publications([{ "lang": "en", "type_publi": "icolcomlec", "doi": "https://doi.org/10.1007/978-3-030-85613-7_27", "title": "Objective Evaluation of Subjective Metrics for Interactive Decision-Making Tasks by Non-experts", "url": "https://hal.archives-ouvertes.fr/hal-03356425", "booktitle": "Human-Computer Interaction – INTERACT 2021", "authors": { "1": { "first_name": "Yann", "last_name": "Laurillau" }, "2": { "first_name": "Joëlle", "last_name": "Coutaz" }, "3": { "first_name": "Van Bao", "last_name": "Nguyen" }, "4": { "first_name": "Gaëlle", "last_name": "Calvary" }, "5": { "first_name": "Daniel", "last_name": "Llerena" } }, "year": 2021, "uri": "http://iihm.imag.fr/publication/LCN+21a/", "id": 926, "bibtype": "inproceedings", "abbr": "LCN+21a", "address": "Bari, Italy", "date": "2021-08-30", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "pages": "384-403" }, { "lang": "en", "type_publi": "icolcomlec", "doi": "https://doi.org/10.1145/3462244.3479936", "title": "Impact of the Size of Modules on Target Acquisition and Pursuit for Future Modular Shape-changing Physical User Interfaces", "url": "https://hal.archives-ouvertes.fr/hal-03325220", "abstract": "Shape-changing User Interfaces (UIs) explore the ability of a UI to change its physical shape to support multiple interaction modalities for users’ input and/or system’s output. An approach currently studied to implement such interfaces at a high resolution is based on mm-sized, round, and self-actuated modules. The problem we tackle in this paper is to find the range of usable sizes of such modules, to better inform the trade-off between usability and technological feasibility. We assessed four sliders in a controlled user study: a standard slider and three sliders made of mock-up rounded modules of ø1 mm, ø2.5 mm, and ø5 mm. Experimental results show that (1) ø5 mm modules significantly impair performance for the pursuit task and subjective perception for both tasks, (2) performance increases when the size of modules decreases, but (3) users reportedly enjoyed the haptic feedback provided by ø1 mm to ø2.5 mm modules. These results provide deeper understanding on the impact of the size of modules on performance and subjective perception to inform current technological development of physical user interfaces made of small robotic modules.", "authors": { "1": { "first_name": "Laura", "last_name": "Pruszko" }, "2": { "first_name": "Yann", "last_name": "Laurillau" }, "3": { "first_name": "Benoît", "last_name": "Piranda" }, "4": { "first_name": "Julien", "last_name": "Bourgeois" }, "5": { "first_name": "Céline", "last_name": "Coutrix" } }, "year": 2021, "uri": "http://iihm.imag.fr/publication/PLP+21a/", "id": 931, "bibtype": "inproceedings", "abbr": "PLP+21a", "address": "Montréal, Canada", "date": "2021-10-18", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of the 2021 International Conference on Multimodal Interaction (ICMI ’21)" }, { "lang": "en", "type_publi": "icolcomlec", "doi": "https://doi.org/10.1007/978-3-030-85610-6_28", "title": "A Lens-Based Extension of Raycasting for Accurate Selection in Dense 3D Environments", "url": "https://hal.archives-ouvertes.fr/hal-03355685", "booktitle": "Human-Computer Interaction – INTERACT 2021", "authors": { "1": { "first_name": "Carole", "last_name": "Plasson" }, "2": { "first_name": "Dominique", "last_name": "Cunin" }, "3": { "first_name": "Yann", "last_name": "Laurillau" }, "4": { "first_name": "Laurence", "last_name": "Nigay" } }, "year": 2021, "uri": "http://iihm.imag.fr/publication/PCL+21b/", "id": 927, "bibtype": "inproceedings", "abbr": "PCL+21b", "address": "Bari, Italy", "date": "2021-08-30", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "pages": "501-524" }, { "lang": "en", "publisher": "ACM", "doi": "https://doi.org/10.1145/1122445.1122456", "title": "Interaction Pace and User Preferences", "url": "https://hal.archives-ouvertes.fr/hal-03237401", "abstract": "The overall pace of interaction combines the user's pace and the system's pace, and a pace mismatch could impair user preferences (e.g., animations or timeouts that are too fast or slow for the user). Motivated by studies of speech rate convergence, we conducted an experiment to examine whether user preferences for system pace are correlated with user pace. Subjects frst completed a series of trials to determine their user pace. They then completed a series of hierarchical drag-and-drop trials in which folders automatically expanded when the cursor hovered for longer than a controlled