publications([{ "lang": "en", "publisher": "Springer", "doi": "https://doi.org/10.1007/978-3-030-29390-1_22", "title": "Head-controlled Menu in Mixed Reality with a HMD", "abstract": "We present a design-space and three new techniques for head-based interaction with menus in Mixed Reality (MR) with a Head-Mounted Display (HMD). Usual input modalities such as hand gestures and voice commands are not suitable in noisy MR contexts where the users have both hands occupied as in augmented surgery and machine maintenance. To address these two issues of noisy MR contexts and hand-free interaction, we systematically explore the design space of head-controlled menu interaction by considering two design factors: 1) head-controlled menu versus head-controlled cursor 2) virtual targets versus mixed targets anchored on physical objects. Based on the design space, we present three novel menu techniques that we compared with a baseline head-controlled cursor technique. Experimental results suggest that head-controlled menu and head-controlled cursor techniques offer similar performance. In addition, the study found that mixed targets do not impact ultimate user performance when users are trained enough, but improve the learning phase. When using virtual targets, users still progressed after the training phase by reducing their mean selection time by 0.84s. When using mixed targets, the improvement was limited to 0.3s.", "year": 2019, "uri": "http://iihm.imag.fr/publication/BLN19a/", "pages": "395-415", "bibtype": "inproceedings", "id": 852, "abbr": "BLN19a", "authors": { "1": { "first_name": "Charles", "last_name": "Bailly" }, "2": { "first_name": "François", "last_name": "Leitner" }, "3": { "first_name": "Laurence", "last_name": "Nigay" } }, "date": "2019-09-02", "document": "http://iihm.imag.fr/publs/2019/cameraReady_submission1166_.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Human-Computer Interaction – INTERACT 2019. INTERACT 2019. Lecture Notes in Computer Science, vol 11749", "type_publi": "icolcomlec" }, { "lang": "en", "publisher": "Springer", "type_publi": "icolcomlec", "title": " SplitSlider: a Tangible Interface to Input Uncertainty", "abstract": "Experiencing uncertainty is common when answering questionnaires. E.g., users are not always sure to answer how often they use trains. Enabling users to input their uncertainty is thus important to increase the data’s reliability and to make better decision based on the data. However, few interfaces have been explored to support uncertain input, especially with TUIs. TUIs are more discoverable than GUIs and better support simultaneous input of multiple parameters. It motivates us to explore different TUI designs to input users’ best estimate answer (value) and uncertainty. In this paper, we first generate 5 TUI designs that can input both value and uncertainty and build low-fidelity prototypes. We then conduct focus group interviews to evaluate the prototypes and implement the best design, SplitSlider, as a working prototype. A lab study with SplitSlider shows that one third of the participants (4/12) were able to discover the uncertainty input function without any explanation, and once explained, all of them could easily understand the concept and input uncertainty.", "authors": { "1": { "first_name": "Miriam", "last_name": "Greis" }, "2": { "first_name": "Hyunyoung", "last_name": "Kim" }, "3": { "first_name": "Andreas", "last_name": "Korge" }, "4": { "first_name": "Albrecht", "last_name": "Schmidt" }, "5": { "first_name": "Céline", "last_name": "Coutrix" } }, "year": 2019, "uri": "http://iihm.imag.fr/publication/GKK+19a/", "pages": "493-510", "bibtype": "inproceedings", "id": 862, "abbr": "GKK+19a", "address": "Paphos, Cyprus", "date": "2019-09-02", "document": "http://iihm.imag.fr/publs/2019/Interact19-SplitSlider-Greis.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of the 17th IFIP TC.13 International Conference on Human-Computer Interaction (INTERACT 2019)" }, { "lang": "en", "publisher": "ACM", "type_publi": "icolcomlec", "title": "ExpanDial: Designing a Shape-Changing Dial", "url": "http://doi.org/10.1145/3322276.3322283", "abstract": "We investigate the design of a shape-changing dial, i.e. a dial that can change its circumference and height to adapt to different contexts of interaction. We first explore how users grasp 3D printed dials of different heights and circumferences in order to inform the form factor of shape-changing dials. We then design a prototype, ExpanDial, inspired from morphing origami. We then use our prototype as a probe within design sessions and use the participants' feedback to devise a set of applications that can benefit from such reconfigurable devices. We also used the design sessions to better understand what kind of interaction and manipulation could be harnessed from such device.", "authors": { "1": { "first_name": "Hyunyoung", "last_name": "Kim" }, "2": { "first_name": "Patrícia Deud", "last_name": "Guimarães" }, "3": { "first_name": "Céline", "last_name": "Coutrix" }, "4": { "first_name": "Anne", "last_name": "Roudaut" } }, "year": 2019, "uri": "http://iihm.imag.fr/publication/KGC+19a/", "pages": "949-961", "bibtype": "inproceedings", "id": 861, "abbr": "KGC+19a", "address": "San Diego, CA, USA", "date": "2019-06-23", "document": "http://iihm.imag.fr/publs/2019/DIS19-ExpanDial-Kim.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of the 2019 on Designing Interactive Systems Conference (DIS '19)" }, { "lang": "en", "type_publi": "icolcomlec", "title": "Investigating mobile banking in Mali: HCI Experience of ’Man in the Street’", "abstract": "Many studies investigating the use of mobile banking in developing countries focus on speci\fc user groups (i.e., illiterates, low- and semi-literates, the unbanked, and/or poor, rural and underserved communities). Therefore, existing literature fails to provide understandings about mobile banking use in the developing world from a general perspective. In this paper, we report on a study conducted in Mali to understand the use of a mobile banking service. In total, 77 people coming from di\u000berent neighborhoods of Bamako and exercising a large spectrum of jobs participated in the study. The paper sheds light on the use of mobile phone and mobile banking in Mali; suggests additional features, particularly related to communication, for the mobile banking service; and discusses \fndings that are of relevance for Human-Computer Interaction for Development (HCI4D) in general.", "address": "Paphos, Cyprus", "year": 2019, "uri": "http://iihm.imag.fr/publication/CTC+19a/", "id": 855, "bibtype": "inproceedings", "abbr": "CTC+19a", "authors": { "1": { "first_name": "Fatoumata", "last_name": "Camara" }, "2": { "first_name": "Daouda", "last_name": "Traoré" }, "3": { "first_name": "Gaëlle", "last_name": "Calvary" }, "4": { "first_name": "Amal", "last_name": "Kali" } }, "date": "2019-06-03", "document": "http://iihm.imag.fr/publs/2019/interact19b-sub1271-cam-i7.