publications([{ "lang": "en", "type_publi": "icolcomlec", "title": "Automated Evaluation of Menu by Guidelines Review", "url": "https://profs.info.uaic.ro/~adiftene/RoCHI2016/RoCHI2016.pdf", "abstract": "This paper presents ERGOSIM, a software that automatically evaluate the design of menu bars, pull-down menus, and sub-menus of a graphical user interface by reviewing usability guidelines related to menu design. In this method, a menu design is parsed against the definition of usability guidelines in order to detect potential usability problems manifested by any occurrence where a guidelines is not respected. Four evaluation strategies are enabled depending on the end user’s preferences: an active strategy initiated by the system, a passive strategy initiated by the designer, a mixed strategy collaboratively initiated by both the designer and the system, and a strategy by conceptual units based on the domain. From an initial corpus of 312 usability guidelines compiled from different sources on menu design, a final knowledge base of 58 implemented usability guidelines has been obtained for automatic evaluation. By examining how each usability guideline for menu design is expressed, we discuss to what extent such guidelines could be automated in an automated process by guidelines review.\r\n", "year": 2016, "uri": "http://iihm.imag.fr/publication/BCC+16c/", "pages": "11-21", "bibtype": "inproceedings", "id": 781, "abbr": "BCC+16c", "authors": { "1": { "first_name": "Sarah", "last_name": "Bouzit" }, "2": { "first_name": "Gaëlle", "last_name": "Calvary" }, "3": { "first_name": "Denis", "last_name": "Chene" }, "4": { "first_name": "Jean", "last_name": "Vanderdonckt" } }, "date": "2016-09-20", "document": "http://iihm.imag.fr/publs/2016/rochi16-bouzit.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of RO-CHI International Conference on Human-Computer Interaction" }, { "lang": "en", "publisher": "ACM", "doi": "https://doi.org/10.1145/2933242.2933257", "title": "Using formal models to cross check an implementation", "abstract": "Interactive systems are developed according to requirements, which may be, for instance, documentation, prototypes, diagrams, etc. The informal nature of system requirements may be a source of problems: it may be the case that a system does not implement the requirements as expected, thus, a way to validate whether an implementation follows the requirements is needed. We propose a novel approach to validating a system using formal models of the system. In this approach, a set of traces generated from the execution of the real interactive system is searched over the state space of the formal model. The scalability of the approach is demonstrated by an application to an industrial system in the nuclear plant domain. The combination of trace analysis and formal methods provides feedback that can bring improvements to both the real interactive system and the formal model.", "authors": { "1": { "first_name": "Raquel", "last_name": "Oliveira" }, "2": { "first_name": "Sophie", "last_name": "Dupuy-Chessa" }, "3": { "first_name": "Gaëlle", "last_name": "Calvary" }, "4": { "first_name": "Danièle", "last_name": "Dadolle" } }, "year": 2016, "uri": "http://iihm.imag.fr/publication/ODC+16a/", "pages": "126-137", "bibtype": "inproceedings", "id": 776, "abbr": "ODC+16a", "address": "Brussels, Belgium", "date": "2016-06-27", "document": "http://iihm.imag.fr/publs/2016/oliveiraEICS16.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of the 8th ACM SIGCHI Symposium on Engineering Interactive Computing System EICS 2016", "type_publi": "icolcomlec" }, { "lang": "en", "type_publi": "icolcomlec", "doi": "https://doi.org/10.14236/ewic/HCI2016.26", "title": "A Comparison of Shortcut and Step-by-Step Adaptive Menus for Smartphones", "abstract": "This paper reports on the results of an experiment comparing two graphical adaptive menus for smartphones in order to improve their hierarchical navigation: \" Shortcut Menu \" and \" Step-by-Step Menu \" keep constant the actual presentation of initial menus and overlay them with a prediction window displaying the most frequently used menu items, wherever they are located in the hierarchy. In order to reach predicted items, the \" Step-by-Step Menu \" maintains the consistency with the initial menu through a level-by-level navigation while the \" Shortcut Menu \" directly moves the end user towards the predicted menu item, thus shortcutting the hierarchical navigation. Thirteen subjects performed fifty tests each on smartphones and data were collected about their item selection time and error rate. The \" Step-by-Step Menu \" has a positive impact on both variables, whether frequently used menu items are accurately predicted or not. The \" Step-by-Step Menu \" is fast, but could induce some problems when prediction is wrong.", "authors": { "1": { "first_name": "Sarah", "last_name": "Bouzit" }, "2": { "first_name": "Gaëlle", "last_name": "Calvary" }, "3": { "first_name": "Denis", "last_name": "Chene" }, "4": { "first_name": "Jean", "last_name": "Vanderdonckt" } }, "year": 2016, "uri": "http://iihm.imag.fr/publication/BCC+16a/", "pages": "12", "bibtype": "inproceedings", "id": 760, "abbr": "BCC+16a", "address": "Bournemouth, UK", "date": "2016-07-11", "document": "http://iihm.imag.fr/publs/2016/Bouzit-BHCI2016.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "The 30th British Human Computer Interaction Conference (British HCI)" }, { "lang": "en", "type_publi": "icolcomlec", "doi": "https://doi.org/10.1145/2933242.2935874", "title": "A Design Space for Engineering Graphical Adaptive Menus", "abstract": "This paper presents a design space for exploring design options\r\nof adaptive graphical menus based on Bertin’s eight\r\nvisual variables: position, size, shape, value, color, orientation,\r\ntexture, and motion. In order to transform a traditional\r\n(static) menu into an adaptive one, at least one visual variable\r\nshould be exploited to convey which menu items have been\r\npromoted or demoted depending on five characteristics: select,\r\nassociative, quantitative, order, and length. The paper\r\nreviews selected adaptive menu interaction techniques belonging\r\nto each of these variables, classifies them according\r\nto the variables and characteristics and suggests not yet explored\r\nadaptive menu designs. It then defines four stability\r\nproperties depending on which variables remain constant after\r\nadaptivity. A supporting software for prototyping the rendering\r\nof graphical adaptive menus is then introduced.