Using the GML Toolkit

GML addresses two classes of users:

  • interactive application developers will want to use the available services directly. This section is dedicated to these users; it documents the input and output services available from the GML.
  • computer vision developers may want to use and/or extend the GML. They should refer to the Developer documentation section.

Interactive services

GML provides a number of services that can be used directly to provide user input for interactive applications: in particular, a finger tracker service, or a general video capture service.

The User Input Services subsection provides documentation on how to run and interoperate with these services.

User interface engine

GML's user interface engine, the GML Canvas, is not yet documented.