timeout. Results showed that preferences for timeout values correlated with user pace-slow-paced users preferred long timeouts, and fast-paced users preferred short timeouts. Results indicate potential benefts in moving away from fxed or customisable settings for system pace. Instead, systems could improve preferences by automatically adapting their pace to converge towards that of the user. CCS CONCEPTS • Human-centered computing → HCI theory, concepts and models; Empirical studies in HCI.", "authors": { "1": { "first_name": "Alix", "last_name": "Goguey" }, "2": { "first_name": "Carl", "last_name": "Gutwin" }, "3": { "first_name": "Zhe", "last_name": "Chen" }, "4": { "first_name": "Pang", "last_name": "Suwanaposee" }, "5": { "first_name": "Andy", "last_name": "Cockburn" } }, "year": 2021, "uri": "http://iihm.imag.fr/publication/GGC+21a/", "pages": "1-14", "bibtype": "inproceedings", "id": 907, "abbr": "GGC+21a", "address": "Yokohama Japan, France", "date": "2021-05-08", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "CHI '21: CHI Conference on Human Factors in Computing Systems", "type_publi": "icolcomlec" }, { "lang": "en", "publisher": "Association for Computing Machinery (ACM)", "doi": "https://dx.doi.org/10.1145/3461733", "bibtype": "article", "title": "Molecular HCI: Structuring the Cross-disciplinary Space of Modular Shape-changing User Interfaces", "url": "https://hal.archives-ouvertes.fr/hal-03215058", "abstract": "Shape-changing User Interfaces attract growing interest in Human-Computer Interaction. Modular robotics offer a great opportunity for their implementation. However, the current theoretical and technical advances of modular robotics are fragmented and little centered on the user. To unify existing work and center future research on the user, we perform a systematic literature review enabling us to build a unifying space for the design of modular shape-changing user interfaces. Our aim is to bridge the gap between HCI and robotics. Towards this aim, we conduct a thorough cross-disciplinary survey to propose: 1) a set of design properties at the scale of the interface (macro-scale) and at the scale of the modules (micro-scale) and 2) the impact of these properties on each other. We relate properties of different domains and identify inconsistencies to structure the design space. This paper can be used to describe and compare existing modular shape-changing UIs and generate new design ideas by building upon knowledge from robotics and HCI.", "year": 2021, "number": 211, "uri": "http://iihm.imag.fr/publication/PCL+21c/", "volume": 5, "id": 938, "abbr": "PCL+21c", "authors": { "1": { "first_name": "Laura", "last_name": "Pruszko" }, "2": { "first_name": "Céline", "last_name": "Coutrix" }, "3": { "first_name": "Yann", "last_name": "Laurillau" }, "4": { "first_name": "Benoît", "last_name": "Piranda" }, "5": { "first_name": "Julien", "last_name": "Bourgeois" } }, "date": "2021-01-01", "type": "Revues internationales avec comité de lecture", "journal": "Proceedings of the ACM on Human-Computer Interaction ", "type_publi": "irevcomlec" }, { "lang": "en", "publisher": "Association for Computing Machinery (ACM)", "doi": "https://doi.org/10.1145/3461732", "bibtype": "article", "title": "M[eye]cro : Eye-gaze+Microgestures for Multitasking and Interruptions", "url": "https://hal.archives-ouvertes.fr/hal-03282030", "abstract": "We present M[eye]cro an interaction technique to select on-screen objects and navigate menus through the synergistic use of eye-gaze and thumb-to-finger microgestures. Thumb-to-finger microgestures are gestures performed with the thumb of a hand onto the fingers of the same hand. The active body of research on microgestures highlights expected properties including speed, availability and eye-free interaction. Such properties make microgestures a good candidate for multitasking. However, while praised, the state-of-the-art hypothesis stating that microgestures could be beneficial for multitasking has never been quantitatively verified. We study and compare M[eye]cro to a baseline, i.e., a technique based on physical controllers, in a cockpit-based context. This context allows us to design a controlled experiment involving multitasking with low- and high-priority tasks in parallel. Our results show that performances of the two techniques are similar when participants only perform the selection task. However, M[eye]cro tends to yield better time performance when participants additionally need to treat high-priority tasks in