\r\n", "authors": { "1": { "first_name": "Sarah", "last_name": "Bouzit" }, "2": { "first_name": "Gaëlle", "last_name": "Calvary" }, "3": { "first_name": "Denis", "last_name": "Chene" }, "4": { "first_name": "Jean", "last_name": "Vanderdonckt" } }, "year": 2016, "uri": "http://iihm.imag.fr/publication/BCC+16b/", "pages": "239-244", "bibtype": "inproceedings", "id": 780, "abbr": "BCC+16b", "address": "Brussels, Belgium", "date": "2016-06-20", "document": "http://iihm.imag.fr/publs/2016/Bouzit-BHCI2016_.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of the 8th ACM SIGCHI Symposium on Engineering Interactive Computing Systems (EICS)" }, { "lang": "en", "type_publi": "icolcomlec", "doi": "http://dx.doi.org/10.1145/2858036.2858097", "title": "Emergeables: Deformable Displays for Continuous Eyes-Free Mobile Interaction", "abstract": "We present the concept of Emergeables – mobile surfaces that can deform or ‘morph’ to provide fully-actuated, tangible controls. Our goal in this work is to provide the flexibility of graphical touchscreens, coupled with the affordance and tactile benefits offered by physical widgets. In contrast to previous research in the area of deformable displays, our work focuses on continuous controls (e.g., dials or sliders), and strives for fully-dynamic positioning, providing versatile widgets that can change shape and location depending on the user’s needs. We describe the design and implementation of two prototype emergeables built to demonstrate the concept, and present an in-depth evaluation that compares both with a touchscreen alternative. The results show the strong potential of emergeables for on-demand, eyes-free control of continuous parameters, particularly when comparing the accuracy and usability of a high-resolution emergeable to a standard GUI approach. We conclude with a discussion of the level of resolution that is necessary for future emergeables, and suggest how high-resolution versions might be achieved.", "authors": { "1": { "first_name": "Simon", "last_name": "Robinson" }, "2": { "first_name": "Céline", "last_name": "Coutrix" }, "3": { "first_name": "Jennifer", "last_name": "Pearson" }, "4": { "first_name": "Juan Pablo", "last_name": "Rosso Pirela" }, "5": { "first_name": "Matheus", "last_name": "Torquato" }, "6": { "first_name": "Laurence", "last_name": "Nigay" }, "7": { "first_name": "Matt", "last_name": "Jones" } }, "year": 2016, "uri": "http://iihm.imag.fr/publication/RCP+16a/", "pages": "13", "bibtype": "inproceedings", "id": 756, "abbr": "RCP+16a", "address": "Santa Clara, USA", "date": "2016-05-07", "document": "http://iihm.imag.fr/publs/2016/EmergeablesArticle.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of the 34th international conference on Human factors in computing systems (CHI 2016), San Jose, CA, USA, May 7-12, 2016 " }, { "lang": "en", "type_publi": "icolcomlec", "doi": "http://dx.doi.org/10.1145/2909132.2909265", "title": "Target Expansion Lens: It is Not the More Visual Feedback the Better!", "abstract": "To enhance pointing tasks, target expansion techniques allocate larger activation areas to targets. We distinguish two basic elements of a target expansion technique: the expansion algorithm and the visual aid on the effective expanded targets. We present a systematic analysis of the relevance of the visual aid provided by (1) existing target expansion techniques and (2) Expansion Lens. The latter is a new continuous technique for acquiring targets. Expansion Lens namely, uses a round area centered on the cursor: the lens. The users can see in the lens the target expanded area boundaries that the lens is hovering over. Expansion Lens serves as a magic lens revealing the underlying expansion algorithm. The design rationale of Expansion Lens is based on a systematic analysis of the relevance of the visual aid according to the three goal-oriented phases of a pointing task namely the starting, transfer and validation phases. Expansion Lens optimizes (1) the transfer phase by providing a simple-shaped visual aid centered on the cursor, and (2) the validation phase regarding error rates, by displaying the target expanded area boundaries. The results of our controlled experiment comparing Expansion Lens with four existing target expansion techniques show that Expansion Lens highlights a good trade-off for performance by being the less-error prone technique and the second fastest technique. The experimental data for each phase of the pointing task also confirm our design approach based on the relevance of the visual aid according to the phase of the pointing task.", "authors": { "1": { "first_name": "Maxime", "last_name": "Guillon" }, "2": { "first_name": "François", "last_name": "Leitner" }, "3": { "first_name": "Laurence", "last_name": "Nigay" } }, "year": 2016, "uri": "http://iihm.imag.fr/publication/GLN16a/", "pages": "52-59", "bibtype": "inproceedings", "id": 770, "abbr": "GLN16a", "address": "Bari, Italy", "date": "2016-06-07", "document": "http://iihm.imag.fr/publs/2016/GuillonNigayAVI16.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of the International Working Conference on Advanced Visual Interfaces (AVI'16), Bari, Italy, 7-10 June, 2016" }, { "lang": "en", "type_publi": "icolcomlec", "doi": "http://dx.doi.org/10.1145/2993148.2993152", "title": "Bimanual Input for Multiscale Navigation with Pressure and Touch Gestures", "abstract": "We explore the combination of touch modalities with pressure-based modalities for multiscale navigation in bifocal views. We investigate a two-hand mobile configuration in which: 1) The dominant hand is kept free for precise touch interaction at any scale of a bifocal view, and 2) The non-dominant hand is used for holding the device in landscape mode, keeping the thumb free for pressure input for navigation at the context scale. The pressure sensor is fixed to the front bezel. Our investigation of pressure-based modalities involves two design options: control (continuous or discrete) and inertia (with or without). The pressure-based modalities are compared to touch-only modalities: the well-known drag-flick and drag-drop modalities. The results show that continuous pressure-based modality without inertia is 1) the fastest one along with the drag-drop touch modality 2) is preferred by the users and 3) importantly minimizes screen occlusion during a phase that requires navigating a large part of the information space.", "authors": { "1": { "first_name": "Sébastien", "last_name": "Pelurson" }, "2": { "first_name": "Laurence", "last_name": "Nigay" } }, "year": 2016, "uri": "http://iihm.imag.fr/publication/PN16a/", "pages": "145-152", "bibtype": "inproceedings", "id": 771, "abbr": "PN16a", "address": "Tokyo, Japan", "date": "2016-11-12", "document": "http://iihm.imag.fr/publs/2016/ICMI16-bimanualPressure-PelursonNigay.