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gmlNetworkMessageManager Class ReferenceInherits from Detailed DescriptionObjects that manage packing outgoing message and unpacking incoming messages, using a TCP or UDP socket. Creation and disposal of the socket is left to the client. After creation, instances generate the following events:
Public Member Functionsconstructor peerID channel Instances should be build immediately after the socket channel has been created, either with socket or upon accept. destructor send mid data Send a message with identifier mid containing the data, followed by CRLF. |
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