publications([{ "lang": "fr", "type_publi": "icolcomlec", "doi": "https://doi.org/10.1145/3649792.3649800", "title": "Design and Perception of a Soft Shape Change Beneath a Smartwatch", "url": "https://hal.science/hal-04451443", "abstract": "In this paper, we explore the design of a watch that can deliver notifications through shape changes, with a specific focus on changes in curvature at the back of the watch face. We explain our design choices and the challenges we faced while creating such a watch. We conducted an experimental study to determine the absolute detection threshold (ADT) of this novel form of feedback. We compared the ADT of two different watches, both of which have a back face that can change its curvature and make contact with the wearer's wrist to notify them. These two watches exhibit different shapes when inflated with high air pressure. To determine the ADT, we conducted a standard two-down, one-up adaptive staircase procedure. Our findings show that an ADT of 3.86 psi is required to inflate the back surface for detection by participants. Overall, our qualitative findings indicate that participants enjoyed this novel type of feedback and could feel different sensations with each watch.", "authors": { "1": { "first_name": "Zhuzhi", "last_name": "Fan" }, "2": { "first_name": "Alexis", "last_name": "Sanson" }, "3": { "first_name": "Thomas", "last_name": "Rames" }, "4": { "first_name": "Céline", "last_name": "Coutrix" } }, "year": 2024, "uri": "http://iihm.imag.fr/publication/FSR+24b/", "id": 988, "bibtype": "inproceedings", "abbr": "FSR+24b", "address": "Paris, France", "date": "2024-03-25", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "35e conférence Francophone sur l'Interaction Humain-Machine" }, { "lang": "en", "type_publi": "icolcomlec", "doi": "https://doi.org/10.1145/3676523", "title": "Studying the Simultaneous Visual Representation of Microgestures", "url": "https://inria.hal.science/hal-04672513", "abstract": "Hand microgestures are promising for mobile interaction with wearable devices. However, they will not be adopted if practitioners cannot communicate to users the microgestures associated with the commands of their applications. This requires unambiguous representations that simultaneously show the multiple microgestures available to control an application. Using a systematic approach, we evaluate how these representations should be designed and contrast 4 conditions depending on the microgestures (tap-swipe and tap-hold) and fingers (index and index-middle) considered. Based on the results, we design a simultaneous representation of microgestures for a given set of 14 application commands. We then evaluate the usability of the representation for novice users and the suitability of the representation for small screens compared with a baseline. Finally, we formulate 8 recommendations based on the results of all the experiments. In particular, redundant graphical and textual representations of microgestures should only be displayed for novice users.", "authors": { "1": { "first_name": "Vincent", "last_name": "Lambert" }, "2": { "first_name": "Alix", "last_name": "Goguey" }, "3": { "first_name": "Sylvain", "last_name": "Malacria" }, "4": { "first_name": "Laurence", "last_name": "Nigay" } }, "year": 2024, "uri": "http://iihm.imag.fr/publication/LGM+24b/", "id": 979, "bibtype": "inproceedings", "abbr": "LGM+24b", "address": "Melbourne, Australia", "date": "2024-09-30", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of the ACM International Conference on Mobile Human-Computer Interaction (MobileHCI 2024)" }, { "lang": "en", "type_publi": "icolcomlec", "doi": "https://doi.org/10.1145/3676495", "title": "Design and Perception of a Soft Shape Change Beneath a Smartwatch", "url": "https://hal.science/hal-04726472", "abstract": "We explore the design of a watch that can deliver notifications through shape changes, with a specific focus on changes in curvature at the back of the watch face. We explain our design choices and the challenges we faced while creating such a watch. We conducted an experimental study to determine the absolute detection threshold (ADT) of this novel form of feedback. We compared the ADT of two different watches, both of which have a back face that can change its curvature and make contact with the wearer's wrist to notify them. These two watches exhibit different shapes when inflated with high air pressure. To determine the ADT, we conducted a standard two-down, one-up adaptive staircase procedure. Our findings show that an ADT of 3.86 psi is required to inflate the back surface for detection by participants. Overall, our qualitative findings indicate that participants enjoyed this novel type of feedback and could feel different sensations with each