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "journal": "Proceedings of the 17th IFIP TC.13 International Conference on Human-Computer Interaction – INTERACT 2019" }, { "lang": "en", "type_publi": "icolcomlec", "doi": "https://doi.org/10.1109/RCIS.2019.8876993", "title": "Fuzzy4U: A fuzzy logic system for user interfaces adaptation", "url": "https://hal.archives-ouvertes.fr/hal-03283635", "abstract": "Adapting User Interfaces to various technological devices is most often than not a part of humancomputer interaction requirements. Although many studies addressed this topic some challenges remain, such as context uncertainty and combination of adaptation rules. This article represents an attempt at tackling these challenges, using fuzzy logic to handle adaptation. It proposes an architecture where an adaptation engine is supported by both fuzzy logic and Boolean logic, and illustrated by a prototype. The relevance of such approach has been studied through a theoretical comparison and an experiment including eight experts.", "authors": { "1": { "first_name": "Tanguy", "last_name": "Giuffrida" }, "2": { "first_name": "Sophie", "last_name": "Dupuy-Chessa" }, "3": { "first_name": "Jean-Philippe", "last_name": "Poli" }, "4": { "first_name": "Éric", "last_name": "Céret" } }, "year": 2019, "uri": "http://iihm.imag.fr/publication/GDP+19a/", "id": 919, "bibtype": "inproceedings", "abbr": "GDP+19a", "address": "Brussels, Belgium", "date": "2019-05-29", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "13th International Conference on Research Challenges in Information Science, RCIS 2019" }, { "lang": "en", "publisher": "ACM", "type_publi": "icolcomlec", "title": "User Interface Adaptivity by Widget Promotion and Demotion", "abstract": "Promotion and demotion are a typical adaptive navigation technique making a page or a link easier to select by emphasizing it or de-emphasizing it depending on its popularity. This technique, which was successfully applied to adaptive web sites, is now generalized to mainstream graphical user interfaces by introducing bimotion user interfaces, which constantly and dynamically perform adaptivity by promoting the most predicted widgets and demoting the least predicted ones either in context or in a separated prediction window. Promoted widgets that are less frequently used become demoted, demoted widgets that are more frequently used become promoted.", "authors": { "1": { "first_name": "Sarah", "last_name": "Bouzit" }, "2": { "first_name": "Gaëlle", "last_name": "Calvary" }, "3": { "first_name": "Denis", "last_name": "Chene" }, "4": { "first_name": "Jean", "last_name": "Vanderdonckt" } }, "year": 2019, "number": 18, "uri": "http://iihm.imag.fr/publication/BCC+19a/", "bibtype": "inproceedings", "id": 856, "abbr": "BCC+19a", "address": "Valencia, Spain", "date": "2019-06-24", "document": "http://iihm.imag.fr/publs/2019/Bimotion-EICS2019.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of the 11th ACM SIGCHI Symposium on Engineering Interactive Computing Systems (EICS'19)" }, { "lang": "en", "type_publi": "icolcomlec", "doi": "https://dx.doi.org/10.1145/3343055.3359703", "title": "BEXHI: A Mechanical Structure for Prototyping Bendable and EXpandable Handheld Interfaces", "url": "http://alixgoguey.fr/BEXHI/", "abstract": "In this paper, we present BEXHI, a new mechanical structure for prototyping expandable and bendable handheld devices. Many research projects have pushed bendable surfaces from prototypes to commercially viable devices. In the meantime, expandable devices have become a topic of interest letting one foresee that such devices are on the horizon. With BEXHI, we provide a structure to explore the combined capabilities of these devices. The structure consists of multiple interweaved units allowing non-porous expandable surfaces to bend. Through an instanciation, we illustrate and discuss that the BEXHI structure allows for the exploration of the combination of both bend and expansion interaction spaces.", "year": 2019, "uri": "http://iihm.imag.fr/publication/OG19a/", "id": 857, "bibtype": "inproceedings", "abbr": "OG19a", "authors": { "1": { "first_name": "Michael", "last_name": "Ortega" }, "2": { "first_name": "Alix", "last_name": "Goguey" } }, "date": "2019-11-10", "document": "http://iihm.imag.fr/publs/2019/BEXHI.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of the 2019 ACM International Conference on Interactive Surfaces and Spaces" }, { "lang": "en", "publisher": "ACM", "doi": "https://doi.org/10.1145/3340555.3353746", "title": "WiBend: Recognizing Bending Interaction for Passive Deformable Surfaces with Wi-Fi", "abstract": "We present WiBend, a system that recognizes bending ges- tures as the input modalities for interacting on non-instrumented and deformable surfaces using WiFi signals. WiBend takes advantage of off-the-shelf 802.11 (Wi-Fi) devices and Channel State Information (CSI) measurements of packet transmissions when the user is placed and interacting between a Wi-Fi transmitter and a receiver. We have performed extensive user experiments in an instrumented laboratory to obtain data for training the HMM models and for evaluating the precision of WiBend. During the experiments, participants performed 12 distinct bending gestures with three surface sizes, two bending speeds and two different directions. The performance evaluation results show that WiBend can distinguish between 12 bending gestures with a precision of 84% on average.", "authors": { "1": { "first_name": "Mira", "last_name": "Sarkis" }, "2": { "first_name": "Céline", "last_name": "Coutrix" }, "3": { "first_name": "Laurence", "last_name": "Nigay" }, "4": { "first_name": "Andrzej", "last_name": "Duda" } }, "year": 2019, "uri": "http://iihm.imag.fr/publication/SCN+19a/", "pages": "339-348", "bibtype": "inproceedings", "id": 858, "abbr": "SCN+19a", "address": "Suzhou, China", "date": "2019-10-14", "document": "http://iihm.imag.fr/publs/2019/ICMI19-WiBend-Sarkis.