each sensor is an active node in a system whose local processing capabilities make it possible to aggregate, sort and filter data or carry out more sophisticated processing. \r\nHuman-computer interaction has also significantly evolved. It is no longer simply confined to the traditional ‘screen, keyboard, mouse’ triplet but permeates our everyday objects and activities. User Interfaces (UIs) are no more limited to graphics, neither to static contexts of use. Rather, they become multimodal and capable of adaptation to dynamic contexts of use. They migrate from one interactive space to another as long as the user moves. Whilst this vision is exciting from a usage point of view, it raises grand challenges for the engineering of such UIs. These challenges are as great as calculatory devices are powerful and therefore allow merging and mining huge databases. Anticipating and overcoming the risk of system hijacks are also part of these issues. \r\nTransparency becomes a highly valuable quality for ensuring better access to resources at all levels of the system or corporation (‘virtual’, ‘in-network’ etc.) making resources vulnerable to threats and attacks. Due to the wide range of risks, from economic intelligence to protecting personal data, it is necessary to find the right balance between ensuring data protection and transparency of access to new autonomous resources in open environments. New challenges have emerged such as those related to managing data access, ethics and the well known ‘precautionary principle’, ‘Big data’, ‘Big Brother’; the list is endless. \r\nWith such challenges, the growing diversity of dynamic services and of smart objects raises new issues in the design, development and execution of software applications. These applications must be able to adapt to a software and hardware infrastructure that continuously and unpredictably changes. Prime examples are applications that follow the user as he/ she moves, such as those used in mobile phones, cars, houses, etc. which provide him/ her with permanent access to services over a prolonged period of time. As such, the application must face to variations in the context of use, and nevertheless ensure its quality of service. Having simplified the distribution of software applications, middleware have now to facilitate the design of these applications by providing them with the ability to adapt. They must provide software mechanisms at runtime which guarantee the permanent adaptation of the application to a changing context of use. These challenges will therefore increase when faced with new usage in increasingly diverse, variable and unpredictable contexts of use. \r\nThe present book ‘Computer science and ambient intelligence: from sensors to applications’ is an outcome of two CNRS ‘ambient intelligence’ schools organized in July of 2009 and 2011. In line with the ethos of this school, the present work aims to inform the lay reader of the challenges posed by this new field of research. Taking a holistic view, it covers various levels of abstraction, ranging from fundamental to advanced concepts and bringing together the contributions of various specialists in the field, the majority of whom have carried out their research within the school.\r\nThis book features the main areas of computer science concerned with ambient intelligence (e.g. human-computer interaction, middleware, networks and information systems, etc.). It is a multidisciplinary advance with contributions coming from intelligent materials and ethics, the aim of which is to demonstrate the importance of integrated research, based on social sciences and technological advances. Such research is multi-disciplinary with the aim to mobilize and bring together expertise from each field to develop new theories. This book also pays tribute to the field’s wide spectrum of applications with chapters focusing on health, transport and even tourism. The aim of the current work is not pedagogical; rather it is designed to provide a stimulating perspective to attest to the challenge of teaching within current frameworks due to the paradigm’s interdisciplinary and contemporary nature and the lack of structures, platforms and generic materials. Recent initiatives such as ‘FabLabs’ are surely part of a response to this. \r\nWe would like to warmly thank all the authors who have contributed to the creation of this book. We also sincerely hope that you have as much enjoyment reading their contributions as we have had in listening to their talks during both editions of the Ambient Intelligent school.