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of the 18th ACM International Conference on Multimodal Interaction (ICMI 2016)" }, { "lang": "en", "type_publi": "icolcomlec", "doi": "http://dx.doi.org/10.1145/2909132.2909260", "title": "Designing 3D Gesture Guidance: Visual Feedback and Feedforward Design Options", "abstract": "Dynamic symbolic in-air hand gestures are an increasingly popular means of interaction with smart environments. However, novices need to know what commands are available and which gesture to execute in order to trigger these commands. We propose to adapt OctoPocus, a 2D gesture guiding system, to the case of 3D. The OctoPocus3D guidance system displays a set of 3D gestures as 3D pipes and allows users to understand how the system processes gesture input. Several feedback and feedforward visual alternatives are proposed in the literature. However, their impact on guidance remains to be evaluated. We report the results of two user experiments that aim at designing OctoPocus3D by exploring these alternatives. The results show that a concurrent feedback, which visually simplifies the 3D scene during the execution of the gesture, increases the recognition rate, but only during the first two repetitions. After the first two repetitions, users achieve the same recognition rate with a terminal feedback (after the execution of the gesture), a concurrent feedback, both or neither. With respect to feedforward, the overall stability of the 3D scene explored through the origin of the pipes during the execution of the gestures does not influence the recognition rate or the execution time. Finally, the results also show that displaying upcoming portions of the gestures allows 8% faster completion times than displaying the complete remaining portions. This indicates that preventing visual clutter of the 3D scene prevails over gesture anticipation.", "authors": { "1": { "first_name": "William", "last_name": "Delamare" }, "2": { "first_name": "Céline", "last_name": "Coutrix" }, "3": { "first_name": "Laurence", "last_name": "Nigay" } }, "year": 2016, "uri": "http://iihm.imag.fr/publication/DCN16a/", "pages": "152-159", "bibtype": "inproceedings", "id": 768, "abbr": "DCN16a", "address": "Bari, Italy", "date": "2016-06-07", "document": "http://iihm.imag.fr/publs/2016/DelamareetalAVI2016.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of the International Working Conference on Advanced Visual Interfaces (AVI'16), Bari, Italy, 7-10 June, 2016" }, { "lang": "en", "publisher": "ACM", "doi": "http://dx.doi.org/10.1145/2933242.2933264", "title": "SEPIA, a Support for Engineering Persuasive Interactive Applications: Properties and Functions", "abstract": "Design and creativity call for a large exploration of the design space for getting the design right and the right design [6]. Creativity support tools aim at speeding up this exploration for either saving time or exploring more design alternatives. This paper addresses the design of persuasive interactive systems. It provides designers and developers with a conceptual tool for structuring the exploration of the design space. In the vain of the IFIP properties [1] that are largely used in engineering HCI (e.g., observability), SEPIA (Support for Engineering Persuasive Interactive Applications) elicits a set of properties and functions to be considered when engineering persuasive interactive systems. SEPIA is expected to foster creativity and thereby to make people go beyond the classical monitoring feature.", "authors": { "1": { "first_name": "Yann", "last_name": "Laurillau" }, "2": { "first_name": "Anthony", "last_name": "Foulonneau" }, "3": { "first_name": "Gaëlle", "last_name": "Calvary" }, "4": { "first_name": "Eric", "last_name": "Villain" } }, "year": 2016, "uri": "http://iihm.imag.fr/publication/LFC+16a/", "pages": "217-228", "bibtype": "inproceedings", "id": 759, "abbr": "LFC+16a", "address": "Brussels, Belgium", "date": "2016-04-24", "document": "http://iihm.imag.fr/publs/2016/EICS-2016-finale-4.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of th 8th ACM SIGCHI Symposium on Engineering Interactive Computing Systems (EICS'16)", "type_publi": "icolcomlec" }, { "lang": "en", "type_publi": "icolcomlec", "doi": "https://doi.org/10.1145/2992154.2992160", "title": "Effect of Touch Latency on Elementary vs. Bimanual Composite Tasks", "abstract": "Touch latency has been shown to reduce users' performances but most studies focus on one-handed elementary tasks such as pointing or tracking a single object. The everyday use of touch devices is made, however, of more complex \"composite\" tasks combining several objects with potential bimanual interaction. Such a composite task may increase users' cognitive load which makes latency less perceivable. We thus expected that the impact of latency on users' performances should be smaller in composite tasks than in elementary tasks.\r\n\r\nWe tested this hypothesis by comparing the degradation effect of latency on users' performances in an elementary vs. a composite task. The elementary task consisted in positioning a single object. The composite task involved sorting and positioning objects with a two-handed interaction, inducing more complex planning and motor strategies that could be seen as an additional cognitive load. Contrary to expectations, the degradation effect was comparable in the two tasks. This study indicates that the substantial hindrance of latency, demonstrated on elementary tasks, also exists in more complex tasks that better represent the every day use of touch devices. This strengthens the motivation to question the interaction between the task properties and latency effect and to adapt commercial devices and applications accordingly.", "authors": { "1": { "first_name": "Élie", "last_name": "Cattan" }, "2": { "first_name": "Amélie", "last_name": "Rochet-Capellan" }, "3": { "first_name": "François", "last_name": "Bérard" } }, "year": 2016, "uri": "http://iihm.imag.fr/publication/CRB16a/", "pages": "103-108", "bibtype": "inproceedings", "id": 773, "abbr": "CRB16a", "address": "Niagara Falls, Canada", "date": "2016-11-07", "document": "http://iihm.imag.fr/publs/2016/iss115-cattan.