publications([{ "lang": "en", "publisher": "ACM", "doi": "http://doi.org/10.1145/3098279.3098555", "title": "Evaluating Deformable Devices with Emergent Users", "abstract": "This research forms part of a wider body of work focused around involving emergent users---those just beginning to get access to mobile devices---in the development and refinement of far-future technologies. In this paper we present an evaluation of a new type of deformable slider with emergent users, designed to investigate whether shape-changing interfaces provide any benefit over touchscreens for this type of user. Our trials, which took place in two contexts and three disparate regions, revealed that while there was a clear correlation between performance and technology exposure, emergent users had similar ability with both touchscreen and deformable controls.", "authors": { "1": { "first_name": "Jennifer", "last_name": "Pearson" }, "2": { "first_name": "Simon", "last_name": "Robinson" }, "3": { "first_name": "M.", "last_name": "Jones" }, "4": { "first_name": "Céline", "last_name": "Coutrix" } }, "year": 2017, "uri": "http://iihm.imag.fr/publication/PRJ+17a/", "pages": "Article No. 14", "bibtype": "inproceedings", "id": 859, "abbr": "PRJ+17a", "address": "Vienna, Austria", "date": "2017-09-04", "document": "http://iihm.imag.fr/publs/2017/MobileHCI17-Evaluating-Robinson.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services (MobileHCI'17)", "type_publi": "icolcomlec" }, { "lang": "en", "type_publi": "icolcomlec", "doi": "https://doi.org/10.1145/3132272.3134124", "title": "Superiority of a Handheld Perspective-Coupled Display in Isomorphic Docking Performances", "url": "http://iihm.imag.fr/publs/2017/iss17-superiority-louis.pdf", "abstract": "Six degrees of freedom docking is one of the most fundamental tasks when interacting with 3D virtual worlds. We investigated docking performances with isomorphic interactions that directly relate the 6-dof pose of the input device to that of the object controlled. In particular, we studied a Handheld Perspective-Coupled Display (HPCD); which is a novel form of interactive system where the display itself is handheld and used as the input device. It was compared to an opaque HMD and to a standard indirect flat display used with either a sphere or an articulated arm as the input device. A novel computation of an Index of Difficulty was introduced to measure the efficiency of each interaction. We observed superior performances with the HPCD compared with the other interactions by a large margin (17% better than the closest interaction).", "year": 2017, "uri": "http://iihm.imag.fr/publication/LB17a/", "pages": "72-81", "bibtype": "inproceedings", "id": 796, "abbr": "LB17a", "authors": { "1": { "first_name": "Thibault", "last_name": "Louis" }, "2": { "first_name": "François", "last_name": "Bérard" } }, "date": "2017-10-19", "document": "http://iihm.imag.fr/publs/2017/iss17-superiority-louis.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of the 2017 ACM International Conference on Interactive Surfaces and Spaces" }, { "lang": "en", "type_publi": "icolcomlec", "doi": "http://dx.doi.org/10.1145/3025453.3025585", "title": "Does Practice Make Perfect? Learning to Deal with Latency in Direct-Touch Interaction", "abstract": "Touch latency has been shown to deteriorate users' performances at levels as low as 25 ms, but this was tested only in short experimental sessions. Real life usage of touchscreens covers much longer periods. It provides training which could lead to reduce the impact of latency.\r\n\r\nWe investigate users' ability to compensate for touch latency with training. Two groups of participants were trained on a tracking task during ten different days over two weeks with either high or low latency. The gap of performances between the two groups, observed at the beginning of the experiment, was reduced by 54 % after training. Users can thus compensate for latency, at least partially. These results nuance the negative effects of touch latency reported in previous work. They suggest that long-term studies could provide better insights on users' behaviors when dealing with touch latency.", "authors": { "1": { "first_name": "Élie", "last_name": "Cattan" }, "2": { "first_name": "Amélie", "last_name": "Rochet-Capellan" }, "3": { "first_name": "Pascal", "last_name": "Perrier" }, "4": { "first_name": "François", "last_name": "Bérard" } }, "year": 2017, "uri": "http://iihm.imag.fr/publication/CRP+17a/", "pages": "5619-5629", "bibtype": "inproceedings", "id": 784, "abbr": "CRP+17a", "address": "Denver, USA", "date": "2017-05-30", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems" }, { "lang": "en", "type_publi": "icolcomlec", "title": "Bringing Worth Maps a step further: A dedicated Online-Resource", "journal": "Proceedings of the 16th IFIP TC13 International Conference on Human-Computer Interaction (INTERACT)", "authors": { "1": { "first_name": "Fatoumata", "last_name": "Camara" }, "2": { "first_name": "Gaëlle", "last_name": "Calvary" } }, "year": 2017, "uri": "http://iihm.imag.fr/publication/CC17a/", "pages": "95-113", "bibtype": "inproceedings", "id": 782, "abbr": "CC17a", "address": "Mumbai, India", "date": "2017-09-25", "document": "http://iihm.imag.fr/publs/2017/interact17-camara.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "abstract": "Worth Maps (WMs) are promising because they model interactive systems following different perspectives. Consequently, WMs support design in many ways. ARROW was introduced to provide designers with a systematic approach to worth mapping. However, the framework currently remains untest-ed, which raises open questions about general applicability and relevance.\r\nIn this work, we operationalize ARROW in additional design cases. With in-sights gained from the operational experience, we propose ARROWS (for ARROW-Support) as a refinement of the initial framework. ARROWS was as-sessed via a workshop with designers. Results highlight the need for appropriate resources supporting worth mapping. In order to fulfill this need, we have cre-ated and released a website providing designers with knowledge on ARROWS and WMs that follows a more practically oriented perspective." }, { "lang": "en", "type_publi": "icolcomlec", "doi": "https://dl.acm.org/citation.cfm?doid=3098279.3098533", "title": "EXHI-bit: a Mechanical Structure for Prototyping EXpandable Handheld Interfaces", "abstract": "We present EXHI-bit, a mechanical structure for prototyping unique shape-changing interfaces that can be easily built in a fabrication laboratory. EXHI-bit surfaces consist of interweaving units that slide in two dimensions. This assembly enables the creation of unique expandable handheld surfaces with continuous transitions while maintaining the surface flat, rigid, and non-porous. EXHI-bit surfaces can be combined to create 2D and 3D multi-surface objects. In this paper, we demonstrate the versatility and generality of EXHI-bit with user-deformed and self-actuated 1D, 2D, and 3D prototypes employed in an architectural urban planning scenario. We also present vision on the use of expandable tablets in our everyday life from 10 users after having interacted with an EXHI-bit tablet.