\r\n", "year": 2013, "uri": "http://iihm.imag.fr/publication/CDS+13a/", "id": 673, "bibtype": "book", "editor": "Calvary, G., Delot, T., Sedes, F., Tigli, J.Y.", "authors": { "1": { "first_name": "Gaëlle", "last_name": "Calvary" }, "2": { "first_name": "Thierry", "last_name": "Delot" }, "3": { "first_name": "Florence", "last_name": "Sedes" }, "4": { "first_name": "Jean-Yves", "last_name": "Tigli" } }, "date": "2013-02-19", "type": "Livres", "pages": "1-1000", "abbr": "CDS+13a" }, { "lang": "en", "publisher": "Springer", "type_publi": "ouvrage", "title": "Semantic Models for Adaptive Interactive Systems", "bibtype": "book", "abstract": "Semantic technologies and, in particular, ontologies as formal and shareable representations\r\nof a domain play an increasingly important role in computer science,\r\nespecially for the design, development and execution of interactive systems. Semantic\r\nmodels can serve a number of different purposes in this context. They can be\r\nused as functional core or user interface models in model-driven analysis, design,\r\ngeneration, and adaptation of user interfaces.\r\nOntologies may enhance the functional coverage of an interactive system as well\r\nas its visualization and interaction capabilities in various ways, e.g., by providing\r\ninput assistance, intelligently clustering information, guiding collaborative interaction,\r\nor adapting the user interface according to the user’s context. Especially in\r\nthe latter case, ontologies can be applied for representing the various kinds of context\r\ninformation for context-aware and adaptive systems. In particular, they have\r\npromised to provide a technique for representing external physical context factors\r\nsuch as location, time or technical parameters, as well as “internal” context such as\r\nuser interest profiles or interaction context in a consistent, generalized manner. Owing\r\nto these properties, semantic models can also contribute to bridging gaps, e.g.,\r\nbetween user models, context-aware interfaces and model-driven UI generation.\r\nThere is, therefore, a considerable potential for using semantic models as a basis\r\nfor adaptive interactive systems. The range of potential adaptations is wide comprising,\r\nfor example, context- and user-dependent recommendations, interactive assistance\r\nwhen performing application-specific tasks, adaptation of the application\r\nfunctionality, adaptation of the collaboration process, or adaptive retrieval support.\r\nFurthermore, a variety of reasoning and machine learning techniques exist, that can\r\nbe employed to achieve adaptive system behavior. Last, but not least, the advent and\r\nrapid growth of Linked Open Data as a large-scale collection of semantic data has\r\npaved the way for a new breed of intelligent, knowledge-intensive applications.\r\nTo explore that potential, we have established a workshop series called Semantic\r\nModels for Adaptive Interactive Systems (SEMAIS). The workshop had its debut\r\nat the ACM Intelligent User Interfaces conference in Hong Kong in 2010, and was\r\nfollowed by two subsequent editions in Palo Alto in 2011, and in Lisbon in 2012. At\r\nthe workshop, we have seen cutting edge research spanning from the employment of semantic models in the development and generation of interactive systems to novel\r\ninteraction paradigms and applications for semantic data.\r\nThis book collects enhanced, revised, and updated versions of the best papers\r\nsubmitted to the three workshops editions, as well as additional original contributions.