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of the 2016 ACM International Conference on Interactive Surfaces and Spaces" }, { "lang": "en", "type_publi": "icolcomlec", "title": "ProSPer: a MOST model extension applied to persuasive interactive system", "url": "https://dl.acm.org/citation.cfm?id=3114809", "abstract": "Developing persuasive interactive system faces the challenge of describing multiple-domain goals to be achieved, along with an context-aware driving of persuasion. We developed ProSPer, a model capable of dealing with this challenges and we implemented two experiments using an Android application and a selfmonitoring bracelet. The preliminary results shows that participants understood and applied effectively the model, giving further design prospectives of research and development.", "authors": { "1": { "first_name": "Alessandro", "last_name": "Fenicio" }, "2": { "first_name": "Gaëlle", "last_name": "Calvary" }, "3": { "first_name": "Yann", "last_name": "Laurillau" }, "4": { "first_name": "Jean", "last_name": "Vanderdonckt" } }, "year": 2016, "uri": "http://iihm.imag.fr/publication/FCL+16a/", "pages": "3", "bibtype": "inproceedings", "id": 763, "abbr": "FCL+16a", "address": "Bournemouth, UK", "date": "2016-07-08", "document": "http://iihm.imag.fr/publs/2016/ewic_hci16_wip_paper20.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of British HCI 2016 Conference (HCI 2016)" }, { "bibtype": "article", "publisher": "IEEE", "doi": "https://doi.org/10.1109/MPRV.2016.24", "lang": "en", "uri": "http://iihm.imag.fr/publication/CC16a/", "title": "A First Person Experience with End-User Development for Smart Homes", "url": "http://ieeexplore.ieee.org/document/7445783/", "journal": "IEEE Pervasive Computing, special issue on Domestic Pervasive Computing", "year": 2016, "number": 2, "pages": "26-39", "volume": 15, "id": 757, "abbr": "CC16a", "authors": { "1": { "first_name": "Joëlle", "last_name": "Coutaz" }, "2": { "first_name": "James", "last_name": "Crowley" } }, "date": "2016-03-29", "document": "http://iihm.imag.fr/publs/2016/PervComp16-enduserdev-coutaz.pdf", "type": "Revues internationales avec comité de lecture", "abstract": "The authors present their “lived-with” experience with an End-User Development (EUD) prototype deployed in their home and show how the results overlap and complement findings from more traditional approaches to the study of EUD for the home.", "type_publi": "irevcomlec" }, { "bibtype": "article", "publisher": "IEEE", "doi": "http://dx.doi.org/10.1109/TIM.2016.2534378", "lang": "en", "uri": "http://iihm.imag.fr/publication/TPQ+16a/", "title": "Probability Density Functions of Stationary Surface EMG Signals in Noisy Environments", "url": "http://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=7438830&isnumber=4407674", "journal": "IEEE Transactions on Instrumentation and Measurement", "authors": { "1": { "first_name": "Sirinee", "last_name": "Thongpanja" }, "2": { "first_name": "Angkoon", "last_name": "Phinyomark" }, "3": { "first_name": "Franck", "last_name": "Quaine" }, "4": { "first_name": "Yann", "last_name": "Laurillau" }, "5": { "first_name": "Chusak", "last_name": "Limsakul" }, "6": { "first_name": "Pornchai", "last_name": "Phukpattaranont" } }, "year": 2016, "number": 7, "pages": "1547 - 1557", "volume": 65, "id": 758, "editor": "IEEE", "address": "US", "date": "2016-04-24", "type": "Revues internationales avec comité de lecture", "abstract": "The probability density function (pdf) of an electromyography (EMG) signal provides useful information for choosing an appropriate feature extraction technique. The pdf is influenced by many factors, including the level of contraction force, muscle type, and noise. In this paper, we investigated the pdfs of noisy EMG signals artificially contaminated with five different noise types: 1) Electrocardiography (ECG) interference; 2) many spurious background spikes; 3) white Gaussian noise; 4) motion artifact; and 5) power line interference at various levels of signal-to-noise ratio (SNR). In addition, we evaluated a set of statistical descriptors for identifying a noisy EMG signal from its pdf, specifically kurtosis, negentropy, L-kurtosis, and robust measures of kurtosis (KR1 and KR2). The results show that at low SNR (<;5 dB), all noise types affect the statistical descriptors for the pdf of a noisy EMG signal. In addition, KR2 performs the best among these descriptors in identifying a noisy EMG signal from its pdf, because it is computed based on the quantiles of the data. As a result, it can avoid the effects of outliers resulting in the correct identification of pdf shape of noisy EMGs with all contamination types and all levels of SNR.\r\n", "type_publi": "irevcomlec", "abbr": "TPQ+16a" }, { "lang": "en", "type_publi": "colcomlec", "doi": "http://dx.doi.org/10.1145/3004107.3004129", "title": "ProSPer: modeling the change, driving the persuasion", "url": "http://dl.acm.org/citation.cfm?id=3004129", "abstract": "The development of persuasive interactive systems is ty- pically achieved in an opportunistic way for shipping one persuasive system at a time, thus negatively affecting inter- nal modularity (persuasion concepts are typically mixed up throughout the development life cycle) and reusabi- lity (parts or the whole persuasive system is of little reuse for another domain of human activity). In order to ad- dress these challenges, this paper introduces, motivates, and defines MOST4P, a Mission-Operation-Strategy-Tactic 4-level model for structuring the development of a persua- sive interactive system and ProSPer, a MOST4P-based framework for developing persuasive interactive systems, software-based and/or manual-based that explicitly sa- tisfy modularity (MOST concepts satisfy the separation of concerns) and multiple-domain applicability (MOST concepts could be reused from one domain to another). The paper then reports on a pilot study involving twelve participants evaluating how MOST4P concepts have been used in a self monitoring bracelet and in a mobile ProSPer- based persuasive interactive system. This study suggests that overall subjective satisfaction and usefulness are the most appreciated criteria, followed by interaction and in- formation qualities.", "authors": { "1": { "first_name": "Alessandro", "last_name": "Fenicio" }, "2": { "first_name": "Gaëlle", "last_name": "Calvary" }, "3": { "first_name": "Yann", "last_name": "Laurillau" }, "4": { "first_name": "Jean", "last_name": "Vanderdonckt" } }, "year": 2016, "uri": "http://iihm.imag.fr/publication/FCL+16b/", "pages": "59-69", "bibtype": "inproceedings", "id": 764, "abbr": "FCL+16b", "address": "France", "date": "2016-09-23", "document": "http://iihm.imag.fr/publs/2016/IHM-Prosper.pdf", "type": "Conférences nationales avec comité de lecture sur texte complet", "booktitle": "Actes de la 28ème Conférence