\r\n", "year": 2017, "uri": "http://iihm.imag.fr/publication/OMN17a/", "pages": "4:1--4:11", "bibtype": "inproceedings", "id": 787, "abbr": "OMN17a", "authors": { "1": { "first_name": "Michael", "last_name": "Ortega" }, "2": { "first_name": "Jérôme", "last_name": "Maisonnasse" }, "3": { "first_name": "Laurence", "last_name": "Nigay" } }, "date": "2017-09-04", "document": "http://iihm.imag.fr/publs/2017/hexi.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "19th International Conference on Human-Computer Interaction with Mobile Devices and Services (MobileHCI 2017)" }, { "lang": "en", "publisher": "IARIA", "type_publi": "icolcomlec", "title": "Toward a UI adaptation approach driven by user emotions", "booktitle": "proceedings of the tenth International Conference on Advances in Computer-Human Interactions (ACHI’2017)", "year": 2017, "uri": "http://iihm.imag.fr/publication/GDC17a/", "id": 777, "bibtype": "inproceedings", "abbr": "GDC17a", "authors": { "1": { "first_name": "Julián Andrés", "last_name": "Galindo" }, "2": { "first_name": "Sophie", "last_name": "Dupuy-Chessa" }, "3": { "first_name": "Éric", "last_name": "Céret" } }, "date": "2017-04-03", "document": "http://iihm.imag.fr/publs/2017/GalindoACHI2017.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "pages": "12-17" }, { "lang": "en", "publisher": "IEEE", "doi": "https://doi.org/10.1109/RCIS.2017.7956559", "title": "The PDA-LPA Design Space for User Interface Adaptation", "bibtype": "inproceedings", "abstract": "This paper presents a design space for engineering adaptive user interfaces throughout the user interface development life cycle in order to describe any adaptation technique, adaptable or adaptive, to compare two or more techniques, and to generate new, perhaps unprecedented, techniques. Grounded in the theory of psychological perception, this design space structures the adaptation life cycle into two regulation loops between the user and the system: a perception-decision-action (PDA) loop for both the system and the user, and a learning-prediction-adaptation (LPA) for supporting the adaptation, this last being particularly expressive for adaptivity. This PDA-LPA design space enables defining properties for assessing the quality of these loops between the system and the end-user. This design space of is instantiated on two advanced adaptive user interfaces: adaptive user interfaces based on machine learning and adaptive layouts. This design space provides new insights for considering adaptivity design options.", "year": 2017, "uri": "http://iihm.imag.fr/publication/BCC+17a/", "pages": "352-364", "note": "10-12 May 2017, Brighton (UK)", "id": 778, "abbr": "BCC+17a", "authors": { "1": { "first_name": "Sarah", "last_name": "Bouzit" }, "2": { "first_name": "Gaëlle", "last_name": "Calvary" }, "3": { "first_name": "Joëlle", "last_name": "Coutaz" }, "4": { "first_name": "Denis", "last_name": "Chene" }, "5": { "first_name": "Eric", "last_name": "Petit" }, "6": { "first_name": "Jean", "last_name": "Vanderdonckt" } }, "date": "2017-04-12", "document": "http://iihm.imag.fr/publs/2017/rcis17-bouzit.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of the eleventh IEEE International Conference on Research Challenges in Information Science (RCIS 2017)", "type_publi": "icolcomlec" }, { "lang": "en", "type_publi": "icolcomlec", "doi": "http://dx.doi.org/10.14236/ewic/HCI2017.105", "title": "Comparative Evaluation? Yes, But With Which Alternative UI? ", "abstract": "User’s feedback provides valuable information suitable to help designers to improve their work. In this paper, we present a study on user’s feedback when evaluating a User Interface (UI) by comparison. Our aim is to define the properties that the alternative UI must satisfy to maximize the benefits of comparative evaluation.\r\nThe UIs considered in the study were designed using the CAMELEON Reference Framework (CRF), covering variations at each level of abstraction. We study the impact of each variation on users’ feedback. We show that when the alternative design refers to the same task model as the original one but using a different abstract UI, the number of negative returns is significantly higher, making the comparative evaluation more productive.", "authors": { "1": { "first_name": "Hayet", "last_name": "Hammami" }, "2": { "first_name": "Gaëlle", "last_name": "Calvary" }, "3": { "first_name": "Meriem", "last_name": "Riahi" }, "4": { "first_name": "Faouzi", "last_name": "Moussa" }, "5": { "first_name": "Sarah", "last_name": "Bouzit" } }, "year": 2017, "uri": "http://iihm.imag.fr/publication/HCR+17a/", "pages": "32:1-32:7", "bibtype": "inproceedings", "id": 788, "abbr": "HCR+17a", "address": "Sunderland, UK", "date": "2017-07-16", "document": "http://iihm.imag.fr/publs/2017/bshci17-hammami.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "proc. of British HCI 2017" }, { "lang": "en", "publisher": "IEEE", "doi": "https://doi.org/10.1109/IDAACS.2017.8095199", "title": "Energy Consumption in Smarthome: Persuasive Interaction Respecting User’s Values ", "url": "http://ieeexplore.ieee.org/document/8095199/", "abstract": "Housing consumption keeps growing in spite of energy efficient devices. The problem seems to come from not only the lack of information about how to use these devices but also from the lack of willingness from inhabitants. This double assessment invites to think about support toward inhabitants’ behaviors concerning to energy consumption, which is affected by both devices and values. \r\nThe paper follows an interdisciplinary research between persuasive human computer interaction and sociological studies of domestic energy consumption. The scientific contribution is the integration of the sociological dimensions of energy consumption and behavior change into interactive system design principles. We present a proof of concept for the sustainable change of users’ behavior in energy consumption that demonstrates the applicability of these principles.", "authors": { "1": { "first_name": "Hélène", "last_name": "Haller" }, "2": { "first_name": "Van Bao", "last_name": "Nguyen" }, "3": { "first_name": "Gilles", "last_name": "Debizet" }, "4": { "first_name": "Yann", "last_name": "Laurillau" }, "5": { "first_name": "Joëlle", "last_name": "Coutaz" }, "6": { "first_name": "Gaëlle", "last_name": "Calvary" } }, "year": 2017, "uri": "http://iihm.imag.fr/publication/HND+17a/", "pages": "804-809", "bibtype": "inproceedings", "id": 801, "abbr": "HND+17a", "address": "Buccharest, Romania", "date": "2017-09-24", "document": "http://iihm.imag.fr/publs/2017/Persuasion-Energy-VanBao.IDAACS-2017.