parallel. Results also show that M[eye]cro induces less fatigue and is mostly preferred.", "year": 2021, "uri": "http://iihm.imag.fr/publication/WGN+21a/", "id": 917, "volume": 5, "abbr": "WGN+21a", "authors": { "1": { "first_name": "Jérémy", "last_name": "Wambecke" }, "2": { "first_name": "Alix", "last_name": "Goguey" }, "3": { "first_name": "Laurence", "last_name": "Nigay" }, "4": { "first_name": "Lauren", "last_name": "Dargent" }, "5": { "first_name": "Daniel", "last_name": "Hauret" }, "6": { "first_name": "Stéphanie", "last_name": "Lafon" }, "7": { "first_name": "Jean-Samuel Louis", "last_name": "de Visme" } }, "date": "2021-05-27", "type": "Revues internationales avec comité de lecture", "journal": "Proceedings of the ACM on Human-Computer Interaction ", "type_publi": "irevcomlec" }, { "lang": "fr", "publisher": "ACM", "doi": "https://doi.org/10.1145/3450522.3451326", "title": "Exploring the Physicality of Widgets for Head-Based Interaction: the Case of Menu in Mixed Reality", "url": "https://hal.archives-ouvertes.fr/hal-03567060", "abstract": "Mixed Reality with a Head-Mounted Display (HMD) offers unique perspectives for head-based interaction with virtual content and widgets. Besides virtual widgets, physical objects can be anchors (mixed widgets) or directly materialised widgets (physical widgets). The physicality (virtual-mixed-physical) of widgets defines a new dimension for Mixed Reality (MR) interaction that extends existing taxonomies of widgets in MR. As a first step to explore this new dimension, we focus on a commonly used widget: a menu. We thus evaluate the performance and usability of head pointing to a virtual, a mixed and a physical menu. Results suggest that pointing to a physical menu was on average 2s faster than pointing to a mixed or a virtual menu and preferred by participants. Virtual and mixed menus led to similar performances, but 11 participants over 15 preferred mixed menus over virtual ones. Based on our findings, we provide recommendations (benefits/limitations) for virtual, mixed and physical menus in MR.", "authors": { "1": { "first_name": "Charles", "last_name": "Bailly" }, "2": { "first_name": "François", "last_name": "Leitner" }, "3": { "first_name": "Laurence", "last_name": "Nigay" } }, "year": 2021, "uri": "http://iihm.imag.fr/publication/BLN21a/", "pages": "11:1-11", "bibtype": "inproceedings", "id": 940, "abbr": "BLN21a", "address": "Virtual Event, France", "date": "2021-04-13", "type": "Conférences nationales avec comité de lecture sur texte complet", "booktitle": "Actes de la 32e conférence francophone sur l'Interaction Humain-Machine (IHM'20.21)", "type_publi": "colcomlec" }, { "lang": "en", "publisher": "Springer International Publishing", "doi": "https://doi.org/10.1007/978-3-030-76477-7_13", "title": "The Mondrian User Interface Pattern: Inspiring Eco-responsibility in Homes", "url": "https://hal.archives-ouvertes.fr/hal-03428447", "booktitle": "Towards Energy Smart Homes", "year": 2021, "uri": "http://iihm.imag.fr/publication/LCC+21a/", "id": 932, "bibtype": "inbook", "abbr": "LCC+21a", "authors": { "1": { "first_name": "Yann", "last_name": "Laurillau" }, "2": { "first_name": "Joëlle", "last_name": "Coutaz" }, "3": { "first_name": "Gaëlle", "last_name": "Calvary" }, "4": { "first_name": "Van Bao", "last_name": "Nguyen" } }, "date": "2021-11-12", "type": "Chapitres d'ouvrages", "pages": "407-431", "type_publi": "chapitre" }, { "lang": "fr", "type_publi": "these", "title": "2D/3D Interaction in Tabletop Augmented Reality", "url": "https://tel.archives-ouvertes.fr/tel-03323142", "abstract": "This thesis contributes to the research field of Human-Computer Interaction (HCI). The focus of the research is on tabletop Augmented Reality (AR) interaction. Allowing visualization of 3D virtual information linked to a table that acts as a physical support for interaction is one of the main advantages of tabletop AR.Tabletop AR systems thus define a relevant alternative to the often complex desktop software used to create and visualize 3D models (3D modeling, CAD, urban planning, architecture).Currently, these systems use mid-air interaction techniques inherited from classical AR that mimic the manipulation of physical objects. Although intuitive and direct, these techniques are often imprecise and tiring for long-term use.Tabletop AR systems also allow tactile interaction on the table which is more precise but less intuitive for 3D tasks than 3D mid-air interaction. In this context, the research question of our work