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of the 21st ACM International Conference on Multimodal Interaction (ICMI ’19)", "type_publi": "icolcomlec" }, { "lang": "en", "publisher": "IEEE", "doi": "https://doi.org/10.1109/DASC/PiCom/CBDCom/CyberSciTech.2019.00149", "title": "Context-Aware Voice-based Interaction in Smart Home -VocADom@A4H Corpus Collection and Empirical Assessment of its Usefulness", "url": "https://hal.archives-ouvertes.fr/hal-02165532", "abstract": "Smart homes aim at enhancing the quality of life of people at home by the use of home automation systems and Ambient Intelligence. Most of these smart homes provide enhanced interaction by relying on context-aware systems learned on data. Whereas voice-based interaction is the current emerging trend, most available corpora are either concerned only with home automation sensors or only with audio technology, which limits the development of context-aware voice-based systems. This paper presents the VocADom@A4H corpus, which is a dataset composed of users’ interactions recorded in a fully equipped Smart Home. About 12 hours of multichannel distant speech signal synchronized with logs of an openHAB home automation system were collected from 11 participants who performed activities of daily living with the presence of real-life noises, such as other persons speaking, use of vacuum cleaner, TV, etc. This corpus can serve as a valuable material for studies in pervasive intelligence, such as human tracking, human activity recognition, context aware interaction, and robust distant speech processing in the home. Experiments performed on multichannel speech and home automation sensors data for robust voice activity detection and multiresident localization show the potential of the corpus to support the development of context-aware smart home systems.", "authors": { "1": { "first_name": "François", "last_name": "Portet" }, "2": { "first_name": "Sybille", "last_name": "Caffiau" }, "3": { "first_name": "Fabien", "last_name": "Ringeval" }, "4": { "first_name": "Michel", "last_name": "Vacher" }, "5": { "first_name": "Nicolas", "last_name": "Bonnefond" }, "6": { "first_name": "Solange", "last_name": "Rossato" }, "7": { "first_name": "Benjamin", "last_name": "Lecouteux" }, "8": { "first_name": "Thierry", "last_name": "Desot" } }, "year": 2019, "uri": "http://iihm.imag.fr/publication/PCR+19h/", "pages": "811-818", "bibtype": "inproceedings", "id": 916, "abbr": "PCR+19h", "address": "Fukuoka, Japan", "date": "2019-08-05", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "PICom 2019 - 17th IEEE International Conference on Pervasive Intelligence and Computing", "type_publi": "icolcomlec" }, { "lang": "en", "type_publi": "icolcomlec", "doi": "https://doi.org/10.1145/3343055.3359719", "title": "Spotlight on Off-Screen Points of Interest in Handheld Augmented Reality: Halo-based techniques", "abstract": "Navigating Augmented Reality (AR) environments with a handheld device often requires users to access digital contents (i.e. Points of Interests - POIs) associated with physical objects outside the field of view of the device's camera. Halo3D is a technique that displays the location of off-screen POIs as halos (arcs) along the edges of the screen. Halo3D reduces clutter by aggregating POIs but has not been evaluated. The results of a first experiment show that an enhanced version of Halo3D was 18% faster than the focus+context technique AroundPlot* for pointing at a POI, and perceived as 34% less intrusive than the arrow-based technique Arrow2D. The results of a second experiment in more realistic settings reveal that two variants of Halo3D that show the spatial distribution of POIs in clusters (1) enable an effective understanding of the off-screen environment and (2) require less effort than AroundPlot* to find POIs in the environment.", "year": 2019, "uri": "http://iihm.imag.fr/publication/PMN19a/", "pages": "43-54", "bibtype": "inproceedings", "id": 868, "abbr": "PMN19a", "authors": { "1": { "first_name": "Patrick", "last_name": "Perea" }, "2": { "first_name": "Denis", "last_name": "Morand" }, "3": { "first_name": "Laurence", "last_name": "Nigay" } }, "date": "2019-11-10", "document": "http://iihm.imag.fr/publs/2019/PereaMorandNigay19.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of the 2019 ACM International Conference on Interactive Surfaces and Spaces (ISS '19)" }, { "lang": "en", "publisher": "ACM", "doi": "http://dx.doi.org/10.1145/3343055.3359710", "title": "Is it Real? Measuring the Effect of Resolution, Latency, Frame rate and Jitter on the Presence of Virtual Entities", "abstract": "The feeling of presence of virtual entities is an important ob-\r\njective in virtual reality, teleconferencing, augmented reality,\r\nexposure therapy and video games. Presence creates emotional\r\ninvolvement and supports intuitive and efficient interactions.\r\nAs a feeling, presence is mostly measured via subjective ques-\r\ntionnaire, but its validity is disputed. We introduce a new\r\nmethod to measure the contribution of several technical pa-\r\nrameters toward presence. Its robustness stems from asking\r\nparticipant to rank contrasts rather than asking absolute val-\r\nues, and from the statistical analysis of repeated answers. We\r\nimplemented this method in a user study where virtual entities\r\nwere created with a handheld perspective corrected display.