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "9th IEEE International Conference on Intelligent Data Acquisition and Advanced Computing Systems: Technology and Applications", "type_publi": "icolcomlec" }, { "lang": "en", "type_publi": "icolcomlec", "title": "THEDRE: a Traceable Process for High Quality in Human Centred Computer Science Research", "url": "http://aisel.aisnet.org/isd2014/proceedings2017/ISDMethodologies/12", "booktitle": "26th Int. Conference on Information Systems Development ISD'2017", "authors": { "1": { "first_name": "Nadine", "last_name": "Mandran" }, "2": { "first_name": "Sophie", "last_name": "Dupuy-Chessa" } }, "year": 2017, "uri": "http://iihm.imag.fr/publication/MD17a/", "id": 786, "bibtype": "inproceedings", "abbr": "MD17a", "address": "Cyprius", "date": "2017-06-27", "document": "http://iihm.imag.fr/publs/2017/THEDRE_ A Traceable Process for High Quality in Human Centred Com.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "pages": "12" }, { "lang": "en", "type_publi": "icolcomlec", "doi": "http://dx.doi.org/10.1145/3025453.3025806", "title": "The Object Inside: Assessing 3D Examination with a Spherical Handheld Perspective-Corrected Display", "url": "http://tripet.imag.fr/publs/2017/CHI17_Berard_HPCD.pdf", "abstract": "Handheld Perspective Corrected Displays (HPCDs) can create the feeling of holding a virtual 3D object. They offer a direct interaction that is isomorphic to the manipulation of physical objects. This illusion depends on the ability to provide a natural visuomotor coupling. High performances systems are thus required to evaluate the fundamental merits of HPCDs. We built a spherical HPCD using external projection. The system offers a lightweight wireless seamless display with head-coupled stereo, robust tracking, and low latency. We compared users’ performances with this HPCD and two other interactions that used a fixed planar display and either a touchpad or the spherical display as an indirect input. The task involved the inspection of complex virtual 3D puzzles. Physical puzzles were also tested as references. Contrary to expectations, all virtual interactions were found to be more efficient than a more “natural” physical puzzle. The HPCD yielded lower performances than the touchpad. This study indicates that the object examination task did not benefit from the accurate and precise rotations offered by the HPCD, but benefited from the high C/D gain of the touchpad.", "authors": { "1": { "first_name": "François", "last_name": "Bérard" }, "2": { "first_name": "Thibault", "last_name": "Louis" } }, "year": 2017, "uri": "http://iihm.imag.fr/publication/BL17a/", "pages": "4396-4404", "bibtype": "inproceedings", "id": 789, "editor": "ACM", "address": "Denver, USA", "date": "2017-05-06", "document": "http://iihm.imag.fr/publs/2017/chi17-object_inside-berard.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems", "abbr": "BL17a" }, { "lang": "en", "publisher": "ACM", "doi": "https://doi.org/10.1145/3144457.3145504", "title": "Persuasive Events and User’s Roles in Mobile-Based Interactive Solutions for Nature Discovery", "url": "http://dl.acm.org/citation.cfm?id=3145504", "abstract": "The exploration and the discovery of nature through walking, cycling, touring, trekking and hiking are targeted by this work, part of an on-going research on mobile-based persuasive user interaction. Considering HCI solutions dedicated to discover and explore nature, we uncover the concept of persuasive event and several classes of roles that users may endorse during a long-term usage of such interactive solutions. We claim the importance of these events and roles as, leveraging persuasion, they may contribute to increase the nature discovery experi- ence and to sustain motivation through user interaction. In this contribution we share these insights from our studies on the Mhikes platform, designed for such kind of nature-involved activities.", "authors": { "1": { "first_name": "Alessandro", "last_name": "Fenicio" }, "2": { "first_name": "Yann", "last_name": "Laurillau" }, "3": { "first_name": "Gaëlle", "last_name": "Calvary" } }, "year": 2017, "uri": "http://iihm.imag.fr/publication/FLC17a/", "pages": "511-519", "bibtype": "inproceedings", "id": 811, "abbr": "FLC17a", "address": "AU", "date": "2017-11-04", "document": "http://iihm.imag.fr/publs/2017/Mobiquitous_2017_paper_134-2.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of the 14th EAI International Conference on Mobile and Ubiquitous Systems: Computing, Networking and Services", "type_publi": "icolcomlec" }, { "lang": "en", "bibtype": "inproceedings", "doi": "https://doi.org/10.1145/3099585", "title": "Polymodal Menus: A Model-based Approach for Designing Multimodal Adaptive Menus for Small Screens", "abstract": "This paper presents a model-based approach for designing Polymodal Menus, a new type of multimodal adaptive menu for small screen graphical user interfaces where item selection and adaptivity are responsive to more than one interaction modality: a menu item can be selected graphically, tactilely, vocally, gesturally, or any combination of them. The prediction window containing the most predicted menu items by assignment, equivalence, or redundancy is made equally adaptive. For this purpose, an adaptive menu model maintains the most predictable menu items according to various prediction methods. This model is exploited throughout various steps defined on a new Adaptivity Design Space based on a Perception-Decision-Action cycle coming from cognitive psychology. A user experiment compares four conditions of Polymodal Menus (graphical, vocal, gestural, and mixed) in terms of menu selection time, error rate, user subjective satisfaction and user preference, when item prediction has a low or high level of accuracy. Polymodal Menus offer alternative input/output modalities to select menu items in various contexts of use, especially when graphical modality is constrained.", "year": 2017, "uri": "http://iihm.imag.fr/publication/BCC+17b/", "pages": "1-19", "note": "June 26-29, 2017 - Lisbon, Portugal", "id": 783, "abbr": "BCC+17b", "authors": { "1": { "first_name": "Sarah", "last_name": "Bouzit" }, "2": { "first_name": "Gaëlle", "last_name": "Calvary" }, "3": { "first_name": "Denis", "last_name": "Chene" }, "4": { "first_name": "Jean", "last_name": "Vanderdonckt" } }, "date": "2017-05-24", "document": "http://iihm.imag.fr/publs/2017/eics17-bouzit.