Francophone sur l’Interaction Homme-Machine (IHM 2016)" }, { "lang": "fr", "type_publi": "colcomlec", "doi": "https://hal.archives-ouvertes.fr/hal-01342831", "title": "Composition opportuniste de fragments d'IHM pour une interaction adaptative en environnement ambiant", "url": "http://ubimob2016.telecom-sudparis.eu/", "abstract": "Dans ce papier nous proposons une approche basée sur un système multi-agents adaptatif, en utilisant les principes de Méta-Interactions Homme-Machine et d'Opportunisme dans le but de résoudre le problème de la Composition d’Interactions Homme-Machine dans les espaces interactifs ambiants. L'idée de cette approche est de voir chaque composant comme un agent capable d'interagir avec les autres composants pour composer de manière autonome et ainsi suggérer à l'utilisateur de manière opportuniste des compositions de son environnement ambiant interactif. Nous avons choisi de présenter principalement deux aspects de la composition d'interactions homme-machine, la contrôlabilité et l'objectif de la composition. Enfin nous illustrons notre approche avec des cas d'utilisation dans le cadre d'un projet nommé neoCampus", "authors": { "1": { "first_name": "Augustin", "last_name": "Degas" }, "2": { "first_name": "Sylvie", "last_name": "Trouillhet" }, "3": { "first_name": "Jean-Paul", "last_name": "Arcangeli" }, "4": { "first_name": "Gaëlle", "last_name": "Calvary" }, "5": { "first_name": "Joëlle", "last_name": "Coutaz" }, "6": { "first_name": "Stéphane", "last_name": "Lavirotte" }, "7": { "first_name": "Jean-Yves", "last_name": "Tigli" } }, "year": 2016, "uri": "http://iihm.imag.fr/publication/DTA+16a/", "pages": "7:1-7:7", "bibtype": "inproceedings", "id": 799, "abbr": "DTA+16a", "address": "Lorient, France", "date": "2016-07-05", "document": "http://iihm.imag.fr/publs/2016/Compo-Opportuniste-Ubimob_2016.pdf", "type": "Conférences nationales avec comité de lecture sur texte complet", "booktitle": "11èmes journées francophones Mobilité et Ubiquité (Ubimob 2016)" }, { "lang": "en", "type_publi": "colcomlec", "doi": "http://dx.doi.org/10.1145/3004107.3004127", "title": "TraceViz: une plateforme de visualisation pour l'analyse interactive de traces d'exécution", "abstract": "Hardware platforms of embedded systems are more powerful at each new generation thank to the integration of System-on-Chip (SoC). Developing streaming multimedia applications on embedded systems becomes an increasingly complex process. Modern applications are highly multi-threaded and have to decode the multimedia stream in real time to prevent the apparition of audio and video artifacts. Debugging this kind of issue cannot be done with traditional debuggers that interrupt the decoding and perturb the synchronization of the different threads. The solution is to record all the events that occurred during the decoding in a trace and perform the analysis post-mortem. There exists many visualization tools to analyze execution traces but they have reached their limits with the amount of data generated by modern applications. They either provide a too generalized representation to be useful, or they show too much details leading to a fastidious data exploration. We propose a novel interaction visualization framework to address these problems. In particular, our contribution is in two parts: (a) we present a new fast backend suitable for the interactive browsing of huge traces and (b) a new visualization tool to explore the trace at different level of details.", "authors": { "1": { "first_name": "Rémy", "last_name": "Dautriche" }, "2": { "first_name": "Renaud", "last_name": "Blanch" }, "3": { "first_name": "Alexandre", "last_name": "Termier" }, "4": { "first_name": "Miguel", "last_name": "Santana" } }, "year": 2016, "uri": "http://iihm.imag.fr/publication/DBT+16a/", "pages": "115-125", "bibtype": "inproceedings", "id": 767, "abbr": "DBT+16a", "address": "Fribourg, Suisse", "date": "2016-10-25", "document": "http://iihm.imag.fr/publs/2016/p115-dautriche.pdf", "type": "Conférences nationales avec comité de lecture sur texte complet", "booktitle": "Actes de la 28ème conférence francophone sur l'Interaction Homme-Machine (IHM 2016)" }, { "lang": "fr", "type_publi": "colcomlec", "doi": "https://doi.org/10.1145/3004107.3004130", "title": "MenuErgo : Conception assistée de menus par évaluation automatique de règles ergonomiques", "abstract": "Cet article présente MenuErgo, un environnement logiciel de conception d’une barre de menu avec ses menus déroulants et sous-menus d’une interface graphique par évaluation automatique de règles ergonomiques propres aux menus selon quatre stratégies d’évaluation: la stratégie active à l’initiative du système, la stratégie passive à l’initiative du concepteur, la stratégie mixte partagée par les deux et la stratégie par unités conceptuelles basée sur le domaine sémantique. L’architecture logicielle de MenuErgo est composée d’un déclencheur d’évaluation, d’un moteur d’évaluation, d’un présentateur d’évaluation et d’une base de 58 règles ergonomiques dont l’évaluation est assurée automatiquement. Une étude qualitative exploratoire rapporte les réactions de neuf concepteurs ayant utilisé MenuErgo sur une étude de cas de conception de menu pour une application multimédia.", "authors": { "1": { "first_name": "Iyad", "last_name": "Khaddam" }, "2": { "first_name": "Sarah", "last_name": "Bouzit" }, "3": { "first_name": "Gaëlle", "last_name": "Calvary" }, "4": { "first_name": "Denis", "last_name": "Chene" } }, "year": 2016, "uri": "http://iihm.imag.fr/publication/KBC+16a/", "pages": "36-47", "bibtype": "inproceedings", "id": 779, "abbr": "KBC+16a", "address": "Fribourg, Suisse", "date": "2016-10-26", "document": "http://iihm.imag.fr/publs/2016/ihm16-bouzit.pdf", "type": "Conférences nationales avec comité de lecture sur texte complet", "booktitle": "Actes de la 28ème conférence francophone sur l’interaction Homme-Mahcine (IHM)" }, { "lang": "en", "type_publi": "colcomlec", "doi": "http://dx.doi.org/10.1145/3004107.3004122", "title": "Considering Aesthetics and Usability Temporalities in a Model Based Development Process", "url": "http://dl.acm.org/citation.cfm?id=3004122", "abstract": "Model driven engineering provides solutions to create user interfaces (UI), especially in the case of complex UI such as adaptable UI. However, they suffer from the poor quality of the generated UIs. This paper addresses this drawback by integrating aesthetics and usability study steps in a model driven development process. This proposal is based on an experiment, which shows that aesthetics improves the user’s evaluation only at the mere