\r\nWe evaluated the impact on two virtual entities’ presence of\r\nfour important parameters of digital visual stimuli: resolu-\r\ntion, latency, frame rate and jitter. Results suggest that jitter\r\nand frame rate are critical for presence but not latency, and\r\nresolution depends on the explored entity.", "authors": { "1": { "first_name": "Thibault", "last_name": "Louis" }, "2": { "first_name": "J.", "last_name": "Troccaz" }, "3": { "first_name": "Amélie", "last_name": "Rochet-Capellan" }, "4": { "first_name": "François", "last_name": "Bérard" } }, "year": 2019, "uri": "http://iihm.imag.fr/publication/LTR+19a/", "id": 872, "bibtype": "inproceedings", "editor": "ACM", "address": "[Deajon,] Republic of Korea", "date": "2019-11-10", "document": "http://iihm.imag.fr/publs/2019/iss_2019_camera_ready_id_1062.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "ISS ’19", "type_publi": "icolcomlec", "abbr": "LTR+19a" }, { "lang": "en", "type_publi": "icolcomlec", "doi": "https://doi.org/10.1145/3290605.3300503", "title": "PickCells: A Physically Reconfigurable Cell-composed Touchscreen", "abstract": "Touchscreens are the predominant medium for interactions with digital services; however, their current fixed form factor narrows the scope for rich physical interactions by limiting interaction possibilities to a single, planar surface. In this paper we introduce the concept of PickCells, a fully re- configurable device concept composed of cells, that breaks the mould of rigid screens and explores a modular system that affords rich sets of tangible interactions and novel across- device relationships. Through a series of co-design activities– involving HCI experts and potential end-users of such sys- tems – we synthesised a design space aimed at inspiring future research, giving researchers and designers a frame- work in which to explore modular screen interactions. The design space we propose unifies existing works on modu- lar touch surfaces under a general framework and broadens horizons by opening up unexplored spaces providing new interaction possibilities. In this paper, we present the Pick- Cells concept, a design space of modular touch surfaces, and propose a toolkit for quick scenario prototyping.", "year": 2019, "uri": "http://iihm.imag.fr/publication/GSL+19a/", "pages": "273:1-273:14", "bibtype": "inproceedings", "id": 853, "abbr": "GSL+19a", "authors": { "1": { "first_name": "Alix", "last_name": "Goguey" }, "2": { "first_name": "Cameron", "last_name": "Steer" }, "3": { "first_name": "Andrés", "last_name": "Lucero" }, "4": { "first_name": "Laurence", "last_name": "Nigay" }, "5": { "first_name": "Deepak", "last_name": "Ranjan Sahoo" }, "6": { "first_name": "Céline", "last_name": "Coutrix" }, "7": { "first_name": "Anne", "last_name": "Roudaut" }, "8": { "first_name": "Sriram", "last_name": "Subramanian" }, "9": { "first_name": "Yutaka", "last_name": "Tokuda" }, "10": { "first_name": "Timothy", "last_name": "Neate" }, "11": { "first_name": "Jennifer", "last_name": "Pearson" }, "12": { "first_name": "Simon", "last_name": "Robinson" }, "13": { "first_name": "Matt", "last_name": "Jones" } }, "date": "2019-05-04", "document": "http://iihm.imag.fr/publs/2019/2019chia.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "CHI 2019, the ACM CHI Conference on Human Factors in Computing Systems" }, { "lang": "en", "type_publi": "irevcomlec", "title": "Exploring a Design Space of Graphical Adaptive Menus: Normal vs. Small Screens", "journal": "ACM Transactions on Interactive Intelligent Systems (TIIS)", "year": 2019, "uri": "http://iihm.imag.fr/publication/VBC+19a/", "bibtype": "article", "abbr": "VBC+19a", "authors": { "1": { "first_name": "Jean", "last_name": "Vanderdonckt" }, "2": { "first_name": "Sarah", "last_name": "Bouzit" }, "3": { "first_name": "Gaëlle", "last_name": "Calvary" }, "4": { "first_name": "Denis", "last_name": "Chene" } }, "date": "2019-01-01", "type": "Revues internationales avec comité de lecture", "id": 830 }, { "chapter": 79, "publisher": "Frontiers", "type_publi": "irevcomlec", "lang": "en", "bibtype": "article", "title": "KnobSlider: Design of a Shape-Changing Parameter Control UI and Study of User Preferences on Its Speed and Tangibility", "url": "http://doi.org/10.3389/frobt.2019.00079", "journal": "Frontiers in Robotics and AI", "year": 2019, "uri": "http://iihm.imag.fr/publication/KCR19a/", "pages": "1-19", "volume": 6, "id": 863, "abbr": "KCR19a", "authors": { "1": { "first_name": "Hyunyoung", "last_name": "Kim" }, "2": { "first_name": "Céline", "last_name": "Coutrix" }, "3": { "first_name": "Anne", "last_name": "Roudaut" } }, "date": "2019-08-29", "document": "http://iihm.imag.fr/publs/2019/Frontiers19-KnobSlider-Kim.pdf", "type": "Revues internationales avec comité de lecture", "abstract": "Professionals such as sound engineers or aircraft pilots heavily use physical knobs and sliders on their interfaces. The interfaces have advantages over touchscreen interfaces, especially when the users need to quickly and eyes-freely respond to changing situations such as when musicians are improvising, or there is smoke in a cockpit. However, unlike touchscreen interfaces, the physical interfaces are often bulky and crowded and lack of adaptability to user preferences or small spaces. To have advantages from both physical and touchscreen control interfaces, we explore design space of control interfaces and suggest design guidelines in the following steps. We first conduct a formative study with eight professionals who use knobs and sliders. Based on their feedback, we propose design requirements for future parameter control interfaces. We then introduce the design of the KnobSlider, a shape-changing device that combines the advantages of a physical knob and a slider in a time- and space-multiplexing way. To increase users’ acceptance on shape-changing control interfaces, we investigate subjective preference on speed of shape-changes by using pairwise comparison with different maximum speeds. We also investigate how tangibility—showing KnobSlider on a video or showing it in the physical world—affects users preference and suggest speed design guidelines for future studies." }, { "lang": "en", "publisher": "ACM", "doi": "https://doi.org/10.1145/3366550.3372249", "title": "Which Tangible Control for Which Visual Task?", "url": "https://hal.archives-ouvertes.fr/hal-02381586", "abstract": "Many