watch.", "authors": { "1": { "first_name": "Zhuzhi", "last_name": "Fan" }, "2": { "first_name": "Alexis", "last_name": "Sanson" }, "3": { "first_name": "Thomas", "last_name": "Rames" }, "4": { "first_name": "Céline", "last_name": "Coutrix" } }, "year": 2024, "uri": "http://iihm.imag.fr/publication/FSR+24a/", "pages": "article 250", "bibtype": "inproceedings", "id": 980, "abbr": "FSR+24a", "address": "Melbourne, Australia", "date": "2024-09-30", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "ACM International Conference on Mobile Human-Computer Interaction" }, { "lang": "en", "publisher": "ACM", "doi": "https://doi.org/10.1145/3660515.3661330", "title": "Usability inspections based on heuristics: towards a state of practices and requirements for support", "url": "https://hal.science/hal-04617625", "abstract": "User interface evaluation using heuristics is one of the most widely used evaluation methods in Human-Computer Interaction design. However, the quality of heuristic evaluations is highly dependent on the experts who perform them. To limit this bias, recommendations and tools to support some of the evaluation steps are proposed. Considering these recommendations and tools, this article investigates how the heuristics evaluations are really carried out and can be improved. Two studies are performed. First, an online survey investigates how practitioners perform heuristics inspection and studies the tools they used. The answers shows inequalities in the way the different tasks of the inspection process are realized. In particular, there is few well matured practices for proposing feasible solutions to usability problems and transferring inspection results to designers. These tasks are the moments when the knowledge of the experts who carried out the inspection is passed on to the people who will implement the interface. As such, they are particularly dependent on the communication quality. Our second study focused on this communication aspect by studying the use of a serious game, JADE, for usability evaluation. The JADE game has been successfully proposed in teaching to promote communication between learners. Two workshops investigates whether this game can also be a useful tool for experts in their inspection tasks, particularly as a support for exchanges. JADE seems to encourage communic", "authors": { "1": { "first_name": "Eliott", "last_name": "Dutronc" }, "2": { "first_name": "Sybille", "last_name": "Caffiau" }, "3": { "first_name": "Sophie Sdc", "last_name": "Dupuy-Chessa" } }, "year": 2024, "uri": "http://iihm.imag.fr/publication/DCD24b/", "pages": "49-56", "bibtype": "inproceedings", "id": 981, "abbr": "DCD24b", "address": "Cagliari Italy, France", "date": "2024-06-24", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "EICS '24: The 16th ACM SIGCHI Symposium on Engineering Interactive Computing Systems", "type_publi": "icolcomlec" }, { "lang": "en", "type_publi": "icolcomlec", "doi": "https://doi.org/10.1145/3660515.3663603", "title": "50 years of Research in Engineering Interactive Computing Systems: the CCL 1974 to EICS 2024 journey", "url": "https://hal.science/hal-04726218", "abstract": "This panel commemorates the 50th anniversary of the IFIP TC2 Working Conference on Command Languages (CCL) and the 30th anniversary of the workshop series on Design Specification and Verification of Interactive Systems (DSV-IS), and uses that opportunity to position EICS within the HCI community. The discussion traces the origins of the EICS conference, from the union of seminal conferences to its current status and looks forward into its (possible) future. Reflecting on its contributions to the evolution of HCI methodologies, tools, and practices, the panel highlights the conference's role and impact on shaping the engineering of interactive systems.", "authors": { "1": { "first_name": "José Creissac", "last_name": "Campos" }, "2": { "first_name": "Kris", "last_name": "Luyten" }, "3": { "first_name": "Laurence", "last_name": "Nigay" }, "4": { "first_name": "Philippe", "last_name": "Palanque" }, "5": { "first_name": "Fabio", "last_name": "Paternò" }, "6": { "first_name": "Lucio Davide", "last_name": "Spano" }, "7": { "first_name": "Jean", "last_name": "Vanderdonckt" } }, "year": 2024, "uri": "http://iihm.imag.fr/publication/CLN+24a/", "pages": "92-96", "bibtype": "inproceedings", "id": 982, "abbr": "CLN+24a", "address": "Cagliari, Italy", "date": "2024-06-24", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "EICS '24: The 16th ACM SIGCHI Symposium on Engineering Interactive Computing Systems" }, { "lang": "en", "publisher": "ACM", "doi": "https://doi.org/10.1145/3656650.3656672", "title": "Making Thermostats Great Again: Investigating Touch-Based Thermal Sensation for Manual Control of Thermostats", "url": "https://hal.science/hal-04608399", "booktitle": "AVI 2024: International Conference on Advanced Visual Interfaces 