exposure stage. Further, usability improves the users’ evaluation only after some use experience.", "authors": { "1": { "first_name": "Sophie", "last_name": "Dupuy-Chessa" }, "2": { "first_name": "Yann", "last_name": "Laurillau" }, "3": { "first_name": "Éric", "last_name": "Céret" } }, "year": 2016, "uri": "http://iihm.imag.fr/publication/DLC16a/", "pages": "25-35", "bibtype": "inproceedings", "id": 765, "abbr": "DLC16a", "address": "France", "date": "2016-09-23", "document": "http://iihm.imag.fr/publs/2016/IHM2016 v8-YL.pdf", "type": "Conférences nationales avec comité de lecture sur texte complet", "booktitle": "Actes de la 28ème Conférence Francophone sur l’Interaction Homme-Machine" }, { "lang": "fr", "type_publi": "colcomlec", "doi": "http://dx.doi.org/10.1145/3004107.3004123", "title": "Curseurs Tangibles sur Dispositifs Mobiles : Impact de la Conception sur les Performances", "abstract": "Touch interaction is almost omnipresent on mobile devices and technological advances have made screens bigger. The users can then interact with more content displayed on screen but it is more difficult for the users to reach all the parts of the screen with one thumb. At the same time, researchers are exploring mobile interaction with deformable tangible interfaces. Bringing tangible objects to the flat screen brings a new perspective on the reachability problem of the thumb. In this work, we explore the impact on performance for thumb interaction within and outside the functional area of the thumb, while operating a tangible slider. Experimental results demonstrate that the size of the motor space has a significant impact on performance. Operations within and outside the easily reachable area of the thumb show marginal difference of performance.", "authors": { "1": { "first_name": "Juan Pablo", "last_name": "Rosso Pirela" }, "2": { "first_name": "Céline", "last_name": "Coutrix" }, "3": { "first_name": "Matt", "last_name": "Jones" }, "4": { "first_name": "Laurence", "last_name": "Nigay" } }, "year": 2016, "uri": "http://iihm.imag.fr/publication/RCJ+16a/", "pages": "70-78", "bibtype": "inproceedings", "id": 769, "abbr": "RCJ+16a", "address": "Fribourg, Suisse", "date": "2016-10-25", "document": "http://iihm.imag.fr/publs/2016/proceedings.pdf", "type": "Conférences nationales avec comité de lecture sur texte complet", "booktitle": "Actes de la 28ème conférence francophone sur l'Interaction Homme-Machine" }, { "lang": "fr", "type_publi": "colcomlec", "doi": "http://doi.org/10.1145/3004107.3004125", "title": "KnobSlider : Conception d'un Dispositif Déformable Répondant aux Besoins des Utilisateurs", "abstract": "In this paper, we explore how to combine the advantages of physical knobs and sliders by using shape-change in order to transform one into another on-demand. By doing so we merge the benefits of both input devices: knobs enable relative angular input with dynamic gain and require little space; sliders require more space but enable absolute linear input and can be grouped to be simultaneously adjusted and monitored. Our initial contextual interviews unveil situations where such dynamic device could be particularly beneficial for professionals such as sound and light engineers as they require tangible devices and high flexibility. We then present the 9 alternative designs of KnobSlider, a shape changing input device that can switch from a knob to slider and vice-versa. We propose a set of 11 requirements for such a shape-changing device and conducted a systematic analysis of our 9 designs against our 11 requirements. This work is a first step toward building a high-fidelity KnobSlider.", "authors": { "1": { "first_name": "Hyunyoung", "last_name": "Kim" }, "2": { "first_name": "Céline", "last_name": "Coutrix" }, "3": { "first_name": "Anne", "last_name": "Roudaut" } }, "year": 2016, "uri": "http://iihm.imag.fr/publication/KCR16a/", "pages": "91-102", "bibtype": "inproceedings", "id": 860, "abbr": "KCR16a", "address": "Fribourg, Switzerland", "date": "2016-10-28", "document": "http://iihm.imag.fr/publs/2016/IHM16-KnobSlider-Kim.pdf", "type": "Conférences nationales avec comité de lecture sur texte complet", "booktitle": "In Actes de la 28ème conférence francophone sur l'Interaction Homme-Machine (IHM 2016)" }, { "lang": "en", "publisher": "Lavoisier", "doi": "http://dx.doi.org/10.3166/tsi.35.175-202", "uri": "http://iihm.imag.fr/publication/MDC16a/", "title": "Mastering Model Driven Engineering complexity by interactive visualization", "bibtype": "article", "journal": "série technique et science informatique", "year": 2016, "number": 2, "pages": "175-202", "volume": 35, "id": 775, "abbr": "MDC16a", "authors": { "1": { "first_name": "Mufida", "last_name": "Miratul-Khusna" }, "2": { "first_name": "Sophie", "last_name": "Dupuy-Chessa" }, "3": { "first_name": "Gaëlle", "last_name": "Calvary" } }, "date": "2016-09-01", "booktitle": "Revue des sciences et technologies de l’information", "type": "Revues nationales avec comité de lecture", "abstract": "Model Driven Engineering (MDE) can play an important role for the design of ap- plications in many domains. Its principles that are separations of concerns, capitalisation of knowledge thanks to models, meta models, and transformations, are well accepted today. Then the approach becomes a good candidate for scaling up to more complex applications. However the use of model driven engineering puts people in front of a new problem, which is mastering the complexity of many and possibly big models. The paper presents MoVi (Model Visualiza- tion) an interactive environment as a proof-of-concept that investigates model exploration by processing models as data. It is illustrated with models taken from the Human Computer Inter- action domain.", "type_publi": "revcomlec", "document": "http://iihm.imag.fr/publs/2016/TSI-miratul-finale.pdf" }, { "lang": "fr", "type_publi": "these", "doi": "https://tel.archives-ouvertes.fr/tel-01312180", "title": "Peinture Numérique sur Modèles 3D en Usage Récréatif", "abstract": "Creating digital 3D scenes is attractive for the general public. However, even if hardware and financial constraints tend to disappear, the creation of 3D content remains a difficult task for novice users. Indeed, 3D modeling software is complex and requires a long learning process that is not suitable for recreational use. The purpose of this work is to contribute to the democratization of digital 3D creation by the study and design of human-computer interactions that are appropriate to novice users.We focus on the 3D painting task: digital painting on 3D models. We analyze the