parameters may impact the performance of users while engaged in tangible user interaction. In this paper, we explore the impact of the combination of the tangible control and the visual display on the performance of a 1D target acquisition task. We consider three tangible controls: a slider, a knob and a wheel, and two visual displays for the same 1D target acquisition task: a circular cursor and a linear cursor. We found that matching the visual and motor task has an impact on the performance. This work has implications ranging from current design of Tangible User Interfaces to research on shape-changing Tangible User Interfaces.", "authors": { "1": { "first_name": "Céline", "last_name": "Coutrix" }, "2": { "first_name": "Yann", "last_name": "Laurillau" } }, "year": 2019, "uri": "http://iihm.imag.fr/publication/CL19a/", "pages": "3:1-8", "bibtype": "inproceedings", "id": 923, "abbr": "CL19a", "address": "Grenoble, France", "date": "2019-12-10", "type": "Conférences nationales avec comité de lecture sur texte complet", "booktitle": "Actes de la 31e conférence francophone sur l'Interaction Homme-Machine (IHM 2019)", "type_publi": "colcomlec" }, { "lang": "fr", "type_publi": "colcomlec", "doi": "https://doi.org/10.1145/3366550.3372257", "title": "Towards more tactile information on sliders", "abstract": "Sliders are ubiquitous in everyday environment, whether on our mobile devices or in objects such as the control of a sound system. The tactile feedback they offer is still very limited, even though we often use them eyes-free. In order to inform the design of the sliders' tactile information in the future, we present a qualitative study showing how users understand textures. We found that the characteristics identified in the literature to describe textures are not enough to characterize possible textures that could apply to sliders; that some characteristics oppose; and that the importance of the characteristics are dependent on the users. In a second study we use these results to inform the design of the future tactile feedback of sliders.", "year": 2019, "uri": "http://iihm.imag.fr/publication/PRJ+19a/", "pages": "1-11", "bibtype": "inproceedings", "id": 873, "editor": "Association for Computing Machinery", "authors": { "1": { "first_name": "Sandra", "last_name": "Parriaud" }, "2": { "first_name": "Valentine", "last_name": "Raynaud" }, "3": { "first_name": "Jean-Baptiste", "last_name": "Joatton" }, "4": { "first_name": "Sybille", "last_name": "Caffiau" }, "5": { "first_name": "Céline", "last_name": "Coutrix" } }, "date": "2019-12-10", "type": "Conférences nationales avec comité de lecture sur texte complet", "booktitle": "Proceedings of the 31st Conference on Human Computer Interaction (IHM'19)", "abbr": "PRJ+19a" }, { "lang": "en", "publisher": "ACM", "doi": "https://doi.org/10.1145/3366550.3372247", "title": "Reducing Error Aversion to Support Novice-to-Expert Transitions with FastTap", "url": "https://hal.archives-ouvertes.fr/hal-02381584", "abstract": "Expert interaction techniques such as gestures or hotkeys are more efficient than traditional WIMP techniques because it is often faster to recall a command than to navigate to it. However, many users seem to be reluctant to switch to expert interaction. We hypothesize the cause might be the aversion of making errors. To test this, we designed two intermediate modes for the FastTap interaction technique, allowing quick confirmation of what the user has retrieved from memory, and quick adjustment if she has made an error. We investigated the impact of these modes and of various error costs in a controlled study (N=36). We found that participants adopted the intermediate modes, that these modes reduced error rate when error cost was high, and that they did not substantially change selection times. However, while it validates the design of our intermediate modes, we found no evidence of greater switch to memory-based interaction, suggesting that reducing the error rate is not sufficient to promote expert use of techniques.", "authors": { "1": { "first_name": "Alix", "last_name": "Goguey" }, "2": { "first_name": "Sylvain", "last_name": "Malacria" }, "3": { "first_name": "Andy", "last_name": "Cockburn" }, "4": { "first_name": "Carl", "last_name": "Gutwin" } }, "year": 2019, "uri": "http://iihm.imag.fr/publication/GMC+19a/", "pages": "1:1-10", "bibtype": "inproceedings", "id": 908, "abbr": "GMC+19a", "address": "Grenoble, France", "date": "2019-12-10", "type": "Conférences nationales avec comité de lecture sur texte complet", "booktitle": "Actes de la 31e conférence francophone sur l'Interaction Homme-Machine (IHM 2019)", "type_publi": "colcomlec" }, { "lang": "fr", "publisher": "Association Francophone d'Interaction Homme-Machine (AFIHM)", "type_publi": "revcomlec", "bibtype": "article", "title": "Fuzzy4U : un moteur d’adaptation en logique floue pour l’accessibilité des interfaces utilisateurs", "url": "https://hal.archives-ouvertes.fr/hal-02390539", "abstract": "Avec la diffusion massive de l'utilisation d'Internet, l'accessibilité des interfaces est un besoin toujours plus prégnant. De nombreux travaux se sont penchés sur ce sujet afin de définir des recommandations d'accessibilité génériques ou situationnelles, et proposer des outils d'adaptation des interfaces utilisateurs. Cependant, des difficultés, notamment liées à la complexité des contextes d'usage possibles, demeurent tels que la multiplicité des caractéristiques du contexte d'usage, l'imprécision des valeurs attribuées à ces caractéristiques et la combinaison de multiples règles d'adaptation. Cet article montre comment un moteur d'adaptation dynamique basé sur la logique floue peut être utilisé pour implémenter les préconisations en accessibilité. Il montre comment cette approche permet de dépasser ces verrous grâce à la logique floue et sa gestion de la combinatoire des règles, permettant de prendre en compte un contexte d'usage potentiellement complexe que nous illustrons avec un exemple concret. ", "year": 2019, "number": 1, "uri": "http://iihm.imag.fr/publication/GCD+19a/", "volume": 8, "id": 