\r\nIt provides insights into methodologies for designing adaptive systems based\r\non semantic data, introduces models that can be used for building interactive systems,\r\nand showcases applications made possible by the use of semantic models.", "year": 2013, "uri": "http://iihm.imag.fr/publication/HPL+13a/", "id": 664, "note": "HCI Series", "editor": "Hussein, T., Paulheim, H., Lukosch, S., Ziegler, J., Calvary, G. (Eds.) ", "authors": { "1": { "first_name": "Tim", "last_name": "Hussein" }, "2": { "first_name": "Heiko", "last_name": "Paulheim" }, "3": { "first_name": "Stefan", "last_name": "Lukosch" }, "4": { "first_name": "Jurgen", "last_name": "Ziegler" }, "5": { "first_name": "Gaëlle", "last_name": "Calvary" } }, "date": "2013-12-01", "type": "Livres", "pages": "204", "abbr": "HPL+13a" }, { "chapter": 10, "publisher": "Wiley", "type_publi": "chapitre", "lang": "en", "title": "Composition of User Interfaces", "abstract": "Composition of user interfaces", "year": 2013, "uri": "http://iihm.imag.fr/publication/CDO+13a/", "pages": "203-224", "bibtype": "inbook", "id": 672, "editor": "Calvary, G., Delot, T., Sedes, F., Tigli, J.Y.", "authors": { "1": { "first_name": "Gaëlle", "last_name": "Calvary" }, "2": { "first_name": "Anne-Marie", "last_name": "Dery-Pinna" }, "3": { "first_name": "Audrey", "last_name": "Occello" }, "4": { "first_name": "Philippe", "last_name": "Renevier" }, "5": { "first_name": "Yoann", "last_name": "Gabillon" } }, "date": "2013-02-19", "type": "Chapitres d'ouvrages", "booktitle": "Ambient intelligence: from sensors to applications", "abbr": "CDO+13a" }, { "lang": "en", "type_publi": "these", "title": "Quality of Human-Computer Interaction: Self-Explanatory User Interfaces by Model-Driven Engineering", "year": 2013, "uri": "http://iihm.imag.fr/publication/G13a/", "id": 648, "bibtype": "phdthesis", "abbr": "G13a", "authors": { "1": { "first_name": "Alfonso", "last_name": "García Frey" } }, "date": "2013-07-03", "document": "http://iihm.imag.fr/publs/2013/PhD_Alfonso-Garcia-Frey.pdf", "type": "Thèses et habilitations", "pages": "261" }, { "lang": "fr", "type_publi": "editeur", "doi": "http://doi.acm.org/10.1145/2534903", "title": "Proceedings of the 25th Conférence Francophone sur l'Interaction Homme-Machine", "booktitle": "Proceedings of the 25th Conférence Francophone sur l'Interaction Homme-Machine", "authors": {}, "year": 2013, "uri": "http://iihm.imag.fr/publication/XX13a/", "bibtype": "proceedings", "editor": "Jonathan Aceituno, Renaud Blanch, Stéphane Huot, Martin Hachet, Nicolas Roussel", "address": "Talence, France", "date": "2013-11-12", "type": "Direction d'ouvrages", "id": 736, "abbr": "XX13a" }, { "lang": "en", "publisher": "IEEE", "doi": "http://dx.doi.org/10.1109/ISMAR.2013.6671801", "bibtype": "inproceedings", "title": "Photo-shoot localization of a mobile camera based on registered frame data of virtualized reality models ", "url": "http://amie.imag.fr/Main/Publications?action=download&upname=ISMAR2013_makita.pdf", "abstract": "This paper presents a study of a method for estimating the position and orientation of a photo-shoot in indoor environments for augmented reality applications. Our proposed localization method is based on registered frame data of virtualized reality models, which are photos with known photo-shoot positions and orientations, and depth data. Because registered frame data are secondary product of modeling process, additional works are not necessary to create registered frame data especially for the localization. In the method, a photo taken by a mobile camera is compared to registered frame data for the localization. Since registered frame data are linked with photo-shoot position, orientation, and depth data, 3D coordinates of each pixel on the photo of registered frame data is available. We conducted experiments with employing five techniques of the estimation for comparative