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Procs of The 9th ACM SIGCHI Symposium on Engineering Interactive Computing Systems", "type_publi": "icolcomlec" }, { "chapter": 13, "bibtype": "article", "doi": "http://dx.doi.org/10.1145/3099584", "lang": "en", "uri": "http://iihm.imag.fr/publication/TDC17b/", "title": "CCBL: A Language for Better Supporting Context Centered Programming in the Smart Home", "url": "https://hal.archives-ouvertes.fr/hal-01534805/document", "journal": "PACMHCI", "year": 2017, "number": 1, "pages": "1-18", "volume": 1, "id": 792, "abbr": "TDC17b", "authors": { "1": { "first_name": "Lenaïc", "last_name": "Terrier" }, "2": { "first_name": "Alexandre", "last_name": "Demeure" }, "3": { "first_name": "Sybille", "last_name": "Caffiau" } }, "date": "2017-05-01", "document": "http://iihm.imag.fr/publs/2017/CCBLPACM.pdf", "type": "Revues internationales avec comité de lecture", "abstract": "This paper presents CCBL (Cascading Contexts Based Language), an end-user programming language dedicated to Smart Home. We design CCBL to avoid the problems encountered by end-users programming with ECA (Event Conditions Actions), which is the dominant approach in the domain. We present the results of an experiment where we asked 21 adults (11 experimented programmers and 10 non-programmers) to express four increasingly complex behaviors using both CCBL and ECA. We show that significantly less errors were made using CCBL than using ECA. From this experiment, we also propose some categorization and explanation of the errors made when using ECA and explain why users avoid these errors when programming with CCBL.", "type_publi": "irevcomlec" }, { "chapter": 60, "bibtype": "article", "doi": "https://doi.org/10.1145/3002171", "lang": "en", "uri": "http://iihm.imag.fr/publication/BLN17a/", "title": "Visual Menu Techniques", "journal": "ACM Computing Surveys (CSUR)", "year": 2017, "number": 4, "pages": "1-41", "volume": 49, "id": 772, "abbr": "BLN17a", "authors": { "1": { "first_name": "Gilles", "last_name": "Bailly" }, "2": { "first_name": "Éric", "last_name": "Lecolinet" }, "3": { "first_name": "Laurence", "last_name": "Nigay" } }, "date": "2017-01-01", "document": "http://iihm.imag.fr/publs/2017/MenUABaillyLecolinetNigay.pdf", "type": "Revues internationales avec comité de lecture", "abstract": "Menus are used for exploring and selecting commands in interactive applications. They are widespread in current systems and used by a large variety of users. As a consequence, they have motivated many studies in Human-Computer Interaction (HCI). Facing the large variety of menus, it is difficult to have a clear understanding of the design possibilities and to ascertain their similarities and differences. In this article, we address a main challenge of menu design: the need to characterize the design space of menus. To do this, we propose a taxonomy of menu properties that structures existing work on visual menus. As properties have an impact on the performance of the menu, we start by refining performance through a list of quality criteria and by reviewing existing analytical and empirical methods for quality evaluation. This taxonomy of menu properties is a step toward the elaboration of advanced predictive models of menu performance and the optimization of menus. A key point of this work is to focus both on menus and on the properties of menus, to then enable a fine-grained analysis in terms of performance.", "type_publi": "irevcomlec" }, { "lang": "fr", "type_publi": "colcomlec", "doi": "https://doi.org/10.1145/3132129.3132134", "title": "Curseur Tangible et Déformable sur Dispositifs Mobiles pour Interagir à une Main sans Regarder l’Écran / Deformable Tangible Slider for Eyes-Free One-Handed Thumb Interaction on Mobile Devices", "url": "https://dl.acm.org/citation.cfm?id=3132134", "abstract": "Graphical sliders are widely used on mobile devices. However, with a single hand, reaching for far values is difficult: users change their grip and can drop the device. Moreover, sliders require visual attention to operate them. Envisioning mobile devices that dynamically extend tangible sliders out of the screen, the contribution of this work is a first attempt to experimentally study a deformable tangible slider that facilitate thumb interaction on mobile devices. The deformable tangible slider expands its cursor (Figure 1) to avoid hand-grip changes by maintaining the thumb within its comfortable area. Moreover, its tangible aspect allows eyes-free interaction. We first compared a low-fidelity prototype with a classic tangible slider. The prototype improves performance by 9.2% when targets are outside the thumb’s comfortable area. We then designed a deformable slider that we compared to a classic tangible slider and a graphical one. Though the deformable slider is globally faster (14.3%) than the classic tangible one, the difference is not significant. While the graphical slider performs faster, the deformable tangible slider offers eyes-free interaction and stable hand-grip.", "year": 2017, "uri": "http://iihm.imag.fr/publication/RCJ+17a/", "pages": "21-31", "bibtype": "inproceedings", "id": 807, "abbr": "RCJ+17a", "authors": { "1": { "first_name": "Juan Pablo", "last_name": "Rosso Pirela" }, "2": { "first_name": "Céline", "last_name": "Coutrix" }, "3": { "first_name": "Matt", "last_name": "Jones" }, "4": { "first_name": "Laurence", "last_name": "Nigay" } }, "date": "2017-08-29", "document": "http://iihm.imag.fr/publs/2017/CurseurDeformable.pdf", "type": "Conférences nationales avec comité de lecture sur texte complet", "booktitle": "29ème conférence francophone sur l'Interaction Homme-Machine, IHM 2017, Poitiers, France, ACM" }, { "lang": "fr", "type_publi": "colcomlec", "doi": "https://doi.org/10.1145/3132129.3132144", "title": "Halo3D : une Technique pour Visualiser les Points d’Intérêt Hors-Champ en Réalité Augmentée Mobile / Halo3D: a technique for visualizing off-screen points of interest in mobile augmented reality", "url": "https://hal.archives-ouvertes.fr/hal-01578645", "abstract": "When working with mobile Augmented Reality (AR), users often need to visualize off-screen points of interest (POIs). These POIs belong to the context since they are not directly observable in the 3D first-person view on screen. The aim is to present the 3D direction and distance of each POI in a 3D first-person view. The context in mobile AR can include a large number of POIs including locally dense clusters as in mobile AR systems for production plant machine maintenance. \r\nExisting solutions display 3D arrows or an area on the edges of the screen to