918, "abbr": "GCD+19a", "authors": { "1": { "first_name": "Tanguy", "last_name": "Giuffrida" }, "2": { "first_name": "Eric", "last_name": "Céret" }, "3": { "first_name": "Sophie", "last_name": "Dupuy-Chessa" }, "4": { "first_name": "Jean-Philippe", "last_name": "Poli" } }, "date": "2019-12-08", "type": "Revues nationales avec comité de lecture", "journal": " Journal d'Interaction Personne-Système" }, { "lang": "en", "type_publi": "these", "title": "User-Centered Design of Shape-Changing Controls", "url": "https://tel.archives-ouvertes.fr/tel-03364926", "abstract": "Shape-changing interfaces bring flexibility in physical interfaces through by transforming computational devices into any shape or materiality. Shape-changing interfaces will be increasingly available to end-users in the future, along with technology development. However, we know little about design criteria of shape-changing interfaces\r\nfor end-users, especially for whom use parameter control interfaces. Parameter control interfaces are often designed based on existing examples such as dials and sliders, and there were few studies to understand user needs behind their usage. On the other hand, there are shape-changing interface taxonomies that allow designers to explore design ideas of shape-changing interfaces systematically, but they are hardly evaluated. In this talk, I discuss my Ph.D. work investigating the two areas of HCI: parameter control interfaces and shape-changing interfaces. I first conduct a formative study to suggest design requirements for parameter control interfaces based on users’ current practice. Second, I refine a shape-changing interface taxonomy by evaluating its descriptive power by using everyday reconfigurable objects. Lastly, I look into the intersection of the parameter control interfaces and shape-changing interfaces. I develop two case studies: KnobSlider, a shape-changing interface that can be a knob or a slider, and ExpanDial, a rotational control that extends the interaction\r\nmodality through shape-changes.", "year": 2019, "uri": "http://iihm.imag.fr/publication/K19a/", "id": 929, "bibtype": "phdthesis", "abbr": "K19a", "authors": { "1": { "first_name": "Hyunyoung", "last_name": "Kim" } }, "date": "2019-12-02", "type": "Thèses et habilitations", "pages": "203" }, { "lang": "en", "type_publi": "these", "title": "Engineering Human-Computer Interaction and persuasive technology: study of Persuasive Paths", "booktitle": "Thèse de Doctorat de la Communauté Grenoble-Alpes", "address": "FR", "year": 2019, "uri": "http://iihm.imag.fr/publication/F19a/", "bibtype": "phdthesis", "abbr": "F19a", "authors": { "1": { "first_name": "Alessandro", "last_name": "Fenicio" } }, "date": "2019-10-22", "document": "http://iihm.imag.fr/publs/2019/PhD_Thesis_FENICIO.pdf", "type": "Thèses et habilitations", "id": 865 }, { "lang": "en", "type_publi": "these", "title": "Conception de systèmes interactifs persuasifs : application au domaine de l'énergie", "abstract": "This thesis is about persuasive interactive systems, a subclass of interactive systems aiming at supporting sustainable behaviors. Persuasive technology is a very recent and emerging topic, which relies on persuasion to support human behavior change voluntarily without coercion and deception.\r\nIn this research, we focus the design of persuasive system for promoting behaviors change with energy as application domain. In the interest of preserving the planet, reducing domestic energy use is necessary for fighting against global warming and climate change issues. The approach to save energy by introducing more efficient appliances only tackles partially the current issues. An urgent need is to motivate sustainable behaviors in energy usage. However, changing people behaviors involves a complex and difficult process.\r\nThe challenge is to design interactive systems that take into account this process dimension and that keep users involved over time in the process of behavior change. Consequently, based on a review of classifications, design spaces and frameworks targeting the design of persuasive systems, we propose the UP+ framework, our first and conceptual contribution. It considers three dimensions: two related to the process aspect of behavior change, at two levels: micro (cause-effect-causality) and macro (long term)); one related to the psychological aspects of motivation.\r\nBased on the UP+ framework, we conduct a state of the art of existing persuasive systems for energy. It reveals that most of these systems covers a few persuasive functions only (e.g., self-surveillance or eco- feedback). In this work, we particularly focus on decision and causality of behavior. A second contribution is the Mondrian User Interface, a proof-of-concept of UI designed to sustain daily use and to keep inhabitants motivated in the long run. We consider thrre goals: to catch user’s attention; to offer multiple levels of user interaction depending on the context of use; to allow the integration of interactional bricks supporting persuasion. Particularly, we propose two bricks, Sliders4DM and Plan4Actions.\r\nIn order to assist inhabitants in preparing a change (decision), Sliders4DM is a novel widget allowing non- specialists to find an appropriate trade-off between (possibly) conflicting criteria in the home via what-if approach. Sliders4DM is evaluated with two experiments: a qualitative one (16 participants) and a quantitative comparative one (177 participants). Plan4Actions is a novel concept of user interface for planning daily actions. The concept is empowered by the co-decision between inhabitants and the home management system. It provides inhabitants with flexibility in planning their daily actions in order to satisfy their objectives in terms of comfort and sobriety. A twofold evaluation presented a favorable assessment from 13 participants about Plan4actions’ comprehension, its usability and potential utility in the domestic context.