I started a PhD on Handheld Augmented Reality Interaction in 2011 with Laurence Nigay and Takeshi Kurata as part of the AMIE project in Engineering Human-Computer Interaction team (ECHI), Laboratoire d'Informatique de Grenoble (LIG).

Beforehand, I worked as an engineer in research institutes on:

I also worked in private companies on payment terminal and set-top-box middleware. I contributed to Maaate!, an audio analysis toolkit during an internship in former Analytic Audio Systems team, Commonwealth Scientific and Industrial Research Organisation (CSIRO).


Direct Drawing on 3D Shapes with Automated Camera Control

Assiting drawing on 3D shapes over both occluded and back-facing areas with automated camera movements.

Pointing Techniques for Handheld Augmented Reality

Shift&Freeze and Relative Pointing: Two handheld AR pointing techniques aiming at improving precision.

Handheld Augmented Reality Design Framework

Handheld AR design framework highlighting spatial relationships between the physical world, its representation on screen and the augmentation.


Decoupling Positioning from Selection on Touch-based Handheld Devices.


Demonstrations @ ISMAR 2011-2012

Handheld AR/Augmented Virtuality indoor navigation and detailed information with contextual interaction.

Demonstration @ CES 2012

DLNA demo on HTC Sensation by Myriad, powered by LIG Toolkit.