publications([{ "lang": "en", "publisher": "Springer International Publishing", "doi": "https://doi.org/10.1007/978-3-030-85607-6_74", "title": "HCI-E²: HCI Engineering Education: For Developers, Designers and More", "url": "https://hal.science/hal-03376240", "abstract": "This workshop aims at identifying, examining, structuring and sharing educational resources and approaches to support the process of teaching/learning Human-Computer Interaction (HCI) Engineering. The broadening of the range of available interaction technologies and their applications, many times in safety and mission critical areas, to novel and less understood application domains, brings the question of how to address this ever-changing nature in university curricula usually static. Beyond, as these technologies are taught in diverse curricula (ranging from Human Factors and psychology to hardcore computer science), we are interested in what the best approaches and best practices are to integrate HCI Engineering topics in the curricula of programs in software engineering, computer science, human-computer interaction, psychology, design, etc. The workshop is proposed on behalf of the IFIP Working Groups 2.7/13.4 on User Interface Engineering and 13.1 on Education in HCI and HCI Curricula.", "authors": { "1": { "first_name": "Konrad", "last_name": "Baumann" }, "2": { "first_name": "José Creissac", "last_name": "Campos" }, "3": { "first_name": "Alan", "last_name": "Dix" }, "4": { "first_name": "Laurence", "last_name": "Nigay" }, "5": { "first_name": "Philippe", "last_name": "Palanque" }, "6": { "first_name": "Jean", "last_name": "Vanderdonckt" }, "7": { "first_name": "Gerrit", "last_name": "Van der Veer" }, "8": { "first_name": "Benjamin", "last_name": "Weyers" } }, "year": 2021, "uri": "http://iihm.imag.fr/publication/BCD+21b/", "pages": "542-547", "bibtype": "inproceedings", "id": 975, "abbr": "BCD+21b", "address": "Bary, Italy", "date": "2021-08-30", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "18th IFIP TC 13 International Conference on Human-Computer-Interaction (INTERACT 2021)", "type_publi": "icolcomlec" }, { "lang": "en", "type_publi": "icolcomlec", "doi": "https://doi.org/10.1145/3462244.3479936", "title": "Impact of the Size of Modules on Target Acquisition and Pursuit for Future Modular Shape-changing Physical User Interfaces", "url": "https://hal.archives-ouvertes.fr/hal-03325220", "abstract": "Shape-changing User Interfaces (UIs) explore the ability of a UI to change its physical shape to support multiple interaction modalities for users’ input and/or system’s output. An approach currently studied to implement such interfaces at a high resolution is based on mm-sized, round, and self-actuated modules. The problem we tackle in this paper is to find the range of usable sizes of such modules, to better inform the trade-off between usability and technological feasibility. We assessed four sliders in a controlled user study: a standard slider and three sliders made of mock-up rounded modules of ø1 mm, ø2.5 mm, and ø5 mm. Experimental results show that (1) ø5 mm modules significantly impair performance for the pursuit task and subjective perception for both tasks, (2) performance increases when the size of modules decreases, but (3) users reportedly enjoyed the haptic feedback provided by ø1 mm to ø2.5 mm modules. These results provide deeper understanding on the impact of the size of modules on performance and subjective perception to inform current technological development of physical user interfaces made of small robotic modules.", "authors": { "1": { "first_name": "Laura", "last_name": "Pruszko" }, "2": { "first_name": "Yann", "last_name": "Laurillau" }, "3": { "first_name": "Benoît", "last_name": "Piranda" }, "4": { "first_name": "Julien", "last_name": "Bourgeois" }, "5": { "first_name": "Céline", "last_name": "Coutrix" } }, "year": 2021, "uri": "http://iihm.imag.fr/publication/PLP+21a/", "id": 931, "bibtype": "inproceedings", "abbr": "PLP+21a", "address": "Montréal, Canada", "date": "2021-10-18", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of the 2021 International Conference on Multimodal Interaction (ICMI ’21)" }, { "lang": "en", "type_publi": "icolcomlec", "doi": "https://doi.org/10.1007/978-3-030-85613-7_27", "title": "Objective Evaluation of Subjective Metrics for Interactive Decision-Making Tasks by