Human-Computer Interaction: Software Engineering & Interaction Design
Molecular interfaces, reconfigurable interfaces made of small elements
→ CHI'19 PickCells long paper, EICS'21 Taxonomy long paper, ICMI'21 Size of modules long paper
Tactile Sliders, sliders with tactile information
→ IHM'19 long paper
ExpanDial, a height- an diameter-changing dial
→ DIS'19 long paper,
Building instructions
WiBend, a technique based on Wi-Fi signals to sense deformation of passive surfaces
→ ICMI'19 long paper
SplitSlider, a tangible interface to input uncertainty
→ TEI'19 Work-in-Progress,
Interact'19 long paper
Morphees+, a collection of everyday reconfigurable objects, and a new version on the Shape Resolution Taxonomy
→ CHI'18 long paper, CHI'16 workshop, Collection of everyday reconfigurable objects
Deformable Mobile Sliders, tangible sliders that can change shape to ease interaction on a mobile device
→ IHM'16 long paper, IHM'17 long paper, AVI'18 long paper
KnobSlider, a deformable tangible device that can switch between a knob and a slider
→ IHM'16 long paper, CHI'18 long paper, iROS'18 workshop,
Instructions to make a KnobSlider,
Frontiers in Robotics and AI journal paper, IHM'19 paper on the benefit of each shape depending on the visual task
OctoPocus3D, a system to guide 3D gestures
→ AVI'16 long paper
Emergeables, deformable displays for continuous eyes-free mobile interaction
→ CHI'16 long paper, Mobile HCI'17 short paper
Design Space for 3D, in-air gestures guidance
→ EICS'15 long paper, EICS'15 demo paper
Zoomable Tangible Slider, a tangible slider that can be zoom in/out in motor and visual space in order to balance between performance and minimum size.
→ INTERACT'15 long paper
Affective Gestures, a study showing to which extent we can identify the emotion a user is explicitly expressing through 2D and 3D gestures.
→ Ubicomp'12 long paper
EDIM/P2Roll/P2Slide, interaction techniques for pointing at augmented physical targets.
→ DIS'12 workshop paper on Designing Interactive Ligthing, EICS'13 long paper, MobileHCI'13 long paper
JatsiTatsi (JazzTouch), a large multitouch wall dedicated to Pori Jazz Festival 2010 for users to have fun & browse large content.
→ DPPI'11 long paper, Eurovis 2010 paper, EuroVis 2010 video, EuroVis 2010 poster
The Common Touch, a touchable wall exploiting engagement and affective input of the audience. More...
→ Pervasive 2010 Workshop paper on Designing for Crowds, C5 long paper
Euclide, Affective & collective multimodal interaction in a science museum.
→ Ubicomp'09 Demonstration, NordiCHI'10 long paper
OP toolkit, software tool for the rapid prototyping of mixed physical-digital objects, based on Qt. Used for the software development of ORBIS & Roam, two mixed systems. More...
→ INTERACT'11 long paper, Ph.D. thesis, OP Documentation
Mixed Interaction Model, conceptual design tool for exploring systematically the design space of mixed reality interfaces. Used for the design of razzle, playground, Snap2Play, ORBIS, Roam & more.
→ Ph.D. thesis, AVI'08 short paper, Engineering of Mixed Systems Book Chapter, IHM'07 long paper, AVI'06 long paper, TEI'13 Work-in-Progress
Hide and Seek, ambiguous hide & show game on iPhone or iPod touch. More...
→ Exhibited at Pixelache 2010, festival of electronic art and subcultures in Helsinki
Roam, recording device for travelers that does not require the user's attention.
→ Engineering of Mixed Systems Book Chapter
Waiting Room, pouch for mobile phones preserving imaginary waiting & excitement. More...
Orbis, object for browsing personal pictures.
→ AVI'08 short paper
Snap2Play, mixed reality game on mobile phone.
→ MobileHCI'08 short paper, The Visual Computer Journal paper, MMM'08 long paper
Playground, interactive installation conveying social dimension and frustration of game. More...
→ Exhibited in March 2007 at DuBellay Gallery in Mont-Saint-Aignan (76), France in a collective exhibition
RAzzle, augmented reality multimodal mobile game.
→ AVI'06 long paper, UBIMOB'06 long paper, UBIMOB'05 long paper
Passages, interactive installation that allows passers-by to approach closely to the interaction surface and to touch the silhouettes of their remote counterparts. More...