"Smart spaces" are ordinary environments equipped with visual and audio sensing systems that can perceive and react to people without requiring them to wear any special equipment. The "smart desk" research project consists of a self-calibrating visual system for 3D motion capture of a person, a face-tracking and facial-expression analysis system, and an audio-based expression and speech analysis system. Using these sensing systems, prototype applications have been developed for literal and non-literal physical and expressive animation of virtual characters that the user can interact with in real time.
"Smart Spaces" was a booth in 1996 Siggraph Digital Bayou . The Bayou was a haven away from the vendor floor indended to showcase interesting research in graphics and interaction.
Whack the wuggles and pop the bubbles! The puppet character follows your movements and keeps score. Uses vision technology. Video Avaliable.
Waldorf mimics your movement, voice, and facial expression. Eerie, huh? Uses vision, facial expression, audition and dynamic simulation technologies.
Animate the Luxo lamp. Inspired by how people gesture when describing actions. Uses vision and performance animation technologies.
Watch the master as he performs t'ai chi, try the moves yourself then watch as the master rates your performance. Uses vision and gesture recognition technologies.
First show the bird how you flap your wings, then take control and soar over the landscape. Uses vision and performance animation technologies.
Navigate a three-dimensional web-space with body movements and voice command. Uses vision and speech recognition technologies.
Choreograph a dynamic typographic actor with your voice. Uses audition and speech recognition technologies.