\r\nWe also discuss the limitations related to persuasive interaction covered by current works and the needs for a long-term evaluation to mesure the behavior changes. The thesis opens new perspectives for extending current research of PIS for energy. To conclude, we define our future works, which involves short-term improvements for current prototype and its deployment in real domestic context.", "year": 2019, "uri": "http://iihm.imag.fr/publication/N19a/", "id": 871, "bibtype": "phdthesis", "abbr": "N19a", "authors": { "1": { "first_name": "Van Bao", "last_name": "Nguyen" } }, "date": "2019-12-05", "document": "http://iihm.imag.fr/publs/2019/Thesis_VB.pdf", "type": "Thèses et habilitations", "booktitle": "Thèse de Doctorat de la Communauté Grenoble-Alpes" }, { "lang": "fr", "type_publi": "these", "title": "Adaptation des interfaces utilisateurs aux émotions", "url": "https://tel.archives-ouvertes.fr/tel-02297775", "abstract": "User interfaces adaptation by using emotions.Perso2U, an approach to personalize user interfaces with user emotions.User experience (UX) is nowadays recognized as an important quality factor to make systems or software successful in terms of user take-up and frequency of usage. UX depends on dimensions like emotion, aesthetics or visual appearance, identification, stimulation, meaning/value or even fun, enjoyment, pleasure, or flow. Among these dimensions, the importance of usability and aesthetics is recognized. So, both of them need to be considered while designing user interfaces (UI).It raises the question how designers can check UX at runtime and improve it if necessary. To achieve a good UI quality in any context of use (i.e. user, platform and environment), plasticity proposes to adapt UI to the context while preserving user-centered properties. In a similar way, our goal is to preserve or improve UX at runtime, by proposing UI adaptations. Adaptations can concern aesthetics or usability. They can be triggered by the detection of specific emotion, that can express a problem with the UI.So the research question addressed in this PhD is how to drive UI adaptation with a model of the user based on emotions and user characteristics (age & gender) to check or improve UX if necessary.Our approach aims to personalize user interfaces with user emotions at run-time. An architecture, Perso2U, has been designed to adapt the UI according to emotions and user characteristics (age and gender). Perso2U includes three main components: (1) Inferring Engine, (2) Adaptation Engine and (3) Interactive System. First, the inferring engine recognizes the user’s situation and in particular him/her emotions (happiness, anger, disgust, sadness, surprise, fear, contempt) plus neutral which are into Ekman emotion model. Second, after emotion recognition, the best suitable UI structure is chosen and the set of UI parameters (audio, Font-size, Widgets, UI layout, etc.) is computed based on such detected emotions. Third, this computation of a suitable UI structure and parameters allows the UI to execute run-time changes aiming to provide a better UI. Since the emotion recognition is performed cyclically then it allows UI adaptation at run-time.To go further into the inferring engine examination, we run two experiments about the (1) genericity of the inferring engine and (2) UI influence on detected emotions regarding age and gender.Since this approach relies on emotion recognition tools, we run an experiment to study the similarity of detecting emotions from faces to understand whether this detection is independent from the emotion recognition tool or not. The results confirmed that the emotions detected by the tools provide similar emotion values with a high emotion detection similarity.As UX depends on user interaction quality factors like aesthetics and usability, and on individual characteristics such as age and gender, we run a second experimental analysis. It tends to show that: (1) UI quality factors (aesthetics and/or usability) influences user emotions differently based on age and gender, (2) the level (high and/or low) of UI quality factors seem to impact emotions differently based on age and gender. From these results, we define thresholds based on age and gender that allow the inferring engine to detect usability and/or aesthetics problems.", "year": 2019, "uri": "http://iihm.imag.fr/publication/G19a/", "bibtype": "phdthesis", "abbr": "G19a", "authors": { "1": { "first_name": "Julián Andrés", "last_name": "Galindo" } }, "date": "2019-06-14", "type": "Thèses et habilitations", "id": 928 }, { "lang": "fr", "type_publi": "editeur", "title": "Annexes des actes de la 31e conférence francophone sur l'Interaction Homme-Machine", "url": "https://hal.archives-ouvertes.fr/hal-02390566", "booktitle": "Annexes des actes de la 31e conférence francophone sur l'Interaction Homme-Machine", "authors": {}, "year": 2019, "uri": "http://iihm.imag.fr/publication/XX19a/", "bibtype": "proceedings", "editor": "Renaud Blanch, Yann Laurillau, Guillaume Riviere", "address": "Grenoble, France", "date": "2019-12-10", "type": "Direction d'ouvrages", "id": 924, "abbr": "XX19a" }, { "lang": "fr", "type_publi": "editeur", "title": "Actes de la 31e conférence francophone sur l'Interaction Homme-Machine", "url": "https://hal.archives-ouvertes.fr/hal-02390557", "booktitle": "Actes de la 31e conférence francophone sur l'Interaction Homme-Machine", "authors": {}, "year": 2019, "uri": "http://iihm.imag.fr/publication/XX19b/", "bibtype": "proceedings", "editor": "Renaud Blanch, Céline Coutrix, Thomas Pietrzak", "address": "Grenoble, France", "date": "2019-12-10", "type": "Direction d'ouvrages", "id": 925, "abbr": "XX19b" }, { "lang": "en", "type_publi": "colloque", "doi": "https://doi.org/10.1145/3343055.3360760", "title": "Tabletop AR with HMD and Tablet: A Comparative Study for 3D Selection", "abstract": "We experimentally compare the performance and usability of tablet-based and see-through head-mounted display (HMD)-based interaction techniques for selecting 3D virtual objects projected on a table. This study is a first step toward a better understanding of the advantages and limitations of these interaction techniques, with the perspective of improving interaction with augmented maps. To this end, we evaluate the performance of 3 interaction techniques in selecting 3D virtual objects in sparse and dense environments: (1) the direct touch interaction with a HMD; (2) the