2024", "authors": { "1": { "first_name": "Yidong", "last_name": "Huang" }, "2": { "first_name": "Gaëlle", "last_name": "Calvary" }, "3": { "first_name": "Yann", "last_name": "Laurillau" } }, "year": 2024, "uri": "http://iihm.imag.fr/publication/HCL24a/", "id": 983, "bibtype": "inproceedings", "abbr": "HCL24a", "address": "Arenzano, France", "date": "2024-06-03", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "pages": "1-9", "type_publi": "icolcomlec" }, { "lang": "en", "type_publi": "icolcomlec", "doi": "https://doi.org/10.1145/3613904.3642037", "title": "Impact of Fingernails Length on Mobile Tactile Interaction", "url": "https://hal.science/hal-04502132", "abstract": "Mobile users have fingernails of different lengths. This paper measures the impact of fingernail length on the use of tactile mobile phones. We first conducted interviews with participants wearing long fingernails. They reported difficulties and non-satisfactory coping strategies to hold their phone securely and acquire targets accurately. We then conducted three experiments comparing different lengths of fingernails (0 mm, 5 mm, and 10 mm). Our results quantify the comfort and performance drop. We measured the range of incidental pitch angle on the surface, the comfortable and useful area of the thumb, and the target acquisition performance. 10 mm fingernails consistently decrease by 57% the range of the finger pitch angle, by 36% the comfortable area of the thumb, and by 24% the throughput when acquiring targets. This paper contributes guidelines for future inclusive devices and techniques to also support users with long fingernails.", "authors": { "1": { "first_name": "Céline", "last_name": "Coutrix" }, "2": { "first_name": "Camélia", "last_name": "Prost" } }, "year": 2024, "uri": "http://iihm.imag.fr/publication/CP24a/", "id": 984, "bibtype": "inproceedings", "abbr": "CP24a", "address": "Honolulu (Hawai'i), United States", "date": "2024-05-11", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "CHI ’24: CHI Conference on Human Factors in Computing Systems Proceedings" }, { "lang": "fr", "type_publi": "icolcomlec", "doi": "https://doi.org/None", "title": "µPoly: a Toolkit to Design Microgesture Interaction", "url": "https://hal.science/hal-04499957", "abstract": "Numerous microgesture recognition systems have been proposed. These systems differ in shape, sensor types and recognition algorithms. However, in the absence of a microgesture event standard and a toolbox for microgesture interaction, it is difficult for an interaction designer to easily and quickly test different recognition systems and microgesture sets. We propose μPoly, a toolbox based on μGlyph, a notation for describing microgestures, to address this problem.", "authors": { "1": { "first_name": "Adrien", "last_name": "Chaffangeon Caillet" }, "2": { "first_name": "Aurélien", "last_name": "Conil" }, "3": { "first_name": "Alix", "last_name": "Goguey" }, "4": { "first_name": "Laurence", "last_name": "Nigay" } }, "year": 2024, "uri": "http://iihm.imag.fr/publication/CCG+24a/", "id": 987, "bibtype": "inproceedings", "abbr": "CCG+24a", "address": "Paris, France", "date": "2024-03-25", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "IHM'24 - 35e Conférence Internationale Francophone sur l'Interaction Humain-Machine" }, { "lang": "en", "type_publi": "icolcomlec", "doi": "https://doi.org/None", "title": "Studying the Perception of Vibrotactile Haptic Cues on the Finger, Hand and Forearm for Representing Microgestures", "url": "https://inria.hal.science/hal-04680841", "abstract": "We explore the use of vibrotactile haptic cues for representing microgestures. We built a four-axes haptic device for providing vibrotactile cues mapped to all four fingers. We also designed six patterns, inspired by six most commonly studied microgestures. The patterns can be played independently on each axis of the device. We ran an experiment with 36 participants testing three different device locations (fingers, back of the hand, and forearm) for pattern and axis recognition. For all three device locations, participants interpreted the patterns with similar accuracy. We also found that they were better at distinguishing the axes when the device is placed on the fingers. Hand and Forearm device locations remain suitable alternatives but involve a greater trade-off between recognition rate and expressiveness. We report the recognition rates obtained for the different patterns, axes and their combinations per device location. These results per device location are important, as constraints of various kinds, such as hardware, context of use and user activities, influence device location. We discuss this choice of device location by improving literature microgesture-based scenarios with haptic feedback or