evaluations.", "authors": { "1": { "first_name": "Koji", "last_name": "Makita" }, "2": { "first_name": "Jun", "last_name": "Nishida" }, "3": { "first_name": "Tomoya", "last_name": "Ishikawa" }, "4": { "first_name": "Takashi", "last_name": "Okuma" }, "5": { "first_name": "Masakatsu", "last_name": "Kourogi" }, "6": { "first_name": "Thomas", "last_name": "Vincent" }, "7": { "first_name": "Laurence", "last_name": "Nigay" }, "8": { "first_name": "Jun", "last_name": "Yamashita" }, "9": { "first_name": "Hideaki", "last_name": "Kuzuoka" }, "10": { "first_name": "Takeshi", "last_name": "Kurata" } }, "year": 2013, "uri": "http://iihm.imag.fr/publication/MNI+13a/", "pages": "273-274", "note": "Poster", "id": 668, "abbr": "MNI+13a", "address": "Adelaide, SA, Autralia", "date": "2013-10-01", "type": "Autres conférences et colloques avec actes", "booktitle": "Proceedings of the 2013 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)", "type_publi": "colloque" }, { "lang": "fr", "type_publi": "colloque", "title": "Relations spatiales en Réalité Augmentée sur dispositifs mobiles", "url": "http://ubimob2013.sciencesconf.org/19693", "abstract": "Les dispositifs mobiles \u0013étant de plus en plus puissants et int\u0013égrant de nombreux capteurs, il est maintenant possible de superposer des images num\u0013ériques \u0012a la vue du monde physique retourn\u0013ée par la cam\u0013éra. Le terme Réalité Augment\u0013ée est d\u0013ésormais couramment utilis\u0013é et cette technique est employ\u0013ée dans de nombreux domaines. Dans ce contexte, cet article \u0013étudie les relations spatiales mises en jeu lors de l'interaction avec cet environnement mixte compos\u0013é de la vue du monde physique augment\u0013ée d'\u0013él\u0013éments num\u0013ériques et a\u000effich\u0013é sur l'\u0013écran du dispositif mobile. Nous nous int\u0013éressons en particulier \u0012a deux relations spatiales : l'une entre l'objet physique et le dispositif mobile et l'autre entre le dispositif mobile et l'utilisateur. Nous pr\u0013ésentons des exemples d'application de R\u0013éalit\u0013é Augment\u0013ée sur dispositifs mobiles qui exploitent ces relations spatiales pour l'interaction.", "authors": { "1": { "first_name": "Thomas", "last_name": "Vincent" }, "2": { "first_name": "Sébastien", "last_name": "Pelurson" }, "3": { "first_name": "Valentin", "last_name": "Regazzoni" }, "4": { "first_name": "Takeshi", "last_name": "Kurata" }, "5": { "first_name": "Laurence", "last_name": "Nigay" } }, "year": 2013, "uri": "http://iihm.imag.fr/publication/VPR+13a/", "id": 632, "bibtype": "inproceedings", "abbr": "VPR+13a", "address": "Nancy, France", "date": "2013-06-05", "document": "http://iihm.imag.fr/publs/2013/Ubimob13_Final.pdf", "type": "Autres conférences et colloques avec actes", "booktitle": "Actes des 9èmes journées francophones Mobilité et Ubiquité (UbiMob 2013)" }, { "lang": "en", "type_publi": "colloque", "title": "End-User-Development for Smart Homes: Relevance and Challenges", "abstract": "Ubiquitous computing is now mature enough to unleash the potential of Smart Homes. The obstacle is no more about hardware concerns but lies in how inhabitants can build, configure and control their Smart Home. In this paper, we defend the idea that End-User-Development (EUD), which considers inhabitants as makers rather than mere consumers, is an effective approach for tackling this obstacle. We reflect on the lifecycle of devices and services to discuss challenges that EUD system will have to address in the Smart Home context: installation and maintenance, designation, control, development (including programming, testing, and reusing), and sharing.", "authors": { "1": { "first_name": "Rémy", "last_name": "Dautriche" }, "2": { "first_name": "Camille", "last_name": "Lenoir" }, "3": { "first_name": "Alexandre", "last_name": "Demeure" }, "4": { "first_name": "Cédric", "last_name": "Gérard" }, "5": { "first_name": "Joëlle", "last_name": "Coutaz" }, "6": { "first_name": "Patrick", "last_name": "Reignier" } }, "year": 2013, "uri": "http://iihm.imag.fr/publication/DLD+13a/", "pages": "6", "bibtype": "inproceedings", "id": 646, "abbr": "DLD+13a", "address": "Eindhoven, Nederland", "date": "2013-06-10", "document": "http://iihm.imag.fr/publs/2013/ISEUD2013 