ray-casting interaction with a HMD; and (3) the touch interaction on a tablet. Our results show that the two techniques using a HMD are faster, less physically tiring and preferred by the participants over the tablet. The HMD-based interaction techniques perform equally well but the direct touch technique seems to be less impacted by small targets and occlusion.", "year": 2019, "uri": "http://iihm.imag.fr/publication/PCL+19a/", "pages": "409-414", "bibtype": "inproceedings", "id": 869, "abbr": "PCL+19a", "authors": { "1": { "first_name": "Carole", "last_name": "Plasson" }, "2": { "first_name": "Dominique", "last_name": "Cunin" }, "3": { "first_name": "Yann", "last_name": "Laurillau" }, "4": { "first_name": "Laurence", "last_name": "Nigay" } }, "date": "2019-11-10", "document": "http://iihm.imag.fr/publs/2019/PlassonCuninLaurillauNigay19.pdf", "type": "Autres conférences et colloques avec actes", "booktitle": "Proceedings of the 2019 ACM International Conference on Interactive Surfaces and Spaces (ISS '19)" }, { "lang": "en", "type_publi": "autre", "doi": "https://doi.org/10.5281/zenodo.3548573", "title": "Voter Autrement 2017 - In Situ Experiment", "url": "http://vote.imag.fr/", "abstract": "In April 2017, during the first round of the French presidential election, we performed a set of experiments on the use of voting rules. Participants to these experiments were asked to test several alternative voting methods, like approval voting, and other variants of evaluative voting. The experiments were both carried out in situ in polling stations during the first round of the presidential election (using paper ballots), and on line during the month preceding the first round, and until the second round of the election (using a web application). A total of 6358 participants took part to the in situ experiment and 37739 participants took part to the on line experiment. This paper describes the protocol of the in situ experiments and the format of the collected dataset.\r\n", "year": 2019, "uri": "http://iihm.imag.fr/publication/BBB+19a/", "id": 870, "bibtype": "unpublished", "abbr": "BBB+19a", "authors": { "1": { "first_name": "Sylvain", "last_name": "Bouveret" }, "2": { "first_name": "Renaud", "last_name": "Blanch" }, "3": { "first_name": "Antoinette", "last_name": "Baujard" }, "4": { "first_name": "François", "last_name": "Durand" }, "5": { "first_name": "Herrade", "last_name": "Igersheim" }, "6": { "first_name": "Jérôme", "last_name": "Lang" }, "7": { "first_name": "Annick", "last_name": "Laruelle" }, "8": { "first_name": "Jean-François", "last_name": "Laslier" }, "9": { "first_name": "Isabelle", "last_name": "Lebon" }, "10": { "first_name": "Vincent", "last_name": "Merlin" } }, "date": "2019-11-20", "type": "Autres publications", "pages": "22" }, { "lang": "en", "publisher": "ACM", "type_publi": "autre", "title": "Extending Input Space of Tangible Dials and Sliders for Uncertain Input", "url": "http://doi.org/10.1145/3294109.3300985", "abstract": "Uncertainty is common when working with data and becomes more important as processing big data gains attention. However, no standard tangible interface element exists for inputting uncertain data. In this article, we extend the input space of two traditional TUIs: dial and slider. We present five designs that are based on dials and sliders and support uncertain input. We conduct focus group interviews to evaluate the designs. The interviews allow us to extend existing design requirements for parameter control UIs to support uncertain input.", "authors": { "1": { "first_name": "Miriam", "last_name": "Greis" }, "2": { "first_name": "Hyunyoung", "last_name": "Kim" }, "3": { "first_name": "Andreas", "last_name": "Korge" }, "4": { "first_name": "Céline", "last_name": "Coutrix" }, "5": { "first_name": "Albrecht", "last_name": "Schmidt" } }, "year": 2019, "uri": "http://iihm.imag.fr/publication/GKK+19b/", "pages": "189-196", "bibtype": "unpublished", "id": 864, "abbr": "GKK+19b", "address": "Tempe, Arizona, USA", "date": "2019-03-17", "document": "http://iihm.imag.fr/publs/2019/TEI19-SplitSlider-Greis.pdf", "type": "Autres publications", "booktitle": "Proceedings of the Thirteenth International Conference on Tangible, Embedded, and Embodied Interaction (TEI WiP '19)" }, { "lang": "fr", "publisher": "ACM", "type_publi": "autre", "title": "Actes de la 30ème Conférence sur l'Interaction Homme-Machine (IHM 2018)", "bibtype": "unpublished", "address": "Brest, France", "year": 2019, "uri": "http://iihm.imag.fr/publication/KGC+19b/", "note": "Octobre 2018", "abbr": "KGC+19b", "authors": { "1": { "first_name": "Sébastien", "last_name": "Kubicki" }, "2": { "first_name": "Patrick", "last_name": "Girard" }, "3": { "first_name": "Gaëlle", "last_name": "Calvary" }, "4": { "first_name": "Elise", "last_name": "Lavoué" } }, "date": "2019-11-05", "type": "Autres publications", "id": 867 }, { "lang": "en", "type_publi": "autre", "title": "End User Development: Verifying Home Behavior", "url": "http://ceur-ws.org/Vol-2503/paper1_4.pdf", "abstract": "End User Programming is a solution to enable inhabitants to create a smart home adapted to their lifestyle. With this purpose, it is necessary to design softwares adapted to end-users. This paper presents why inhabitants may need to evaluate the home behavior when she/he (1) specifies and (2) maintains and improves her/his programs, and how existing tools can meet these needs.", "year": 2019, "uri": "http://iihm.imag.fr/publication/DCD+19a/", "pages": "27-32", "bibtype": "unpublished", "id": 874, "abbr": "DCD+19a", "authors": { "1": { "first_name": "Alexandre", "last_name": "Demeure" }, "2": { "first_name": "Sybille", "last_name": "Caffiau" }, "3": { "first_name": "Sophie", "last_name": "Dupuy-Chessa" }, "4": { "first_name": "Huong", "last_name": "Ta" }, "5": { "first_name": "Lydie", "last_name": "du Bousquet" } }, "date": "2019-06-18", "type": "Autres publications", "booktitle": "Joint Proceedings HCI Engineering 2019 - Methods and Tools for Advanced Interactive Systems and Integration of Multiple Stakeholder Viewpoints co-located with 11th ACM SIGCHI Symposium on Engineering Interactive Computing Systems (EICS 2019)" }]);