Non-experts", "url": "https://hal.archives-ouvertes.fr/hal-03356425", "booktitle": "Human-Computer Interaction – INTERACT 2021", "authors": { "1": { "first_name": "Yann", "last_name": "Laurillau" }, "2": { "first_name": "Joëlle", "last_name": "Coutaz" }, "3": { "first_name": "Van Bao", "last_name": "Nguyen" }, "4": { "first_name": "Gaëlle", "last_name": "Calvary" }, "5": { "first_name": "Daniel", "last_name": "Llerena" } }, "year": 2021, "uri": "http://iihm.imag.fr/publication/LCN+21a/", "id": 926, "bibtype": "inproceedings", "abbr": "LCN+21a", "address": "Bari, Italy", "date": "2021-08-30", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "pages": "384-403" }, { "lang": "en", "publisher": "ACM", "doi": "https://doi.org/10.1145/1122445.1122456", "title": "Interaction Pace and User Preferences", "url": "https://hal.archives-ouvertes.fr/hal-03237401", "abstract": "The overall pace of interaction combines the user's pace and the system's pace, and a pace mismatch could impair user preferences (e.g., animations or timeouts that are too fast or slow for the user). Motivated by studies of speech rate convergence, we conducted an experiment to examine whether user preferences for system pace are correlated with user pace. Subjects frst completed a series of trials to determine their user pace. They then completed a series of hierarchical drag-and-drop trials in which folders automatically expanded when the cursor hovered for longer than a controlled timeout. Results showed that preferences for timeout values correlated with user pace-slow-paced users preferred long timeouts, and fast-paced users preferred short timeouts. Results indicate potential benefts in moving away from fxed or customisable settings for system pace. Instead, systems could improve preferences by automatically adapting their pace to converge towards that of the user. CCS CONCEPTS • Human-centered computing → HCI theory, concepts and models; Empirical studies in HCI.", "authors": { "1": { "first_name": "Alix", "last_name": "Goguey" }, "2": { "first_name": "Carl", "last_name": "Gutwin" }, "3": { "first_name": "Zhe", "last_name": "Chen" }, "4": { "first_name": "Pang", "last_name": "Suwanaposee" }, "5": { "first_name": "Andy", "last_name": "Cockburn" } }, "year": 2021, "uri": "http://iihm.imag.fr/publication/GGC+21a/", "pages": "1-14", "bibtype": "inproceedings", "id": 907, "abbr": "GGC+21a", "address": "Yokohama Japan, France", "date": "2021-05-08", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "CHI '21: CHI Conference on Human Factors in Computing Systems", "type_publi": "icolcomlec" }, { "lang": "en", "type_publi": "icolcomlec", "doi": "https://doi.org/10.1007/978-3-030-85610-6_28", "title": "A Lens-Based Extension of Raycasting for Accurate Selection in Dense 3D Environments", "url": "https://hal.archives-ouvertes.fr/hal-03355685", "booktitle": "Human-Computer Interaction – INTERACT 2021", "authors": { "1": { "first_name": "Carole", "last_name": "Plasson" }, "2": { "first_name": "Dominique", "last_name": "Cunin" }, "3": { "first_name": "Yann", "last_name": "Laurillau" }, "4": { "first_name": "Laurence", "last_name": "Nigay" } }, "year": 2021, "uri": "http://iihm.imag.fr/publication/PCL+21b/", "id": 927, "bibtype": "inproceedings", "abbr": "PCL+21b", "address": "Bari, Italy", "date": "2021-08-30", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "pages": "501-524" }, { "lang": "en", "publisher": "IEEE", "doi": "https://doi.org/10.1109/ACII52823.2021.9597415", "title": "An Emotion-Oriented Problem Space for UI Adaptation: From a Literature Review to a Conceptual Framework", "url": "https://hal.science/hal-04361997", "abstract": "Emotions significantly affect the human interaction process with computers. They constitute a dynamic user’s charac- teristic that can be crucial for adapting user interfaces (UI) to the user’s context. However, their impact on UI adaptation concepts and techniques is not well understood. This paper proposes a problem space that studies the design dimensions to be considered in UI adaptation to emotions. In particular, this emotion-oriented problem space for UI adaptation, highlights the temporal aspects of emotions. It is obtained from two literature reviews realized to identify the gaps in existing problem spaces and the potentials of including emotional aspects inside them. The proposed problem space can benefit all adaptive systems that aim to improve users’ and system’s performance