Human-Computer Interaction: Software Engineering & Interaction Design
KnobSlider, a deformable tangible device that can switch between a knob and a slider
→ IHM'16 long paper
OctoPocus3D, a system to guide 3D gestures
→ AVI'16 long paper
Zoomable Tangible Slider, a tangible slider that can be zoom in/out in motor and visual space in order to balance between performance and minimum size.
→ INTERACT'15 long paper
Affective Gestures, a study showing to which extent we can identify the emotion a user is explicitly expressing through 2D and 3D gestures.
→ Ubicomp'12 long paper
EDIM/P2Roll/P2Slide, interaction techniques for pointing at augmented physical targets.
→ DIS'12 workshop paper on Designing Interactive Ligthing, EICS'13 long paper, MobileHCI'13 long paper
JatsiTatsi (JazzTouch), a large multitouch wall dedicated to Pori Jazz Festival 2010 for users to have fun & browse large content.
→ DPPI'11 long paper, Eurovis 2010 paper, EuroVis 2010 video, EuroVis 2010 poster
The Common Touch, a touchable wall exploiting engagement and affective input of the audience. More...
→ Pervasive 2010 Workshop paper on Designing for Crowds, C5 long paper
OP toolkit, software tool for the rapid prototyping of mixed physical-digital objects, based on Qt. Used for the software development of ORBIS & Roam, two mixed systems. More...
→ INTERACT'11 long paper, Ph.D. thesis, OP Documentation
Mixed Interaction Model, conceptual design tool for exploring systematically the design space of mixed reality interfaces. Used for the design of razzle, playground, Snap2Play, ORBIS, Roam & more.
→ Ph.D. thesis, AVI'08 short paper, Engineering of Mixed Systems Book Chapter, IHM'07 long paper, AVI'06 long paper, TEI'13 Work-in-Progress
Roam, recording device for travelers that does not require the user's attention.
→ Engineering of Mixed Systems Book Chapter
Waiting Room, pouch for mobile phones preserving imaginary waiting & excitement. More...
Orbis, object for browsing personal pictures.
→ AVI'08 short paper
Playground, interactive installation conveying social dimension and frustration of game. More...
→ Exhibited in March 2007 at DuBellay Gallery in Mont-Saint-Aignan (76), France in a collective exhibition
Passages, interactive installation that allows passers-by to approach closely to the interaction surface and to touch the silhouettes of their remote counterparts. More...