feedforward.", "authors": { "1": { "first_name": "Suliac", "last_name": "Lavenant" }, "2": { "first_name": "Alix", "last_name": "Goguey" }, "3": { "first_name": "Sylvain", "last_name": "Malacria" }, "4": { "first_name": "Laurence", "last_name": "Nigay" }, "5": { "first_name": "Thomas", "last_name": "Pietrzak" } }, "year": 2024, "uri": "http://iihm.imag.fr/publication/LGM+24a/", "id": 978, "bibtype": "inproceedings", "abbr": "LGM+24a", "address": "Bellevue, WA, United States", "date": "2024-10-21", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of the IEEE International Symposium on Mixed and Augmented Reality (ISMAR 2024)" }, { "lang": "en", "publisher": "Elsevier", "doi": "https://doi.org/10.1016/j.ijhcs.2024.103261", "bibtype": "article", "title": "Congruent Indirect Touch vs. mouse pointing performance", "url": "https://hal.science/hal-04522270", "abstract": "We study Congruent Indirect Touch (CIT) interaction in a desktop context. CIT only differs from direct touch in that the motor and display spaces are separated: touch occurs on the horizontal desk; while users’ visual focus is on a vertical display where small pointers show the position of the fingers. We introduce an accurate fingertip tracking approach based on optical tracking and fingertip modeling as a sphere. This allows updating the pointer when the finger is hovering above the surface and implementing an efficient CIT interaction. This interaction was evaluated in a longitudinal user study. Six participants with no experience with CIT performed target acquisitions on eight different days. Throughput was measured with CIT and mouse. In the last session, two participants had similar throughput with both interactions; the four others were notably more efficient with CIT. Averaged across all participants, throughput improved by 14%. This study promotes the study of CIT as a potential efficient replacement for the mouse on the desktop.", "year": 2024, "uri": "http://iihm.imag.fr/publication/B24a/", "id": 962, "volume": 187, "abbr": "B24a", "authors": { "1": { "first_name": "François", "last_name": "Bérard" } }, "date": "2024-03-25", "type": "Revues internationales avec comité de lecture", "journal": "International Journal of Human-Computer Studies", "type_publi": "irevcomlec" }, { "lang": "en", "publisher": "Elsevier", "type_publi": "irevcomlec", "bibtype": "article", "title": "Automatically Adapting System Pace Towards User Pace - Empirical Studies", "url": "https://hal.science/hal-04411149", "abstract": "Provides empirical evidence that user preferences for system pace (interface conditions that vary only in the duration of interface timeouts) covary with user pace. • Reveals characteristics of user performance that can be automatically measured by a system as a basis for automatically adapting system pace. • Shows that users converge their rate of interaction towards that of the system. • Empirically demonstrates that fast-paced users prefer an adaptive system pace to a 'one size fits all' static pace.", "year": 2024, "uri": "http://iihm.imag.fr/publication/CGG+24a/", "id": 960, "volume": 185, "abbr": "CGG+24a", "authors": { "1": { "first_name": "Andy", "last_name": "Cockburn" }, "2": { "first_name": "Alix", "last_name": "Goguey" }, "3": { "first_name": "Carl", "last_name": "Gutwin" }, "4": { "first_name": "Zhe", "last_name": "Chen" }, "5": { "first_name": "Pang", "last_name": "Suwanaposee" }, "6": { "first_name": "Stewart", "last_name": "Dowding" } }, "date": "2024-05-01", "type": "Revues internationales avec comité de lecture", "journal": "International Journal of Human-Computer Studies" }, { "lang": "en", "publisher": "Springer International Publishing", "doi": "https://doi.org/10.1007/978-3-031-34518-0_5", "title": "At the Confluence of Software Engineering and Human-Computer Interaction: A Personal Account", "url": "https://hal.science/hal-04726573", "abstract": "
In this article, I review how the fields of Human Computer Interaction (HCI) and Computer Science have come together over the last sixty years to create and support novel forms of interaction. We see how interaction models have progressively incorporated human skills and abilities, as well as the physical and social properties taken from the real world. I organize this evolution into three periods -pre-HCI, seminal HCI, ubiquitous HCI. Each of these periods is illustrated with key reference works that have influenced my own research as well as contributions of French researchers to the field.
Eventually, programmers saw their task facilitated by \"high level programming languages\" such as FORTRAN, COBOL and Algol 60. Programming languages resulted from early attempts to abstract away from the low-level details of computing. In particular, conditional branching and loop statements incorporated Individual procedures are indicated with markers (name slashes of different colors) Toggle switches Registers lamps (one per bit)