based on users’ reactions to the system.", "authors": { "1": { "first_name": "Mina", "last_name": "Alipour" }, "2": { "first_name": "Sophie", "last_name": "Dupuy-Chessa" }, "3": { "first_name": "Eric", "last_name": "Ceret" } }, "year": 2021, "uri": "http://iihm.imag.fr/publication/ADC21a/", "pages": "1-8", "bibtype": "inproceedings", "id": 993, "abbr": "ADC21a", "address": "Nara, France", "date": "2021-09-28", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "9th International Conference on Affective Computing and Intelligent Interaction (ACII)", "type_publi": "icolcomlec" }, { "lang": "en", "publisher": "Association Francophone d'Interaction Homme-Machine (AFIHM)", "type_publi": "irevcomlec", "bibtype": "article", "title": "Persuasive Systems for Energy: Cartography of Design Spaces and Proposition of the UP+ Framework", "url": "https://hal.science/hal-03112850", "abstract": "This article reviews surveys, design spaces, and frameworks related to the design of persuasive interactive systems, with a particular focus on energy. We first propose a cartography of these conceptual tools. Most previous work focuses on persuasion principles but is difficult to apply for the software design and engineering of persuasive interactive systems. As a result, we propose UP+, a new framework that synthetizes and revisits existing surveys, design spaces, and frameworks from the software engineering perspective of persuasive interactive systems.", "year": 2021, "number": 1, "uri": "http://iihm.imag.fr/publication/NLC+21a/", "volume": 9, "id": 995, "abbr": "NLC+21a", "authors": { "1": { "first_name": "Van", "last_name": "Nguyen" }, "2": { "first_name": "Yann", "last_name": "Laurillau" }, "3": { "first_name": "Gaëlle", "last_name": "Calvary" }, "4": { "first_name": "Joëlle", "last_name": "Coutaz" } }, "date": "2021-01-19", "type": "Revues internationales avec comité de lecture", "journal": " Journal d'Interaction Personne-Système" }, { "lang": "en", "publisher": "Association for Computing Machinery (ACM)", "doi": "https://doi.org/10.1145/3461732", "bibtype": "article", "title": "M[eye]cro : Eye-gaze+Microgestures for Multitasking and Interruptions", "url": "https://hal.archives-ouvertes.fr/hal-03282030", "abstract": "We present M[eye]cro an interaction technique to select on-screen objects and navigate menus through the synergistic use of eye-gaze and thumb-to-finger microgestures. Thumb-to-finger microgestures are gestures performed with the thumb of a hand onto the fingers of the same hand. The active body of research on microgestures highlights expected properties including speed, availability and eye-free interaction. Such properties make microgestures a good candidate for multitasking. However, while praised, the state-of-the-art hypothesis stating that microgestures could be beneficial for multitasking has never been quantitatively verified. We study and compare M[eye]cro to a baseline, i.e., a technique based on physical controllers, in a cockpit-based context. This context allows us to design a controlled experiment involving multitasking with low- and high-priority tasks in parallel. Our results show that performances of the two techniques are similar when participants only perform the selection task. However, M[eye]cro tends to yield better time performance when participants additionally need to treat high-priority tasks in parallel. Results also show that M[eye]cro induces less fatigue and is mostly preferred.", "year": 2021, "uri": "http://iihm.imag.fr/publication/WGN+21a/", "id": 917, "volume": 5, "abbr": "WGN+21a", "authors": { "1": { "first_name": "Jérémy", "last_name": "Wambecke" }, "2": { "first_name": "Alix", "last_name": "Goguey" }, "3": { "first_name": "Laurence", "last_name": "Nigay" }, "4": { "first_name": "Lauren", "last_name": "Dargent" }, "5": { "first_name": "Daniel", "last_name": "Hauret" }, "6": { "first_name": "Stéphanie", "last_name": "Lafon" }, "7": { "first_name": "Jean-Samuel Louis", "last_name": "de Visme" } }, "date": "2021-05-27", "type": "Revues internationales avec comité de lecture", "journal": "Proceedings of the ACM on Human-Computer Interaction ", "type_publi": "irevcomlec" }, { "lang": "en", "publisher": "Association for Computing Machinery (ACM)", "doi": "https://dx.doi.org/10.1145/3461733", "bibtype": "article", "title": "Molecular HCI: Structuring the Cross-disciplinary Space of Modular Shape-changing User