problem according to three axes: stylus interaction, navigation inside the 3D scene, and the combination of both painting and navigation. We first present a state of the art regarding the techniques of 3D painting and 3D navigation as well as their possible combinations. We also survey the existing input devices for 3D painting.We then present our three main contributions. A first experiment allows us to evaluate the effect of the directness of interaction on the 3D painting task. The study reveals that direct interaction leads to the drawing of higher quality line segments than indirect interaction. Next, we propose new interaction techniques for rotating around 3D objects. They are evaluated through another experiment that reveals the importance of a new criterion that we introduce: surjection. Finally, we present an evaluation of various combinations of 3D navigation and 3D painting interaction techniques. This study reveals that a bimanual interaction combining touch and stylus is the most appropriate for digital painting on 3D models by novice users.Our work, considered with other efforts that aim at simplifying 3D modeling, indicates that digital 3D creation for the general public is within reach.", "year": 2016, "uri": "http://iihm.imag.fr/publication/R16a/", "id": 837, "bibtype": "phdthesis", "editor": "Université Grenoble Alpes", "authors": { "1": { "first_name": "Élisabeth", "last_name": "Rousset" } }, "date": "2016-02-11", "document": "http://iihm.imag.fr/publs/2016/PHD16_Rousset.pdf", "type": "Thèses et habilitations", "pages": "188", "abbr": "R16a" }, { "lang": "en", "type_publi": "these", "doi": "https://tel.archives-ouvertes.fr/tel-01679643", "title": "Multi-scale interaction techniques for the interactive visualization of execution traces", "abstract": "Developing streaming multimedia applications on embedded systems becomes increasingly complex over time. New multimedia standards reach the market to support better resolutions and overall improved quality delivered to the end-user. Consequently, hardware platforms complexify and developing the software to fully exploit them becomes harder at each new generation. The traditional debugging method for streaming applications is the usage of execution traces. However, the amount of data generated by modern software largely increases and existing tools do not allow an efficient debugging process as they become unable to tackle large amounts of data. In this thesis, we focus on new interactive visualization techniques enriched by results of data mining algorithms for a more efficient analysis of execution traces for multimedia applications.First, we introduce Slick Graphs, a binning and smoothing technique for time series visualization. Slick Graphs mitigate the quantization artifacts, introduced by the traditional smoothing techniques, by using the smallest possible binning intervals, i.e. pixels. We compared Slick Graphs to traditional smoothing techniques in a user study and show that the Slick Graphs are significantly faster and more accurate when working with periodic data. We then propose a novel interaction visualization framework, TraceViz, to explore the execution traces at different level of details and integrate the Slick Graphs to provide a global overview of the trace. With TraceViz, we also introduce a fast back-end to support the interactive browsing of huge traces. We perform a performance analysis to show that the TraceViz back-end outperforms the back-end used in state-of-the-art debugging tools for execution traces.Execution traces contain meaningful information that can be computed using data mining techniques. A wide range of patterns can be computed and provide valuable information: for example existence of repeated sequences of events or periodic behaviors. However, while pattern mining approaches provide a deeper understanding of the traces, their results is hard to understand due to the large amount of patterns that have to be examined one by one. We propose a novel visual analytics method that allows to immediately visualize hidden structures such as repeated sets/sequences and periodicity, allowing to quickly gain a deep understanding of the trace. Finally, we also show how our method can be applied with different types of data than execution traces. ", "year": 2016, "uri": "http://iihm.imag.fr/publication/D16a/", "id": 813, "bibtype": "phdthesis", "abbr": "D16a", "authors": { "1": { "first_name": "Rémy", "last_name": "Dautriche" } }, "date": "2016-10-20", "document": "http://iihm.imag.fr/publs/2016/DAUTRICHE_2016_archivage.pdf", "type": "Thèses et habilitations", "pages": "196" }, { "lang": "fr", "type_publi": "these", "title": "Navigation multimodale dans une vue bifocale sur dispositifs mobiles ", "abstract": "Les dispositifs mobiles sont aujourd’hui omniprésents dans notre quotidien. Leurs évolutions technologiques ainsi que les moyens de communication toujours plus rapides font que les utilisateurs manipulent toujours plus d’informations sur leurs dispositifs mobiles, modifiant ainsi l’usage qu’ils en font, et remplaçant petit à petit les ordinateurs de bureau. Cependant les dispositifs mobiles ne s’utilisent pas de la même manière que les ordinateurs de bureau et doivent faire face à des contraintes qui leur sont propres. En particulier, les écrans de taille réduite ne permettent pas d’afficher autant d’information que sur l’écran d’un ordinateur de bureau. De plus, ces écrans, tactiles pour la plupart, sont utilisés à la fois comme périphérique d’entrée et de sortie, entraînant ainsi des problèmes d’occultation d’une partie de l’écran lors de l’interaction. Ces constats et limitations posent ainsi le problème de la visualisation interactive de grandes quantités d’information sur dispositifs mobiles. \r\nLe problème s’articule donc selon deux axes fortement liés : d’une part la visualisation d’information et d’autre part l’interaction sur dispositifs mobiles. Pour le premier axe, nous nous sommes intéressés aux techniques de visualisation permettant de visualiser à la fois une vue globale de l’espace d’information et une sous-partie détaillée de celui-ci. En effet, visualiser uniquement une sous-partie de l’espace d’information rend sa compréhension difficile du fait du manque de contexte. A l’inverse, visualiser l’espace d’information complet à l’écran le rend illisible. \r\nPour le second axe, nous nous sommes interessés aux techniques d’interaction pour naviguer dans l’espace d’information. En effet, la variété des capteurs disponibles aujourd’hui dans les dispositifs mobiles définit un large espace de possibilités