EndUserDevelopment relevance and challenges for the smart home v finale_.pdf", "type": "Autres conférences et colloques avec actes", "booktitle": "Proceedings of the Workshop \"EUD for Supporting Sustainability in Maker Communities\", 4th International Symposium on End-user Development (IS-EUD)" }, { "lang": "en", "type_publi": "autre", "title": "Photo-shoot localization for mobile AR based on registered images in virtualized reality models", "url": "http://amie.imag.fr/Main/Publications?action=download&upname=KJMR2013_abstract_nishida.pdf", "abstract": "This paper presents a study on estimating photo-shoot location and orientation in indoor environments for augmented reality applications. The proposed method is based on registered images in virtualized reality models [1]. Registered images are secondary products of model creation, and contain photo-shoot location, orientation, and depth information. Therefore, additional data for special purposes need not be created. The upper and lower left parts of Figure 1 show the system architecture and data flow. We assume that the proposed method is used in combination with a relative positioning system, for example, Pedestrian Dead Reckoning (PDR). In the proposed system, a real image taken by a mobile device is sent to a server, and the image is compared with the registered images.\r\nIn this study, we compare the localization performance of the proposed system using mutual information, edge information, SURF, ORB, and FREAK features.", "authors": { "1": { "first_name": "Jun", "last_name": "Nishida" }, "2": { "first_name": "Koji", "last_name": "Makita" }, "3": { "first_name": "Tomoya", "last_name": "Ishikawa" }, "4": { "first_name": "Takashi", "last_name": "Okuma" }, "5": { "first_name": "Masakatsu", "last_name": "Kourogi" }, "6": { "first_name": "Thomas", "last_name": "Vincent" }, "7": { "first_name": "Laurence", "last_name": "Nigay" }, "8": { "first_name": "Jun", "last_name": "Yamashita" }, "9": { "first_name": "Hideaki", "last_name": "Kuzuoka" }, "10": { "first_name": "Takeshi", "last_name": "Kurata" } }, "year": 2013, "uri": "http://iihm.imag.fr/publication/NMI+13a/", "id": 669, "bibtype": "unpublished", "abbr": "NMI+13a", "address": "Okinawa, Japon", "date": "2013-04-12", "type": "Autres publications", "booktitle": "Workshop KJMR 2013, The 6th Korea-Japan Workshop on Mixed Reality" }, { "lang": "en", "type_publi": "autre", "title": "Handheld Augmented Reality: Spatial Relationships and Frames of Reference", "url": "http://studierstube.icg.tugraz.at/mobilehci2013workshop/", "abstract": "Handheld Augmented Reality (AR), one type of mobile AR, relies on the spatial coupling between the real world and the on-screen augmented reality outputs. Such spatial coupling introduces new design challenges for interaction and in particular for precise pointing techniques that go beyond mobile interaction design challenges (e.g., screen real estate, fat-finger problem with direct touch on the screen). Focusing on the design of touch interaction techniques for handheld AR, we propose two conceptual design elements, namely spatial relationship and frame of reference, as part of a conceptual framework organized according to four main entities: (1) the control space, (2) the digital augmentation (3) the representation of the physical world and (4) the physical world.", "authors": { "1": { "first_name": "Thomas", "last_name": "Vincent" }, "2": { "first_name": "Laurence", "last_name": "Nigay" }, "3": { "first_name": "Takeshi", "last_name": "Kurata" } }, "year": 2013, "uri": "http://iihm.imag.fr/publication/VNK13b/", "id": 652, "bibtype": "unpublished", "abbr": "VNK13b", "address": "Munich, Germany", "date": "2013-08-27", "type": "Autres publications", "booktitle": "Workshop on Designing Mobile Augmented Reality at MobileHCI 2013" }, { "lang": "fr", "type_publi": "autre", "title": "Les dendro-matrices : une alternative aux dendrogrammes pour visualiser les résultats d'une classification ascendante hiérarchique", "abstract": "Le résultat d'une classification ascendante hiérarchique est classiquement présenté sous la forme d'un dendrogramme.