Interfaces", "url": "https://hal.archives-ouvertes.fr/hal-03215058", "abstract": "Shape-changing User Interfaces attract growing interest in Human-Computer Interaction. Modular robotics offer a great opportunity for their implementation. However, the current theoretical and technical advances of modular robotics are fragmented and little centered on the user. To unify existing work and center future research on the user, we perform a systematic literature review enabling us to build a unifying space for the design of modular shape-changing user interfaces. Our aim is to bridge the gap between HCI and robotics. Towards this aim, we conduct a thorough cross-disciplinary survey to propose: 1) a set of design properties at the scale of the interface (macro-scale) and at the scale of the modules (micro-scale) and 2) the impact of these properties on each other. We relate properties of different domains and identify inconsistencies to structure the design space. This paper can be used to describe and compare existing modular shape-changing UIs and generate new design ideas by building upon knowledge from robotics and HCI.", "year": 2021, "number": 211, "uri": "http://iihm.imag.fr/publication/PCL+21c/", "volume": 5, "id": 938, "abbr": "PCL+21c", "authors": { "1": { "first_name": "Laura", "last_name": "Pruszko" }, "2": { "first_name": "Céline", "last_name": "Coutrix" }, "3": { "first_name": "Yann", "last_name": "Laurillau" }, "4": { "first_name": "Benoît", "last_name": "Piranda" }, "5": { "first_name": "Julien", "last_name": "Bourgeois" } }, "date": "2021-01-01", "type": "Revues internationales avec comité de lecture", "journal": "Proceedings of the ACM on Human-Computer Interaction ", "type_publi": "irevcomlec" }, { "lang": "en", "publisher": "Association Francophone d'Interaction Homme-Machine (AFIHM)", "type_publi": "irevcomlec", "bibtype": "article", "title": "Process of change: states, transitions, and determinants", "url": "https://hal.science/hal-03123607", "abstract": "The goal of persuasion is to change the behaviour or the attitude of a person without using any form of coercion (Oinas et al. 2010). In the last ten years, several models, approaches and theories have been developed in the research field of persuasion, producing a copious scientific literature. Different reviews of the state-of-the-art focusing on specific aspects have been proposed. Pindel et al. (Pinder et al. 2018) for example analyse the state of the art under the perspective of the mechanisms that lead to the habit forming. In this work, we report a state-of-the-art review on the key elements of the process of change using the concepts of states, transitions, and determinants to propose a common generic paradigm. We conclude with a discussion about the operationalization of persuasive processes and with a comparative analysis on the reviewed theories.", "year": 2021, "number": 1, "uri": "http://iihm.imag.fr/publication/FLC21a/", "volume": 9, "id": 994, "abbr": "FLC21a", "authors": { "1": { "first_name": "Alessandro", "last_name": "Fenicio" }, "2": { "first_name": "Yann", "last_name": "Laurillau" }, "3": { "first_name": "Gaëlle", "last_name": "Calvary" } }, "date": "2021-02-08", "type": "Revues internationales avec comité de lecture", "journal": " Journal d'Interaction Personne-Système" }, { "lang": "fr", "publisher": "ACM", "doi": "https://doi.org/10.1145/3450522.3451326", "title": "Exploring the Physicality of Widgets for Head-Based Interaction: the Case of Menu in Mixed Reality", "url": "https://hal.archives-ouvertes.fr/hal-03567060", "abstract": "Mixed Reality with a Head-Mounted Display (HMD) offers unique perspectives for head-based interaction with virtual content and widgets. Besides virtual widgets, physical objects can be anchors (mixed widgets) or directly materialised widgets (physical widgets). The physicality (virtual-mixed-physical) of widgets defines a new dimension for Mixed Reality (MR) interaction that extends existing taxonomies of widgets in MR. As a first step to explore this new dimension, we focus on a commonly used widget: a menu. We thus evaluate the performance and usability of head pointing to a virtual, a mixed and a physical menu. Results suggest that pointing to a physical menu was on average 2s faster than pointing to a mixed or a virtual menu and preferred by participants. Virtual and mixed menus led to similar performances, but 11 participants over 15 