en termes de modalités d’interaction. \r\nNos travaux apportent deux types de contribution : conceptuelles et pratiques. Nous présentons tout d’abord un espace de conception des modalités de navigation en l’instanciant au cas des dispositifs mobiles : cet espace permet de décrire, comparer et concevoir des modalités d’interaction pour la tâche de navigation. Nous présentons ensuite un modèle conceptuel de navigation multimodale permettant de naviguer dans un espace d’information multi-échelles. \r\nBasé sur un état de l’art des techniques de visualisation sur dispositifs mobiles, nous avons conçu et évalué expérimentalement une technique de visualisation bifocale. Enfin, en nous reposant sur deux espaces conceptuels et l’état de l’art des modalités d’interaction sur dispositifs mobiles, nous proposons plusieurs techniques d’interaction multimodale conçues et évaluées expérimentalement pour naviguer dans un espace d’information multi-échelles.", "year": 2016, "uri": "http://iihm.imag.fr/publication/P16a/", "id": 766, "bibtype": "phdthesis", "abbr": "P16a", "authors": { "1": { "first_name": "Sébastien", "last_name": "Pelurson" } }, "date": "2016-09-26", "document": "http://iihm.imag.fr/publs/2016/Thesis-Pelurson.pdf", "type": "Thèses et habilitations", "pages": "140" }, { "lang": "en", "type_publi": "colloque", "title": "Edge-Compressed Majority Graph: Where Social Choice Meets Information Visualization", "abstract": "Collective decisions are everywhere: choosing central or local governments, selecting a candidate to hire for an open position, choosing a restaurant to share a dinner with some friends are examples of collective decision making situations. Social Choice provides a lot of methods which can help people making a decision in such situations. However, the diversity of these voting procedures and the mathematical background necessary to understand them can be seen as obstacles to the use of these methods in everyday situations by laypersons. We claim that information visualization techniques can help a lot the democratization of social choice, by providing people with some easily interpretable information and, in the end, helping them making informed collective decisions. In this paper, we present the Edge-Compressed Majority Graph, a technique dedicated to the visualization of the majority graph of a preference profile. Using an insight-based evaluation method, we show that this technique gives better results in conveying information about the preferences than other classical visualization techniques.", "authors": { "1": { "first_name": "Nikolaos", "last_name": "Karanikolas" }, "2": { "first_name": "Renaud", "last_name": "Blanch" }, "3": { "first_name": "Sylvain", "last_name": "Bouveret" } }, "year": 2016, "uri": "http://iihm.imag.fr/publication/KBB16a/", "pages": "16", "bibtype": "inproceedings", "id": 762, "abbr": "KBB16a", "address": "Toulouse, France", "date": "2016-06-24", "document": "http://iihm.imag.fr/publs/2016/KaranikolasEtAlCOMSOC2016.pdf", "type": "Autres conférences et colloques avec actes", "booktitle": "Proceedings of the Sixth International Workshop on Computational Social Choice (COMSOC-2016)" }, { "lang": "en", "bibtype": "inproceedings", "doi": "https://doi.org/10.1109/ICDMW.2016.0171", "title": "Towards Visualizing Hidden Structures", "abstract": "There is an increasing need to quickly understand the contents log data.\r\nA wide range of patterns can be computed and provide valuable information: for example existence of repeated sequences of events or periodic behaviors.\r\nHowever pattern mining techniques often produce many patterns that have to be examined one by one, which is time consuming for experts.\r\nOn the other hand, visualization techniques are easier to understand , but cannot provide the in-depth understanding provided by pattern mining approaches.\r\nOur contribution is to propose a novel visual analytics method that allows to immediately visualize hidden structures such as repeated sets/sequences and periodicity, allowing to quickly gain a deep understanding of the log.", "authors": { "1": { "first_name": "Rémy", "last_name": "Dautriche" }, "2": { "first_name": "Alexandre", "last_name": "Termier" }, "3": { "first_name": "Renaud", "last_name": "Blanch" }, "4": { "first_name": "Miguel", "last_name": "Santana" } }, "year": 2016, "uri": "http://iihm.imag.fr/publication/DTB+16a/", "pages": "1183-1190", "note": "appeared in the PhD Forum.", "id": 774, "abbr": "DTB+16a", "address": "Barcelone, Espagne", "date": "2016-12-12", "document": "http://iihm.imag.fr/publs/2016/ICDM16-hidden-dautriche.pdf", "type": "Autres conférences et colloques avec actes", "booktitle": "Proceedings of the International Conference on Data Mining, PhD Forum (ICDM 2016)", "type_publi": "colloque" }, { "lang": "en", "type_publi": "colloque", "doi": "https://doi.org/10.1109/UIC-ATC-ScalCom-CBDCom-IoP-SmartWorld.2016.0156", "title": "Opportunistic Composition of Human-Computer Interactions in Ambient Spaces", "abstract": "We propose an approach based on Adaptive Multi-Agent Systems, using the principles of Meta-User Interfaces and Opportunism in order to solve Human-Computer Interaction Composition in Ambient interactive spaces. The idea of this approach is to see every component as an agent able to interact with other components to compose autonomously in order to opportunistically suggest to users smart compositions of his interactive ambient environment. We present the notions of component, composition, and human-computer interaction composition. We chose mainly two aspects of the composition of human-computer interaction which are the controllability and finality of the composition. Finally, we illustrate our approach with use cases taken from the neoCampus project.", "authors": { "1": { "first_name": "Augustin", "last_name": "Degas" }, "2": { "first_name": "Jean-Paul", "last_name": "Arcangeli" }, "3": { "first_name": "Sylvie", "last_name": "Trouillhet" }, "4": { "first_name": "Gaëlle", "last_name": "Calvary" }, "5": { "first_name": "Joëlle", "last_name": "Coutaz" }, "6": { "first_name": "Stéphane", "last_name": "Lavirotte" }, "7": { "first_name": "Jean-Yves", "last_name": "Tigli" } }, "year": 2016, "uri": "http://iihm.imag.fr/publication/DAT+16a/", "pages": "998-1005", "bibtype": "inproceedings", "id": 798, "abbr": "DAT+16a", "address": "Toulouse, France", "date": "2016-07-24", "document": "http://iihm.imag.fr/publs/2016/OpportunisticCompo4HCI-AmbientSpaces-CalvaryCoutaz.pdf", "type": "Autres conférences et colloques avec actes", "booktitle": "Workshop on Smart and Sustainable City, Jul 2016" }]);