\r\nCette représentation fournit toute l'information disponible sur les classes mais occulte partiellement celle sur les individus qui ne peuvent être associés qu'à une seule classe élémentaire.\r\n\r\nNous proposons une alternative au dendrogramme, qui dans le même espace présente comme lui la hiérarchie des classes, leur dissimilarité, mais permet de plus la comparaison d'individu à individu ; d'individu à classe ; et de classe à classe.\r\nCette visualisation est un hybride entre un arbre (le dendrogramme) et une matrice (la matrice de distance).\r\n\r\nNous présentons un ensemble de techniques d'interaction associées à cette visualisation.\r\n", "year": 2013, "uri": "http://iihm.imag.fr/publication/BDB13a/", "pages": "33-42", "bibtype": "unpublished", "id": 615, "abbr": "BDB13a", "authors": { "1": { "first_name": "Renaud", "last_name": "Blanch" }, "2": { "first_name": "Rémy", "last_name": "Dautriche" }, "3": { "first_name": "Gilles", "last_name": "Bisson" } }, "date": "2013-01-29", "type": "Autres publications", "booktitle": "actes de l'atelier Visualisation d'information, interaction et fouille de données (GT-VIF)" }, { "lang": "fr", "publisher": "ACM", "type_publi": "autre", "title": "Plasticité des Interfaces par Perception de l’Interaction Homme-Machine : illustration en oculométrie ", "url": "https://hal.inria.fr/IHM-2013", "abstract": "Aujourd'hui, les efforts en plasticité des IHM ont principalement porté sur les méthodes de conception.\r\nOr, l’utilisation en ligne d’informations sur les perceptions de l’utilisateur est une source d’informations intéressantes pour la plasticité : elle permettrait une réparation, à la volée, de l’IHM pour mieux l’ajuster à l’humain. Pour montrer la pertinence et la faisabilité de cette approche, nous avons réalisé un démonstrateur d’une interface plastique s’adaptant en ligne en fonction des interactions (actions et perceptions) de l’utilisateur.", "authors": { "1": { "first_name": "Francis", "last_name": "Jambon" }, "2": { "first_name": "Kevin", "last_name": "Chappellet" }, "3": { "first_name": "Gaëlle", "last_name": "Calvary" } }, "year": 2013, "uri": "http://iihm.imag.fr/publication/JCC13a/", "pages": "1-2", "bibtype": "unpublished", "id": 667, "abbr": "JCC13a", "address": "Bordeaux, France", "date": "2013-11-18", "type": "Autres publications", "booktitle": "Annexe des actes de la conférence francophone en Interaction Homme-Machine (IHM 2013)" }, { "lang": "fr", "bibtype": "unpublished", "type_publi": "autre", "title": "Analyse et créativité pour la conception d'interaction avec l'habitat intelligent", "abstract": "Concevoir des interactions pour des systèmes innovants implique une première étape dans laquelle se mêlent découverte du domaine et des contraintes, créativité et mise en situation des idées sélectionnées. Cette étape a pour objectif de s'engager avec plus de confiance dans le processus de conception. Nous exposons ici une partie de notre démarche sur de nouvelles interactions avec l'habitat intelligent. Nous avons cherché à répondre le plus efficacement à nos différents objectifs par l'association de pratiques complémentaires que nous présentons succinctement avec un retour d'expérience sur leur mise en application et leur enchaînement.", "authors": { "1": { "first_name": "Camille", "last_name": "Lenoir" }, "2": { "first_name": "Camille", "last_name": "Roux" }, "3": { "first_name": "Sybille", "last_name": "Caffiau" }, "4": { "first_name": "Joëlle", "last_name": "Coutaz" }, "5": { "first_name": "Rémy", "last_name": "Dautriche" }, "6": { "first_name": "Alexandre", "last_name": "Demeure" }, "7": { "first_name": "Cédric", "last_name": "Gérard" } }, "year": 2013, "uri": "http://iihm.imag.fr/publication/LRC+13a/", "id": 676, "note": "Poster à IHM 2013", "abbr": "LRC+13a", "address": "Bordeaux, France", "date": "2013-11-13", "document": "http://iihm.imag.fr/publs/2013/IHM13-poster_analyse-lenoir.pdf", "type": "Autres publications", "booktitle": "Poster, IHM 2013, Bordeaux" }]);