concerns the design of 3D object selection techniques in tabletop AR that are precise, not tiring, and easy to handle and use.The design space to be explored is vast and includes selection techniques based on tactile interaction on the table, mid-air interaction above the table, and hybrid interaction combining the two interaction spaces i.e. the table and the space above the table. The exploration of this vast design space gave rise to three contributions.Our first contribution is to identify which AR device, between a head-mounted display (HMD) and a handheld device (smartphone/tablet), is the most efficient for the visualization and selection of 3D objects. The experimental results show better performance and user feedback with an HMD. We have therefore focused on tabletop AR with an HMD in our subsequent work.Our second contribution concerns the selection of distant 3D objects. We propose a new bi-manual technique, namely textit{RayLens}, to improve the accuracy of distant object pointing. textit{RayLens} combines a ray and a 2D magnifying lens that can be moved in 3D. This technique has proven to be efficient, not tiring, and particularly appreciated by the users thanks to its ease of use and intuitiveness.Finally, our third contribution focuses on the precise selection of objects at hand and further develops the use of the table as an input space for interaction. By experimentally comparing the three interaction spaces provided in tabletop AR (2D table space, 3D space above the table, hybrid space), we highlight the importance of the table support in improving accuracy and reducing fatigue. We also show the effectiveness of hybrid techniques that successfully combine the accuracy of tactile interaction with the speed of mid-air interaction.", "year": 2021, "uri": "http://iihm.imag.fr/publication/P21a/", "bibtype": "phdthesis", "abbr": "P21a", "authors": { "1": { "first_name": "Carole", "last_name": "Plasson" } }, "date": "2021-05-04", "type": "Thèses et habilitations", "id": 930 }, { "lang": "en", "type_publi": "these", "title": "Physically Flexible Control for Human-Computer Interaction", "url": "https://hal.archives-ouvertes.fr/tel-03348016", "year": 2021, "uri": "http://iihm.imag.fr/publication/C21a/", "bibtype": "phdthesis", "abbr": "C21a", "authors": { "1": { "first_name": "Céline", "last_name": "Coutrix" } }, "date": "2021-02-24", "type": "Thèses et habilitations", "id": 939 }, { "lang": "en", "publisher": "Springer International Publishing", "doi": "https://doi.org/10.1007/978-3-030-85607-6_74", "title": "HCI-E²: HCI Engineering Education: For Developers, Designers and More", "url": "https://hal.archives-ouvertes.fr/hal-03376240", "abstract": "This workshop aims at identifying, examining, structuring and sharing educational resources and approaches to support the process of teaching/learning Human-Computer Interaction (HCI) Engineering. The broadening of the range of available interaction technologies and their applications, many times in safety and mission critical areas, to novel and less understood application domains, brings the question of how to address this ever-changing nature in university curricula usually static. Beyond, as these technologies are taught in diverse curricula (ranging from Human Factors and psychology to hardcore computer science), we are interested in what the best approaches and best practices are to integrate HCI Engineering topics in the curricula of programs in software engineering, computer science, human-computer interaction, psychology, design, etc. The workshop is proposed on behalf of the IFIP Working Groups 2.7/13.4 on User Interface Engineering and 13.1 on Education in HCI and HCI Curricula.", "authors": { "1": { "first_name": "Konrad", "last_name": "Baumann" }, "2": { "first_name": "José Creissac", "last_name": "Campos" }, "3": { "first_name": "Alan", "last_name": "Dix" }, "4": { "first_name": "Laurence", "last_name": "Nigay" }, "5": { "first_name": "Philippe", "last_name": "Palanque" }, "6": { "first_name": "Jean", "last_name": "Vanderdonckt" }, "7": { "first_name": "Gerrit", "last_name": "Van der Veer" }, "8": { "first_name": "Benjamin", "last_name": "Weyers" } }, "year": 2021, "uri": "http://iihm.imag.fr/publication/BCD+21a/", "pages": "542-547", "bibtype": "unpublished", "id": 942, "abbr": "BCD+21a", "address": "Bary, Italy", "date": "2021-08-30", "type": "Autres publications", "booktitle": "18th IFIP TC 13 International Conference on Human-Computer-Interaction (INTERACT 2021)", "type_publi": "autre" }]);