represent the POIs of the context. These techniques display the direction but not the distance of each POI. We present Halo3D, a mobile AR adaptation of a 2D visualization technique. Halo3D displays the 3D direction and distance of off-screen POIs in a high POI-density environment. The paper describes the design elements of Halo3D and outlines the experimental study to be conducted. The first experimental results indicate that users prefer visual attributes that minimize the visual intrusion on screen.", "authors": { "1": { "first_name": "Patrick", "last_name": "Perea" }, "2": { "first_name": "Denis", "last_name": "Morand" }, "3": { "first_name": "Laurence", "last_name": "Nigay" } }, "year": 2017, "uri": "http://iihm.imag.fr/publication/PMN17b/", "pages": "43-51", "bibtype": "inproceedings", "id": 808, "abbr": "PMN17b", "address": "Poitiers, France", "date": "2017-08-29", "document": "http://iihm.imag.fr/publs/2017/Halo3D.pdf", "type": "Conférences nationales avec comité de lecture sur texte complet", "booktitle": "29ème conférence francophone sur l'Interaction Homme-Machine, IHM 2017, Poitiers, France, ACM" }, { "lang": "fr", "type_publi": "colcomlec", "title": "Processus de conduite de la recherche et ingénierie des processus : vers une fertilisation croisée", "url": "http://inforsid.fr/actes/2017/INFORSID_2017_paper_14.pdf", "journal": "35ème congrès INFORSID 2017", "authors": { "1": { "first_name": "Nadine", "last_name": "Mandran" }, "2": { "first_name": "Sophie", "last_name": "Dupuy-Chessa" }, "3": { "first_name": "Éric", "last_name": "Céret" } }, "year": 2017, "uri": "http://iihm.imag.fr/publication/MDC17a/", "id": 785, "bibtype": "inproceedings", "abbr": "MDC17a", "address": "Toulouse, France", "date": "2017-05-26", "document": "http://iihm.imag.fr/publs/2017/INFORSID_2017_paper_14.pdf", "type": "Conférences nationales avec comité de lecture sur texte complet", "pages": "161-177" }, { "lang": "fr", "type_publi": "colcomlec", "doi": "https://dl.acm.org/citation.cfm?doid=3132129.3132137", "title": "La génération automatique de textes comme support de la compréhension de modèle de tâches en conception: une étude préliminaire", "url": "https://hal.archives-ouvertes.fr/hal-01578499/file/1030.pdf", "abstract": "Pendant la conception de SI, plusieurs intervenants, qui ont cha- cun une expertise et une culture propres, sont amenés à utiliser le modèle de tâches (MdT) et donc à le comprendre. Adapter la pré- sentation des informations du MdT à l’intervenant et à l’utilisation qu’il va en faire est alors un point clé pour qu’elles puissent être comprises. Or, actuellement aucun des outils de présentation des MdT ne permet de comprendre l’activité modélisée sans connaitre la notation utilisée. Dans cet article, nous présentons une approche de génération d’une présentation textuelle du MdT. Deux évalua- tions ont été menées sur l’utilisation de cette présentation pour (1) la correction d’un modèle par ses concepteurs et pour (2) la compréhension d’un modèle par des informaticiens qui ne l’ont pas conçu. Ces évaluations montrent que la présentation textuelle apporte un point de vue complémentaire sur le MdT permettant une meilleure compréhension et facilitant son amélioration.", "year": 2017, "uri": "http://iihm.imag.fr/publication/CP17a/", "pages": "125-135", "bibtype": "inproceedings", "id": 793, "abbr": "CP17a", "authors": { "1": { "first_name": "Sybille", "last_name": "Caffiau" }, "2": { "first_name": "François", "last_name": "Portet" } }, "date": "2017-08-28", "type": "Conférences nationales avec comité de lecture sur texte complet", "booktitle": "Proceedings of IHM2017" }, { "lang": "fr", "publisher": "ACM", "doi": "https://dx.doi.org/10.1145/3132129.3132138", "title": "Évaluation d'Écosystème Domestique Programmable : Oser « Vivre avec » comme Méthode Expérimentale", "url": "http://ihm2017.afihm.org/", "abstract": "We present an experience with the development and evaluation of AppsGate, an ecosystem for the home that can be programmed by end-users. We show the benefits from using the homes of the project team members as real-life living-labs. In particular, we discuss the first person perspective experience as an effective way to conduct longitudinal experiments in real world settings. We conclude that a programmable habitat is desirable provided that attention cost is minimized.", "authors": { "1": { "first_name": "Joëlle", "last_name": "Coutaz" }, "2": { "first_name": "James", "last_name": "Crowley" } }, "year": 2017, "uri": "http://iihm.imag.fr/publication/CC17b/", "pages": "157-168", "bibtype": "inproceedings", "id": 797, "abbr": "CC17b", "address": "Poitiers, France", "date": "2017-08-24", "document": "http://iihm.imag.fr/publs/2017/coutaz-crowley-appsgate-IHM2017.pdf", "type": "Conférences nationales avec comité de lecture sur texte complet", "booktitle": "29ème conférence francophone sur l'Interaction Homme-Machine, IHM 2017, Poitiers, France, ACM", "type_publi": "colcomlec" }, { "lang": "en", "publisher": "Hermès", "doi": "https://doi.org/10.3166/isi.22.4.129-157", "uri": "http://iihm.imag.fr/publication/GDC17b/", "title": "Model based self-explanatory user interfaces", "bibtype": "article", "journal": "Ingénierie des Systèmes d'Information", "year": 2017, "number": 4, "pages": "129-157", "volume": 22, "id": 824, "editor": "Elena Kornyshova, Marco Winckler", "authors": { "1": { "first_name": "Alfonso", "last_name": "García Frey" }, "2": { "first_name": "Sophie", "last_name": "Dupuy-Chessa" }, "3": { "first_name": "Gaëlle", "last_name": "Calvary" } }, "date": "2017-10-01", "type": "Revues nationales avec comité de lecture", "abstract": "UserinterfacesplayanimportantroleinInformationSystems,particularlyfortheir acceptance. But in Human Computer Interaction, perfect quality is an utopia. Despite all the design efforts, there are always situations the user interface is not suitable for: this claims for quality reparation. This paper explores self-explanatory user interfaces, i.e. user interfaces capable of “rephrasing” themselves so that to make them understandable by the user. The approach follows the principles of model-driven engineering. It consists of keeping design de- cisions contained in models alive at runtime so that to dynamically enrich the user interface by augmenting it with a set of possible questions and answers. Based on a problem space, this article details how to support self-explanation for free thanks to models. It also proposes a soft- ware infrastructure UsiExplain based on the UsiXML meta-models. An evaluation is conducted on a case study related to a car shopping website. It confirms that the approach is relevant especially for usage questions.", "type_publi": "revcomlec", "abbr": "GDC17b" }, { "lang": "fr", "type_publi": "these", "title": "Analyse de la latence et de sa compensation pour l’interaction au toucher direct : aspects techniques et humains", "abstract": "Latency, the delay between a user input on a system and the corresponding response from the system, is a major issue for the usability of interactive systems. In direct-touch interaction, latency is particularly perceivable and alters user performance even at levels in the order of ten milliseconds. Yet, current touch devices such as smartphones or tablet-pc exhibit in general latencies over 70~ms.