preferred mixed menus over virtual ones. Based on our findings, we provide recommendations (benefits/limitations) for virtual, mixed and physical menus in MR.", "authors": { "1": { "first_name": "Charles", "last_name": "Bailly" }, "2": { "first_name": "François", "last_name": "Leitner" }, "3": { "first_name": "Laurence", "last_name": "Nigay" } }, "year": 2021, "uri": "http://iihm.imag.fr/publication/BLN21a/", "pages": "11:1-11", "bibtype": "inproceedings", "id": 940, "abbr": "BLN21a", "address": "Virtual Event, France", "date": "2021-04-13", "type": "Conférences nationales avec comité de lecture sur texte complet", "booktitle": "Actes de la 32e conférence francophone sur l'Interaction Humain-Machine (IHM'20.21)", "type_publi": "colcomlec" }, { "lang": "en", "publisher": "Springer International Publishing", "doi": "https://doi.org/10.1007/978-3-030-76477-7_13", "title": "The Mondrian User Interface Pattern: Inspiring Eco-responsibility in Homes", "url": "https://hal.archives-ouvertes.fr/hal-03428447", "booktitle": "Towards Energy Smart Homes", "year": 2021, "uri": "http://iihm.imag.fr/publication/LCC+21a/", "id": 932, "bibtype": "inbook", "abbr": "LCC+21a", "authors": { "1": { "first_name": "Yann", "last_name": "Laurillau" }, "2": { "first_name": "Joëlle", "last_name": "Coutaz" }, "3": { "first_name": "Gaëlle", "last_name": "Calvary" }, "4": { "first_name": "Van Bao", "last_name": "Nguyen" } }, "date": "2021-11-12", "type": "Chapitres d'ouvrages", "pages": "407-431", "type_publi": "chapitre" }, { "lang": "en", "type_publi": "these", "title": "Physically Flexible Control for Human-Computer Interaction", "url": "https://hal.archives-ouvertes.fr/tel-03348016", "year": 2021, "uri": "http://iihm.imag.fr/publication/C21a/", "bibtype": "phdthesis", "abbr": "C21a", "authors": { "1": { "first_name": "Céline", "last_name": "Coutrix" } }, "date": "2021-02-24", "type": "Thèses et habilitations", "id": 939 }, { "lang": "fr", "type_publi": "these", "title": "2D/3D Interaction in Tabletop Augmented Reality", "url": "https://tel.archives-ouvertes.fr/tel-03323142", "abstract": "This thesis contributes to the research field of Human-Computer Interaction (HCI). The focus of the research is on tabletop Augmented Reality (AR) interaction. Allowing visualization of 3D virtual information linked to a table that acts as a physical support for interaction is one of the main advantages of tabletop AR.Tabletop AR systems thus define a relevant alternative to the often complex desktop software used to create and visualize 3D models (3D modeling, CAD, urban planning, architecture).Currently, these systems use mid-air interaction techniques inherited from classical AR that mimic the manipulation of physical objects. Although intuitive and direct, these techniques are often imprecise and tiring for long-term use.Tabletop AR systems also allow tactile interaction on the table which is more precise but less intuitive for 3D tasks than 3D mid-air interaction. In this context, the research question of our work concerns the design of 3D object selection techniques in tabletop AR that are precise, not tiring, and easy to handle and use.The design space to be explored is vast and includes selection techniques based on tactile interaction on the table, mid-air interaction above the table, and hybrid interaction combining the two interaction spaces i.e. the table and the space above the table. The exploration of this vast design space gave rise to three contributions.Our first contribution is to identify which AR device, between a head-mounted display (HMD) and a handheld device (smartphone/tablet), is the most efficient for the visualization and selection of 3D objects. The experimental results show better performance and user feedback with an HMD. We have therefore focused on tabletop AR with an HMD in our subsequent work.Our second contribution concerns the selection of distant 3D objects. We propose a new bi-manual technique, namely textit{RayLens}, to improve the accuracy of distant object pointing. textit{RayLens} combines a ray and a 2D magnifying lens that can be moved in 3D. This technique has proven to be efficient, not tiring, and particularly appreciated by the users thanks to its ease of use and intuitiveness.Finally, our third contribution focuses on the precise selection of objects at hand and further develops the use of the table as an input space for interaction. By