\r\n\r\nOur goal is to improve the knowledge on latency (its causes, its effects) and to find strategies to compensate it or to decrease its negative effects. We present a review of the HCI literature on the topic, then we link this literature with the motor control research field that has studied human behaviour when facing visuomotor perturbations, and in particular the adaptation to feedback delay.\r\n\r\nWe then present our four contributions. We contribute both in a practical and a theoretical manner to the problem of latency in direct-touch interaction. Two of our contributions supplement the diagnosis of latency: the first one is a new latency measurement technique; the second one is a study of the impact of latency on bimanual interaction, which is important when interacting on large tactile surfaces. We show that bimanual interaction is as much affected by latency as a single hand interaction, suggesting that more complex tasks, suppose to increase the cognitive load, do not necessarily reduce the effect of latency. Our two other contributions address the reduction of the effects of latency. On one hand, we introduce a low latency system (25~ms) associated with a predictive software compensation, and we show that the system enables users to improve their performances as if they were using a system with 9~ms of latency. On the other hand we study users' ability to adapt to latency in order to improve their performance on a tracking task, and we show that the negative impact of latency is reduced with long-term training thanks to human adaptability.", "year": 2017, "uri": "http://iihm.imag.fr/publication/C17a/", "id": 803, "bibtype": "phdthesis", "editor": "Université Grenoble Alpes", "authors": { "1": { "first_name": "Élie", "last_name": "Cattan" } }, "date": "2017-09-26", "document": "http://iihm.imag.fr/publs/2017/these_final_pdf_compressed.pdf", "type": "Thèses et habilitations", "pages": "1-158", "abbr": "C17a" }, { "lang": "fr", "type_publi": "these", "doi": "https://tel.archives-ouvertes.fr/tel-01869267", "title": "Expansion de cibles pour le pointage et la sélection : Application à l'interaction à distance en chirurgie augmentée", "abstract": "Pointing to/ Selecting targets is an elementary task universally present in graphical user interfaces (GUI). This task can be difficult to perform if the control of the cursor is not easy or if the target is far away or small. Thus facilitating target selection is a fundamental and active research topic in Human-Computer Interaction (HCI) and researchers have proposed numerous targeting assistance techniques.\r\nOur research focuses on targeting assistance techniques that allocate larger activation areas to targets. Such target expansion techniques rely on two basic elements: the expansion algorithm and the visual aid. The expansion algorithm distributes partly or wholly the free space among the targets. The visual aid presents the resulting target expansion to the users. Our work is dedicated to the visual aid that enables the users to take full advantage of the target expansion technique during the pointing/selection tasks.\r\nWe first propose a three-axes design space for visual aid mechanisms. We further define a matrix-based notation for concisely describing a target expansion technique along the three design axes. We provide an analytical exploration of the design space by classifying existing target expansion techniques and by designing eight novel target expansion techniques, thus demonstrating the generative power of the design space. We also provide an experimental exploration of the design space by conducting two in-lab experiments. Based on the experimental results, we build a set of design recommendations.\r\nWe then put forward a conceptual predictive model of performance. The model relies on a systematic analysis of the relevance of the visual aid provided by a target expansion technique based on the three goal-oriented phases of a selection task: the starting phase to initiate the movement towards the target, the transfer phase to bring the cursor into the goal target and the selection validation phase. To test the model we consider experimental results of the literature and of a third conducted in-lab experiment.\r\nOur contributions are applied to the field of Augmented Surgery and in particular interaction with a distant screen during a surgery in the operating theatre. As part of a Aesculap-CIFRE thesis, the next version of the product Aesculap’s OrthoPilot Navigation System for orthopaedic surgery will include a target expansion technique for facilitating target selection by the surgeon in the operating theatre. We also provide a new foot gesture-based technique, namely Medical TapTap, for the validation of selection in the operating theatre.\r\n\r\nVidéo de la soutenance : \r\n\r\n", "year": 2017, "uri": "http://iihm.imag.fr/publication/G17a/", "id": 809, "bibtype": "phdthesis", "editor": "Université Grenoble Alpes", "authors": { "1": { "first_name": "Maxime", "last_name": "Guillon" } }, "date": "2017-11-07", "document": "http://iihm.imag.fr/publs/2017/PhDThesisFinal_MaximeGuillon.pdf", "type": "Thèses et habilitations", "pages": "1-222", "abbr": "G17a" }, { "lang": "fr", "type_publi": "these", "title": "Plasticité de l’Interaction Homme-Machine : présentation à l’utilisateur, une question de compromis", "abstract": "La thèse s’inscrit dans le domaine de l’ingénierie de l’interaction homme-machine (IHM). Elle\r\ns’intéresse à la problématique de l’adaptation des interfaces homme-machine au contexte\r\nd’usage. Le contexte est défini par le triplet < Utilisateur, Plate-forme, Environnement >. La\r\nquestion de recherche porte sur la présentation de l’adaptation : comment accompagner le\r\nchangement pour maximiser le bénéfice de l’adaptation ? L’étude porte sur les petites surfaces\r\nd’affichage, telles que celles des téléphones. Ce choix se justifie, d’une part, par le succès des\r\nsmartphones et des tablettes et, d’autre part, par la capacité limitée des petits écrans en termes\r\nd’affichage. Le temps de navigation et de recherche de cibles est pénalisé.\r\nDans l’étude, nous supposons qu’un algorithme d’adaptation peut anticiper les tâches de\r\nl’utilisateur par des prédictions. Nous considérons deux cas d’adaptation selon que\r\nl’algorithme de prédiction fournit des résultats corrects ou incorrects. Une prédiction est\r\ncorrecte (inversement incorrecte) lorsqu’elle correspond (inversement ne correspond pas) aux\r\nbesoins de l’utilisateur. Le défi de la thèse est d’explorer de nouvelles techniques d’interaction\r\net d’adaptation pour accélérer l’interaction lorsque la prédiction est correcte sans la pénaliser\r\nlorsque la prédiction est incorrecte.\r\nLes contributions sont doubles : d’une part, un cadre théorique modélisant l’interaction\r\nadaptative et identifiant les critères qualité clés ; d’autre part, de nouvelles techniques\r\nd’adaptation issues du cadre théorique grâce à son pouvoir non seulement descriptif et\r\ncomparatif, mais aussi génératif.\r\nNous proposons ainsi sept techniques : l’adaptation éphémère avec disparition In Context\r\n(1) vs Out of Context (2) contrôlée ou non (3) dissout la fenêtre de propositions au bout d’un\r\ncertain temps, facilitant ainsi l’accès aux items recherchés en cas de prédiction incorrecte ; (4)\r\nle menu cloud qui permet d’accroître le nombre d’items prédits dans le but d’augmenter la\r\nprobabilité de présenter des items corrects ; la navigation hiérarchique incarnée en deux\r\ntechniques d’adaptation step-by-step (5) et shortcut (6) permettant de jouer sur le facteur de la\r\ndistribution temporelle des prédictions ; le menu polymodal (7) qui présente la prédiction\r\navec différentes modalités (graphique et vocale).\r\nii\r\nNous appliquons ces techniques au cas des menus sur smartphone. Les évaluations\r\nexpérimentales concluent que ces techniques permettent effectivement d’absorber les erreurs\r\nde prédiction pour in fine, au mieux, accélérer l’interaction mais sans jamais la pénaliser.\r\nEn conclusion, par sa contribution théorique, la thèse dimensionne l’espace d’exploration de\r\nl’interaction adaptative, en intégrant les mécanismes d’adaptation à la boucle interactionnelle.\r\nElle positionne également les axes de présentation de l’adaptation et explicite de nouvelles\r\npistes d’exploration. Clairement la présentation de l’adaptation est une affaire de compromis.\r\nDes recherches communes entre les communautés Intelligence Artificielle et Interaction\r\nHomme-Machine sont une perspective naturelle à cette thèse pour prolonger conjointement\r\ncette étude.", "year": 2017, "uri": "http://iihm.imag.fr/publication/B17b/", "id": 804, "bibtype": "phdthesis", "abbr": "B17b", "authors": { "1": { "first_name": "Sarah", "last_name": "Bouzit" } }, "date": "2017-06-15", "document": "http://iihm.imag.fr/publs/2017/These17-Bouzit.pdf", "type": "Thèses et habilitations", "pages": "213" }, { "lang": "fr", "bibtype": "phdthesis", "type_publi": "these", "title": "Pour l'adaptation de la persuasion : modèles et démonstration sur l'usage du téléphone", "abstract": "La thèse traite des technologies persuasives et plus particulièrement de leur adaptation\r\nau contexte de l’utilisateur, pour en améliorer l’efficacité. Les technologies persuasives\r\nsont des technologies conçues pour modifier le comportement de leurs utilisateurs,\r\nsans utilisation de la coercition ni de la tromperie. L’étude de la persuasion technologique\r\nse caractérise par un grand nombre de techniques pour changer le comportement de\r\nl’utilisateur, mais aussi par des méthodes pour mettre en oeuvre ces technologies encore\r\nperfectibles.\r\nCes technologies ont pour fondement la persuasion inter-personnelle, étudiée depuis\r\nplus de deux millénaires dans le champ de la rhétorique, de la philosophie, et plus récemment\r\nde la psychologie. Cette dernière discipline propose des théories et modèles pour\r\nrendre compte et comprendre les processus à l’oeuvre dans le choix d’un comportement.\r\nCes théories montrent en particulier que les situations persuasives sont complexes, variées,\r\navec de nombreux facteurs d’influence. C’est pourquoi nous proposons la notion de\r\ntechnologies persuasives adaptatives, des technologies capables d’adapter leurs stratégies\r\nde persuasion à l’utilisateur dans son contexte. Pour mettre en oeuvre ces dispositifs, nous\r\nproposons dans un premier temps une modélisation du contexte persuasif, c’est-à-dire\r\nde l’ensemble des contraintes qui influencent l’adoption d’un comportement cible par un\r\nindividu et à un instant donnés. Chacune de ces contraintes est à la fois un critère d’adaptation\r\net un levier d’action dans la quête persuasive de la technologie. Pour chacun de ces\r\nleviers, nous avons identifié les techniques de persuasion qui permettent de les actionner.\r\nDans un second temps, nous caractérisons l’adaptation de la persuasion sur un espace\r\nproblème autour de cinq axes : la finalité, la cible, les critères et la dynamique de l’adaptation,\r\nainsi que le rôle joué par l’utilisateur dans ce processus. Enfin, nous montrons\r\nl’intérêt de l’adaptation, et des outils précédemment cités, dans la mise en oeuvre d’un\r\ndispositif persuasif dédié à la régulation du temps d’usage du smartphone.", "year": 2017, "uri": "http://iihm.imag.fr/publication/F17a/", "id": 806, "note": "Version temporaire", "abbr": "F17a", "authors": { "1": { "first_name": "Anthony", "last_name": "Foulonneau" } }, "date": "2017-12-12", "document": "http://iihm.imag.fr/publs/2017/these17-foulonneau.pdf", "type": "Thèses et habilitations", "pages": "262" }, { "lang": "en", "type_publi": "colloque", "title": "Activelec: an Interaction-Based Visualization System to Analyze Household Electricity Consumption", "url": "https://hal.inria.fr/hal-01618111", "abstract": "Everyone can now record and explore the evolution over time of his/her personal household electricity consumption. However understanding what links this data to our behavior remains a challenge. In this paper, we present a visualization tool based on the direct manipulation, by the users, of their behavior. Users can select and modify their actions over time, evaluating the results on the data with the visualization. We also conduct a user study, showing that our method allows users to understand the links between actions and data, and to use this knowledge in order to test and evaluate changes in their behavior.", "authors": { "1": { "first_name": "Jérémy", "last_name": "Wambecke" }, "2": { "first_name": "Georges-Pierre", "last_name": "Bonneau" }, "3": { "first_name": "Renaud", "last_name": "Blanch" }, "4": { "first_name": "Romain", "last_name": "Vergne" } }, "year": 2017, "uri": "http://iihm.imag.fr/publication/WBB+17a/", "pages": "4", "bibtype": "inproceedings", "id": 802, "editor": "IEEE", "address": "Phoenix, United