experimentally comparing the three interaction spaces provided in tabletop AR (2D table space, 3D space above the table, hybrid space), we highlight the importance of the table support in improving accuracy and reducing fatigue. We also show the effectiveness of hybrid techniques that successfully combine the accuracy of tactile interaction with the speed of mid-air interaction.", "year": 2021, "uri": "http://iihm.imag.fr/publication/P21a/", "bibtype": "phdthesis", "abbr": "P21a", "authors": { "1": { "first_name": "Carole", "last_name": "Plasson" } }, "date": "2021-05-04", "type": "Thèses et habilitations", "id": 930 }, { "lang": "fr", "type_publi": "these", "title": "Comparative Evaluation of Human-Computer Interfaces : Convergence between Plasticity and Creativity for the Quality of Human-Computer Interaction", "url": "https://theses.hal.science/tel-03684167", "abstract": "In this thesis we are interested in Human-Computer Interaction (HCI) evaluation, more specifically in the approach of comparative evaluations. The literature sees them as an asset in increasing the quantity and quality of feedback in evaluations, thereby improving the quality of the HCI.However, producing alternative HCIs for comparative evaluations is expensive in the absence of tools for automatically generating these alternatives.The aim of the thesis is to automate the production of alternative HCIs in order to accelerate the convergence towards a quality one. This involves defining the transformations to be applied to an initial HCI to generate the best alternative, e.g, the one which placed next to the initial HCI, will allow to collect, as efficiently as possible, feedback inclined to improve the quality of the HCI. The alternative HCI could become the reference one to iteratively converge to towards the final HCI.To meet this objective, we first raised the question of whether or not to transform the HCI: would a change in materially be sufficient ? To this end, we explored the path of video alternatives. We elaborated an experimental study were we asked different participants to evaluate a HCI presented by both means successively :a paper prototype and video prototype. The results indicate that using the paper prototype allowed the participants to focus on the features offered by the system and criticized mainly it’s utility. Using the video prototype allowed the participants to focus more on the interaction with the system and criticized mainly it’s usability. Also, the combined use of the two prototypes, paper and film, enriches the results of the evaluation. However, the feedback collected were limited to the proposed HCI without alternative suggestions.We then studied the transformation of the HCI and, inspired by DesignScape, we questioned the minor or major character that these transformations had to have for an effective comparative evaluation. Based on the CAMELEON reference framework(CRF), we identified three possible levels of abstraction to anchor the transformations of an initial HCI: user tasks, the abstract UI and the concrete UI. Transformations at the first two levels are considered major changes. Changes at the level of the concrete UI is considered minor with regard to their depth in CRF.We carried out an experimental study in which three groups of participants compared an initial HCI with an alternative one presenting respectively a transformation within the task model, the abstract UI and the concrete UI. The study shows that user’s feedback were the most nourished in quality and quantity when the comparative evaluation implies the use of two HCIs presenting a variation in terms of the AUI.In the perspective of an automatic generation of alternatives, we then defined a set of transformation rules of the abstract UI consisting in modifying the navigation without changing the presentation of the elementary workspaces. We implemented these rules in GRA:FITI, a tool for automatic generation of alternative HCIs. GRA:FITI automatically generates three HCIs from an initial HCI that reduce the cost of global navigation, i.e., navigation between the major workspaces of the HMI, and/or local navigation, i.e., navigation within the elementary workspaces of the HCI. The experimental evaluation of GRA:FITI shows that: (1)GRA:FITI helps the designer to obtain relevant feedback on their initial HCI through comparative evaluations when using the alternative ones generated by the tool, (2)GRA:FITI can serve as a source of inspiration for HCI design.In summary, the thesis brings forward two contributions:(1)it defines the type of trans- formation to be applied to an HCI in order to generate an alternative one for efficient comparative evaluations and it proposes a set of rules for this transformation.