States", "date": "2017-10-02", "document": "http://iihm.imag.fr/publs/2017/activelec.pdf", "type": "Autres conférences et colloques avec actes", "booktitle": "Workshop Vis in Practice - Visualization Solutions in the Wild, IEEE VIS 2017, Oct 2017, Phoenix, United States", "abbr": "WBB+17a" }, { "lang": "en", "type_publi": "colloque", "doi": "https://doi.org/10.1109/ISMAR-Adjunct.2017.58", "title": "Halo3D: A Technique for Visualizing Off-Screen Points of Interest in Mobile Augmented Reality", "abstract": "When working with mobile Augmented Reality (AR) applications, users need to be aware of relevant points of interest (POIs) that are located off-screen. These POIs belong to the context since they are not observable in the 3D first-person AR view on screen. The context in mobile AR can include a large number of POIs including locally dense clusters as in mobile AR applications for production plant machine maintenance. Existing solutions display 3D arrows or an area on the edges of the screen to represent the POIs of the context. These techniques display the direction but not the distance of each POI. We present Halo3D, a visualization technique that conveys the 3D direction and distance of off-screen POIs while avoiding overlap and clutter in a high-POI-density AR environment.", "year": 2017, "uri": "http://iihm.imag.fr/publication/PMN17a/", "pages": "170-175", "bibtype": "inproceedings", "id": 810, "editor": "IEEE", "authors": { "1": { "first_name": "Patrick", "last_name": "Perea" }, "2": { "first_name": "Denis", "last_name": "Morand" }, "3": { "first_name": "Laurence", "last_name": "Nigay" } }, "date": "2017-10-09", "document": "http://iihm.imag.fr/publs/2017/ISMAR_Halo3D_Augmented_Reality.pdf", "type": "Autres conférences et colloques avec actes", "booktitle": "ISMAR 2017 IEEE International Symposium on Mixed and Augmented Reality (ISMAR-Adjunct)", "abbr": "PMN17a" }, { "lang": "fr", "type_publi": "autre", "title": "Vers le milliard d'éléments et au-delà", "url": "http://visu2017.liris.cnrs.fr/", "booktitle": "actes des Journées Visu 2017", "year": 2017, "uri": "http://iihm.imag.fr/publication/B17a/", "id": 794, "bibtype": "unpublished", "abbr": "B17a", "authors": { "1": { "first_name": "Renaud", "last_name": "Blanch" } }, "date": "2017-06-08", "document": "http://iihm.imag.fr/publs/2017/12-article.pdf", "type": "Autres publications", "pages": "2" }, { "lang": "en", "type_publi": "autre", "title": "CCBL: A new language for End User Development in the Smart Homes", "url": "https://pure.tue.nl/ws/files/69763287/IS_EUD2017_extended_abstracts.pdf#page=83", "abstract": "We present Cascading Context Based Language (CCBL), a new pro- gramming language for the Smart Home. We build CCBL on the notion of con- text that express home actions according to the observed states. We describe how CCBL enables users to organize contexts in a concise and predictable way using three mechanisms: 1) The Cascade for specifying device states implicitly, 2) The priority list for ensuring that only one context can access a device at a time and 3) The Allen’s interval algebra for enabling orchestration of contexts over time.", "authors": { "1": { "first_name": "Lenaïc", "last_name": "Terrier" }, "2": { "first_name": "Alexandre", "last_name": "Demeure" }, "3": { "first_name": "Sybille", "last_name": "Caffiau" } }, "year": 2017, "uri": "http://iihm.imag.fr/publication/TDC17a/", "pages": "82-87", "bibtype": "unpublished", "id": 791, "abbr": "TDC17a", "address": "Eindhoven, Netherlands", "date": "2017-01-01", "type": "Autres publications", "booktitle": "Proceedings of IS-EUD 2017" }, { "lang": "en", "type_publi": "autre", "title": "Characterizing User Roles in HCI Technologies for Nature Exploration", "url": "http://www.naturechi.net/papers/NatureHCI2017-Fenicio.pdf", "abstract": "The exploration and the discovery of nature through walk- ing, cycling, touring, trekking and hiking are targeted by this work, part of an on-going research on persuasive user in- teraction. Considering HCI solutions dedicated to discover and explore nature, we uncover several classes of roles that users may endorse during a long-term usage of such in- teractive solutions. We claim the importance of these roles as, leveraging persuasion, they may contribute to increase the nature discovery experience and to sustain motivation through user interaction. In this contribution we share the early insights from our first studies on the Mhikes platform, designed for such kind of nature-involved activities, and present our research directions for further investigations.", "authors": { "1": { "first_name": "Alessandro", "last_name": "Fenicio" }, "2": { "first_name": "Gaëlle", "last_name": "Calvary" }, "3": { "first_name": "Yann", "last_name": "Laurillau" } }, "year": 2017, "uri": "http://iihm.imag.fr/publication/FCL17a/", "pages": "5", "bibtype": "unpublished", "id": 790, "abbr": "FCL17a", "address": "AUS", "date": "2017-09-21", "document": "http://iihm.imag.fr/publs/2017/NatureHCI2017-Fenicio.pdf", "type": "Autres publications", "booktitle": "The 2nd workshop on NatureCHI - Unobtrusive User Experiences with Technology in Nature (MobileHCI '17)" }, { "lang": "en", "publisher": "ACM", "type_publi": "autre", "title": "Toward a generic architecture for UI adaptation to emotions", "url": "https://hal.archives-ouvertes.fr/hal-01578221", "abstract": "Adapting at runtime user interfaces is a well-known requirement in human computer interaction\r\nwhich becomes a very challenging task when taking into account dynamic user properties such as\r\nemotions. To address the question of adapting user interfaces to emotions, we propose Perso2u is an\r\narchitecture to personalize user interfaces with user emotions at runtime. This approach relies on\r\nemotion recognition tools which raises the question of accuracy This paper aims at showing that it is\r\npossible to obtain similar emotion results from several tools based on face recognition to emphasize\r\nthe independence of the emotion inferring engine and more globally of the architecture. To achieve\r\nthis goal, this paper reports on the results of an experiment to compare three emotion detection tools.", "authors": { "1": { "first_name": "Julián Andrés", "last_name": "Galindo" }, "2": { "first_name": "Éric", "last_name": "Céret" }, "3": { "first_name": "Sophie", "last_name": "Dupuy-Chessa" } }, "year": 2017, "uri": "http://iihm.imag.fr/publication/GCD17a/", "pages": "10", "bibtype": "unpublished", "id": 795, "abbr": "GCD17a", "address": "Poitiers, France", "date": "2017-08-31", "document": "http://iihm.imag.fr/publs/2017/julianGalindo-Word-IHM-TeC-2017_final.pdf", "type": "Autres publications", "booktitle": "IHM'2017" }]);