(2)It proposes GRA:FITI, a tool for automatically generate this type of alternatives.", "year": 2021, "uri": "http://iihm.imag.fr/publication/H21a/", "bibtype": "phdthesis", "abbr": "H21a", "authors": { "1": { "first_name": "Hayet", "last_name": "Hammami" } }, "date": "2021-12-20", "type": "Thèses et habilitations", "id": 967 }, { "lang": "en", "publisher": "Springer International Publishing", "doi": "https://doi.org/10.1007/978-3-030-98388-8_18", "title": "Teaching HCI Engineering: Four Case Studies", "url": "https://hal.science/hal-03641764", "abstract": "The paper presents the work carried out at the HCI Engineering Education workshop, organised by IFIP working groups 2.7/13.4 and 13.1. It describes four case studies of projects and exercises used in Human-Computer Interaction Engineering courses. We propose a common framework for presenting the case studies and describe the four case studies in detail. We then draw conclusions on the differences between the presented case studies that highlight the diversity and multidisciplinary aspects to be taught in a Human-Computer Interaction Engineering course. As future work, we plan to create a repository of case studies as a resource for teachers.", "authors": { "1": { "first_name": "Sybille", "last_name": "Caffiau" }, "2": { "first_name": "José", "last_name": "Campos" }, "3": { "first_name": "Célia", "last_name": "Martinie" }, "4": { "first_name": "Laurence", "last_name": "Nigay" }, "5": { "first_name": "Philippe", "last_name": "Palanque" }, "6": { "first_name": "Lucio Davide", "last_name": "Spano" } }, "year": 2021, "uri": "http://iihm.imag.fr/publication/CCM+21a/", "pages": "195-210", "bibtype": "unpublished", "id": 976, "abbr": "CCM+21a", "address": "Bari, Italy", "date": "2021-08-30", "type": "Autres publications", "booktitle": "IFIP WG 2.7/13.4 and WG 13.1 joint workshop on HCI Engineering Education – for developers, designers and more (HCI-E2) @ INTERACT 2021", "type_publi": "autre" }, { "lang": "en", "publisher": "Springer International Publishing", "doi": "https://doi.org/10.1007/978-3-030-85607-6_74", "title": "HCI-E²: HCI Engineering Education: For Developers, Designers and More", "url": "https://hal.archives-ouvertes.fr/hal-03376240", "abstract": "This workshop aims at identifying, examining, structuring and sharing educational resources and approaches to support the process of teaching/learning Human-Computer Interaction (HCI) Engineering. The broadening of the range of available interaction technologies and their applications, many times in safety and mission critical areas, to novel and less understood application domains, brings the question of how to address this ever-changing nature in university curricula usually static. Beyond, as these technologies are taught in diverse curricula (ranging from Human Factors and psychology to hardcore computer science), we are interested in what the best approaches and best practices are to integrate HCI Engineering topics in the curricula of programs in software engineering, computer science, human-computer interaction, psychology, design, etc. The workshop is proposed on behalf of the IFIP Working Groups 2.7/13.4 on User Interface Engineering and 13.1 on Education in HCI and HCI Curricula.", "authors": { "1": { "first_name": "Konrad", "last_name": "Baumann" }, "2": { "first_name": "José Creissac", "last_name": "Campos" }, "3": { "first_name": "Alan", "last_name": "Dix" }, "4": { "first_name": "Laurence", "last_name": "Nigay" }, "5": { "first_name": "Philippe", "last_name": "Palanque" }, "6": { "first_name": "Jean", "last_name": "Vanderdonckt" }, "7": { "first_name": "Gerrit", "last_name": "Van der Veer" }, "8": { "first_name": "Benjamin", "last_name": "Weyers" } }, "year": 2021, "uri": "http://iihm.imag.fr/publication/BCD+21a/", "pages": "542-547", "bibtype": "unpublished", "id": 942, "abbr": "BCD+21a", "address": "Bary, Italy", "date": "2021-08-30", "type": "Autres publications", "booktitle": "18th IFIP TC 13 International Conference on Human-Computer-Interaction (INTERACT 2021)", "type_publi": "autre" }]);